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- posterOctober 2024
TangibleNegotiation: Probing Design Opportunities for Integration of Generative AI and Swarm Robotics for Imagination Cultivation in Child Art Education
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 66–70https://doi.org/10.1145/3675094.3677586While traditional methods in art education primarily focus on observation and imitation, they often fail to adequately support the imaginative and creative capacities of children. This paper introduces TangibleNegotiation, a novel child-AI co-creation ...
- articleJuly 2024
Research on the Path of Folk Art: Utilizing Intelligent Mobile Devices for Art Education
International Journal of Information and Communication Technology Education (IJICTE-IGI), Volume 20, Issue 1Pages 1–21https://doi.org/10.4018/IJICTE.347668With the development of social economy, the globalization of the world has become an inevitable trend. However, the cultures of various countries and nationalities in the world are constantly communicating and merging with each other; the folk art in ...
- research-articleDecember 2022
AnimalDraw: Drawing Animal Cardboard Toys Design for Children’s Art Education and Entertainment
WSSE '22: Proceedings of the 4th World Symposium on Software EngineeringPages 15–19https://doi.org/10.1145/3568364.3568367In this paper, we present AnimalDraw: a drawing animal cardboard toys design interface for children’s art education and entertainment. Through learning AnimalDraw, children can be taught to draw curves and planes in 3D so that they can design their ...
- short-paperJune 2021
Theoretical Orientation and Educational Application of Visual Art Therapy
CIPAE 2021: 2021 2nd International Conference on Computers, Information Processing and Advanced EducationPages 1243–1246https://doi.org/10.1145/3456887.3457499Art therapy has been used in Britain and the United States for many years, and in the education system, it was first used to students with physical and mental disorders. In the paper, on the basis of expounding the connection between art and medical ...
- research-articleApril 2021
STEAM in Art Education Course: Students Perception
ICLIQE 2020: Proceedings of the 4th International Conference on Learning Innovation and Quality EducationArticle No.: 123, Pages 1–4https://doi.org/10.1145/3452144.3452266Education must be able to integrate technology in learning in the classroom including advances in arts and skills education. The integration of technology, art and education is expected to be able to produce students who are creative in creating ...
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- research-articleApril 2020
Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–13https://doi.org/10.1145/3313831.3376517Sketching is a practical and useful skill that can benefit communication and problem solving. However, it remains a difficult skill to learn because of low confidence and motivation among students and limited availability for instruction and personalized ...
- research-articleMarch 2020
Recognizing perspective accuracy: an intelligent user interface for assisting novices
IUI '20: Proceedings of the 25th International Conference on Intelligent User InterfacesPages 231–242https://doi.org/10.1145/3377325.3377511Sketching in perspective is a valuable skill for art, and for professional disciplines like industrial design, architecture, and engineering. However, it tends to be a difficult skill to grasp for novices. We have developed an algorithm that can ...
- research-articleFebruary 2020
Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives
ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive ArtsArticle No.: 27, Pages 1–8https://doi.org/10.1145/3359852.3359893Eq a Sketch 360 is a simple program for raster sketching VR panoramas in equirectangular spherical perspective. It is built as a serious toy, to develop sketching intuition regarding equirectangular drawing as proper perspective drawing, with its ...
- research-articleOctober 2019
A Framework for Motivating Sketching Practice with Sketch-based Gameplay
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 533–544https://doi.org/10.1145/3311350.3347175Sketching is a valuable skill to learn but requires extensive motivation and practice to improve. We present a framework for motivating practice with sketch-based gameplay that is rooted in a grounded theory study of the motivations of various ...
- research-articleJune 2019
DrawMyPhoto: Assisting Novices in Drawing from Photographs
C&C '19: Proceedings of the 2019 Conference on Creativity and CognitionPages 198–209https://doi.org/10.1145/3325480.3325507We present DrawMyPhoto, an interactive system that can assist a drawing novice in producing a quality drawing by automatically parsing a photograph in to a step-by-step drawing tutorial. The system utilizes image processing to produce distinct line work ...
