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- research-articleFebruary 2024
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors
- Fiona Draxler,
- Anna Werner,
- Florian Lehmann,
- Matthias Hoppe,
- Albrecht Schmidt,
- Daniel Buschek,
- Robin Welsch
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 31, Issue 2Article No.: 25, Pages 1–40https://doi.org/10.1145/3637875Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 & n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language generation. We show an AI Ghostwriter ...
- short-paperSeptember 2023
Showing the scars: A short case study of de-enhancement of hypertext works for circulation via fan binding or Kindle Direct Publishing
HT '23: Proceedings of the 34th ACM Conference on Hypertext and Social MediaArticle No.: 21, Pages 1–3https://doi.org/10.1145/3603163.3609056This short presentation examines instances of literary hypertexts intentionally stripped of that which makes them interconnected and updatable. To investigate aspects of how and why text creators, users, and intermediaries de-enhance hypertexts for ...
- research-articleSeptember 2022
Suggestion Lists vs. Continuous Generation: Interaction Design for Writing with Generative Models on Mobile Devices Affect Text Length, Wording and Perceived Authorship
MuC '22: Proceedings of Mensch und Computer 2022Pages 192–208https://doi.org/10.1145/3543758.3543947Neural language models have the potential to support human writing. However, questions remain on their integration and influence on writing and output. To address this, we designed and compared two user interfaces for writing with AI on mobile devices, ...
- research-articleApril 2022
Computational Authorship Analysis of Homeric Language
Iliad and Odyssey are products of a collective effort involving numerous authors, each contributing unknown portions of text, and it still cannot be determined whether a single individual (or distinct group of poets) contributed larger chunks of such ...
- research-articleMarch 2021
Expanding Opportunities: Assessing and Addressing Geographic Diversity at the SIGCSE Technical Symposium
SIGCSE '21: Proceedings of the 52nd ACM Technical Symposium on Computer Science EducationPages 281–287https://doi.org/10.1145/3408877.3432448The ACM Special Interest Group on Computer Science Education (SIGCSE) is one of the oldest and largest SIGs, and the SIGCSE Technical Symposium is the oldest and largest of the four SIGCSE conferences. However, the vast majority of Symposium attendees ...
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- research-articleJanuary 2021
Tenzing and the importance of tool development for research efficiency
Information Services and Use (INSU), Volume 41, Issue 1-2Pages 123–130https://doi.org/10.3233/ISU-210109The way science is done is changing. While some tools are facilitating this change, others lag behind. The resulting mismatch between tools and researchers’ workflows can be inefficient and delay the progress of research. As an example, ...
- research-articleOctober 2020
The Evolving Nature of Developers' Contributions in Open Source Projects
SBCARS '20: Proceedings of the 14th Brazilian Symposium on Software Components, Architectures, and ReusePages 131–140https://doi.org/10.1145/3425269.3425284Code ownership refers to the knowledge and responsibility a developer has about a given software code. Previous studies have shown a significant relationship between software quality and human factors, reporting that one of the main causes of software ...
- abstractApril 2020
AI-generated vs. Human Artworks. A Perception Bias Towards Artificial Intelligence?
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–10https://doi.org/10.1145/3334480.3382892Via generative adversarial networks (GANs), artificial intelligence (AI) has influenced many areas, especially the artistic field, as symbol of a human task. In human-computer interaction (HCI) studies, perception biases against AI, machines, or ...
- research-articleAugust 2019
Testing the difference between appearance and ability customization
Communication Design Quarterly (SIGDOC-CDQ), Volume 7, Issue 2Pages 7–16https://doi.org/10.1145/3358931.3358934Gaming literature largely treats customization as a monolithic concept. This article provides three experiments that test the differences between appearance customization and ability customization. While these three studies provided a degree of ...
- research-articleJune 2019
Behind the Scenes: Design, Collaboration, and Video Creation with Youth
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and ChildrenPages 173–184https://doi.org/10.1145/3311927.3323134Youth content creators have been under-researched on video platforms such as Snapchat, YouTube, Instagram, etc. In order to better understand the ways that technology could support youth as content creators we conducted a 30-week series of workshops ...
