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- research-articleMay 2021
Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 52, Pages 1–14https://doi.org/10.1145/3411764.3445269We designed and tested an attention-aware learning technology (AALT) that detects and responds to mind wandering (MW), a shift in attention from task-related to task-unrelated thoughts, that is negatively associated with learning. We leveraged an ...
- research-articleFebruary 2019
The Zones of Proximal Flow Tutorial: Designing Computational Thinking Cliffhangers
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationFebruary 2019, Pages 428–434https://doi.org/10.1145/3287324.3287361The creation of computer science tutorials is becoming critically important as hundreds of millions of students each year get their first CS experience through self-directed online activities. Creating a "cliffhanger" activity, with high engagement ...
- research-articleOctober 2018
Mathematics Content Understanding for Cyberlearning via Formula Evolution Map
CIKM '18: Proceedings of the 27th ACM International Conference on Information and Knowledge ManagementOctober 2018, Pages 37–46https://doi.org/10.1145/3269206.3271694Although the scientific digital library is growing at a rapid pace, scholars/students often find reading Science, Technology, Engineering, and Mathematics (STEM) literature daunting, especially for the math-content/formula. In this paper, we propose a ...
- research-articleJuly 2018
Is drawing video game characters in an hour of code activity a waste of time?
ITiCSE 2018: Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science EducationJuly 2018, Pages 93–98https://doi.org/10.1145/3197091.3197136Broadening participation in computer science necessitates balancing motivational and educational concerns. Without fully understanding potential trade-offs, Hour of Code-like tutorials may actually backfire by initially attracting students to ...
- research-articleAugust 2017
Impact of Using Tools in an Undergraduate Software Testing Course Supported by WReSTT
ACM Transactions on Computing Education (TOCE), Volume 17, Issue 4Article No.: 18, Pages 1–28https://doi.org/10.1145/3068324Software continues to affect a major part of our daily lives, including the way we use our phones, home appliances, medical devices, and cars. The pervasiveness of software has led to a growing demand for software developers over the next decade. To ...
- research-articleJuly 2017
"Out of the Fr-Eye-ing Pan": Towards Gaze-Based Models of Attention during Learning with Technology in the Classroom
UMAP '17: Proceedings of the 25th Conference on User Modeling, Adaptation and PersonalizationJuly 2017, Pages 94–103https://doi.org/10.1145/3079628.3079669Attention is critical to learning. Hence, advanced learning technologies should benefit from mechanisms to monitor and respond to learners' attentional states. We study the feasibility of integrating commercial off-the-shelf (COTS) eye trackers to ...
- research-articleMarch 2017Distinguished Paper
Employing Retention of Flow to Improve Online Tutorials
SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science EducationMarch 2017, Pages 63–68https://doi.org/10.1145/3017680.3017799Online CS Ed Week and Hour of Code activities attempt to motivate hundreds of millions of student participants across the world in computer science each year. A key goal of these endeavors is long-term student engagement. However, if the activity ...
- research-articleNovember 2015
Launching Swiss Computer Science Education Week
WiPSCE '15: Proceedings of the Workshop in Primary and Secondary Computing EducationNovember 2015, Pages 11–16https://doi.org/10.1145/2818314.2818321The systemic introduction of computer science education in federalist countries such as the United States, Germany, and Switzerland can be extremely difficult. The lack of top down dissemination mechanisms makes it hard to scale up even successful ...
- research-articleFebruary 2015
Closing The Cyberlearning Loop: Enabling Teachers To Formatively Assess Student Programming Projects
SIGCSE '15: Proceedings of the 46th ACM Technical Symposium on Computer Science EducationFebruary 2015, Pages 12–17https://doi.org/10.1145/2676723.2677269Teachers are increasingly integrating game design and simulation creation projects as part of their classroom curricula. These projects have many benefits including motivating students in STEM activities and exposing students to computational thinking - ...
- posterJune 2014
Open educational resource based information understanding via pdf document interaction
WebSci '14: Proceedings of the 2014 ACM conference on Web scienceJune 2014, Pages 291–292https://doi.org/10.1145/2615569.2615645While classical information retrieval and recommendation can provide users effective information access, for scientific documents, i.e., scientific publications, however, understanding the content of scientific publications remains daunting, i.e., ...
- ArticleApril 2014
Analyzing the Learning Process in Online Educational Game Design: A Case Study
ASWEC '14: Proceedings of the 2014 23rd Australian Software Engineering ConferenceApril 2014, Pages 84–93https://doi.org/10.1109/ASWEC.2014.34Educational game design environments are used for teaching computational thinking and software engineering concepts to novices. In software engineering education, there has recently been calls for "innovative methods for software teaching and training ...
- posterFebruary 2012
Newcomer integration and learning in OSS technical support communities
CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work CompanionFebruary 2012, Pages 215–218https://doi.org/10.1145/2141512.2141581This poster presents newcomer behavior, community behavior and learning in online communities of technical support for Open Source Software.