- research-articleOctober 2018
A case study of using gamification to improve art education in college class
ICETC '18: Proceedings of the 10th International Conference on Education Technology and ComputersPages 7–11https://doi.org/10.1145/3290511.3290537Gamification is the application of game-design elements and game principles in non-game contexts. The core concept of gamification is to apply elements and principles of game design to non-game areas to make certain activities more engaging. Education, ...
- research-articleOctober 2018
Drawing in a Virtual 3D Space - Introducing VR Drawing in Elementary School Art Education
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 337–345https://doi.org/10.1145/3240508.3240692Drawing is an important part of elementary school education, especially since it contributes to the development of spatial skills. Virtual reality enables us to draw not just on a flat 2D surface, but in 3D space. Our research aims at showing if and how ...
- abstractOctober 2017
ZenSketch: A Sketch-based Game For Improving Line Work
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in PlayPages 591–598https://doi.org/10.1145/3130859.3130861Having quality line work is a fundamental skill for designers, architects, and engineers to have when sketching concepts and ideating. Construction lines and perspective lines often form the basis of complex three-dimensional forms in a drawing, and if ...
- research-articleJuly 2017
Conquering the cube: learning to sketch primitives in perspective with an intelligent tutoring system
- Swarna Keshavabhotla,
- Blake Williford,
- Shalini Kumar,
- Ethan Hilton,
- Paul Taele,
- Wayne Li,
- Julie Linsey,
- Tracy Hammond
SBIM '17: Proceedings of the Symposium on Sketch-Based Interfaces and ModelingArticle No.: 2, Pages 1–11https://doi.org/10.1145/3092907.3092911Design sketching is a powerful tool for expressing ideas from pen and paper effectively and becoming a more well-rounded communicator. Sketching instructors conventionally employ pen and paper in their classrooms to convey these fundamentals to ...
- research-articleFebruary 2015
Personal, Physical, Social, and Creative Contextual Design for Art Education: How to Achieve Fun in Art Education for Children
Computers in Entertainment (CIE), Volume 12, Issue 1Article No.: 2, Pages 1–20https://doi.org/10.1145/2582193.2633443This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we ...
- ArticleMarch 2012
An Application of Peer Review for Art Education: A Tablet PC Becomes a Language for Students Who are Hard of Hearing
WMUTE '12: Proceedings of the 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in EducationPages 190–192https://doi.org/10.1109/WMUTE.2012.43This paper reports on a classroom practice that focuses on the effectiveness of peer review in drawing picture education for hard-of-hearing students. We developed a peer review application for art in special education (PRAISE). PRAISE consists of a ...
- ArticleSeptember 2011
A cloud observational learning system of art education via e-learning in taiwan
SGDA'11: Proceedings of the Second international conference on Serious Games Development and ApplicationsPages 106–116https://doi.org/10.1007/978-3-642-23834-5_10This study tried to apply observational learning of social learning theory in the curriculum of art education in an elementary school. Art creation skills are complicated and difficult to memorize, and thus this study expected to utilize computer to ...
- ArticleJuly 2011
Applying Observational Learning in the Cloud Education System of Art Education in an Elementary School
ICALT '11: Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning TechnologiesPages 131–135https://doi.org/10.1109/ICALT.2011.45This study tried to apply observational learning of social learning theory in the curriculum of art education in an elementary school. Art creation skills are complicated and difficult to memorize, and thus this study expected to utilize computer to ...
- research-articleAugust 2009
Physics for animation artists
"Physics for Animation Artists" is a joint project by the Department of Physics and the Animation/Illustration Program at San Jose State University to develop a physics curriculum specifically for art majors planning to enter the animation industry.
- ArticleFebruary 2009
A simple algorithm for constructing perfect monolinear sona tree drawings, and its application to visual art education
The traditional sona drawing art of Angola is compared from the structural point of view to similar geometric arts found in other parts of the world. A simple algorithm is proposed for constructing a sub-class of sona drawings, called perfect monolinear ...