- research-articleFebruary 2020
Inspecting interactions: online news media synergies in social media
The rising popularity of social media has radically changed the way news content is propagated, including interactive attempts with new dimensions. To date, traditional news media such as newspapers, television and radio have already adapted their ...
- demonstrationMarch 2018
(author)rise: Artificial Intelligence Output Via the Human Body
IUI '18 Companion: Companion Proceedings of the 23rd International Conference on Intelligent User InterfacesArticle No.: 20, Pages 1–2https://doi.org/10.1145/3180308.3180328We are increasingly offloading a lot of our mental and subjective tasks to machines. Over the last few years, with advances in machine learning, especially in deep learning, machines are becoming increasingly capable of modeling and being more intimately ...
- research-articleMay 2017
Enabling Polyvocality in Interactive Documentaries through "Structural Participation"
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 6317–6329https://doi.org/10.1145/3025453.3025606Recent innovations in online, social and interactive media have led to the emergence of new forms of documentary, such as interactive documentaries ('i-Docs'), with qualities that lend themselves to more open and inclusive production structures. Still, ...
- posterFebruary 2017
Attitudes About 'Fair Use' and Content Sharing in Social Media Applications
CSCW '17 Companion: Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social ComputingPages 171–174https://doi.org/10.1145/3022198.3026343The shift to Social Networking Services (SNSs) and mobile messaging apps such as Facebook, Instagram and Snapchat that rely on User-Generated Content (UGC) has challenged notions of fair use under U.S. copyright law. It remains unclear what ...
- research-articleNovember 2016
Using n-Grams to Identify Time Periods of Cultural Influence
Journal on Computing and Cultural Heritage (JOCCH), Volume 9, Issue 3Article No.: 15, Pages 1–19https://doi.org/10.1145/2940332An author's literary style is influenced by the cultural time period in which the author lives. The author's ideas, and the words chosen to express them, can help identify the cultural time period that most influenced the author.
Ideas are expressed in ...
- articleAugust 2016
Author credit-assignment schemas: A comparison and analysis
Journal of the Association for Information Science and Technology (JAIST), Volume 67, Issue 8Pages 1973–1989https://doi.org/10.1002/asi.23495Credit assignment to multiple authors of a publication is a challenging task owing to the conventions followed within different areas of research. In this study, we present a review of different author credit-assignment schemas, which are designed ...
- research-articleJune 2016
Do It for the Viewers!: Audience Engagement Behaviors of Young YouTubers
IDC '16: Proceedings of the The 15th International Conference on Interaction Design and ChildrenPages 334–343https://doi.org/10.1145/2930674.2930676Online user-generated video sharing communities, such as YouTube, are becoming more popular than conventional studio-produced content. These communities provide every user with the opportunity to create and promote their own video content---a compelling ...
- research-articleMay 2016
Content attribution ignoring content
WebSci '16: Proceedings of the 8th ACM Conference on Web SciencePages 233–243https://doi.org/10.1145/2908131.2908156Can we tell the author of a message, without reading the message? This work tackles authorship analysis through features that ignore the explicit content of a contribution -- informally, those that can be computed even if every character in the body of ...
- research-articleMay 2016
Solving the Battle of First-Authorship: Using Interactive Technology to Highlight Contributions
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 609–620https://doi.org/10.1145/2851581.2892582Human-Computer Interaction research is traditionally collaborative. However, the current authorship model -- i.e., placing authors' names in a particular order -- makes the contributions of collaborators who are not the "first author" (or not mentioned) ...
- research-articleFebruary 2016
YouthTube: Youth Video Authorship on YouTube and Vine
CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social ComputingPages 1423–1437https://doi.org/10.1145/2818048.2819961What kinds of content do children and teenagers author and share on public video platforms? We approached this question through a qualitative directed content analysis of over 250 youth-authored videos filtered by crowdworkers from public videos on ...