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- extended-abstractOctober 2024
Three Ways to Destroy a Sound
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 71, Pages 1–7https://doi.org/10.1145/3677045.3685496This paper presents a set of three different designed objects which each take a different approach to the same concept - the active destruction of sound recordings. I situate this work within sustainability studies, political ecologies of technology, ...
- research-articleMay 2021
Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 429, Pages 1–12https://doi.org/10.1145/3411764.3445529The access and growing ubiquity of digital fabrication has ushered in a celebration of creativity and “making.” However, the focus is often on the resulting static artifact or the creative process and tools to design it. We envision a post-making ...
- research-articleNovember 2020
Your Own Worst Enemy: Implications of the Customization, and Destruction, of Non-Player Characters
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 93–106https://doi.org/10.1145/3410404.3414269Customization interfaces allow players to tailor character appearance to represent desired self-concepts, increasing character identification and contributing towards enjoyment. Yet, despite their ubiquity, such interfaces seldom allow modification of ...
- invited-talkAugust 2020
Deconstructing Destruction: Making and breaking of ”Frozen 2”’s Dam
SIGGRAPH '20: ACM SIGGRAPH 2020 TalksArticle No.: 24, Pages 1–2https://doi.org/10.1145/3388767.3407333In ”Frozen 2”, a key story point is centered around the destruction of a large dam. The scale and scope of this effect necessitated the development of a cross-departmental, effects-driven workflow. Effects were introduced and planned at the layout stage ...
- research-articleJune 2020
Destruction, Catharsis, and Emotional Release in Human-Robot Interaction
ACM Transactions on Human-Robot Interaction (THRI), Volume 9, Issue 4Article No.: 22, Pages 1–19https://doi.org/10.1145/3385007The intersection between social, technical, and economic factors biases new product development to focus on utilitarian value. However, objects that serve alternative goals, behaviors and emotions have accompanied humankind for millennia. This article ...
- articleNovember 2018
Decreasing Service Life of Buildings Under Regular Explosion Loads
Cybernetics and Systems Analysis (KLU-CASA), Volume 54, Issue 6Pages 948–956https://doi.org/10.1007/s10559-018-0098-9The authors consider a technique of experimental and theoretical assessment of decreasing service life of reinforced concrete structures of residential buildings under permanent industrial large-scale explosions of capacity of 500 to 700 tons in the ...
- invited-talkAugust 2018
SimpleBullet: collaborating on a modular destruction toolkit
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksArticle No.: 79, Pages 1–2https://doi.org/10.1145/3214745.3214814This talk discusses the SimpleBullet destruction system that was initially developed at Industrial Light and Magic (ILM), and then subsequently adopted and extended by Walt Disney Animation Studios (WDAS) and Pixar Animation Studios (Pixar). ...
- invited-talkAugust 2018
Rampage: a pipelined approach to managing large scale character driven effects
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksArticle No.: 78, Pages 1–2https://doi.org/10.1145/3214745.3214812We present the workflow and methodology for managing large scale destruction and volumetric simulations within Weta Digital's proprietary pipeline for the live action feature Rampage. Starting with character motion and a structurally accurate, highly ...
- invited-talkJuly 2016
Wham!: building Deadpool's freeway chase
SIGGRAPH '16: ACM SIGGRAPH 2016 TalksArticle No.: 1, Pages 1–2https://doi.org/10.1145/2897839.2927419The high-speed chase sequence in Deadpool encompassed one hundred shots of new challenges for the team at Atomic Fiction. The action had to move through many miles of densely populated fictional city, leaving a trail of destruction in its wake. The ...
- noteMay 2016
Destructive Games: Creating Value by Destroying Valuable Physical Objects
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 3970–3974https://doi.org/10.1145/2858036.2858113While personal fabrication tools, such as laser cutters and milling machines, are intended for construction, we are exploring their use for destruction. We present a series of games that result in valuable physical objects being destroyed objects owned ...
- research-articleJuly 2013
Real time dynamic fracture with volumetric approximate convex decompositions
ACM Transactions on Graphics (TOG), Volume 32, Issue 4Article No.: 115, Pages 1–10https://doi.org/10.1145/2461912.2461934We propose a new fast, robust and controllable method to simulate the dynamic destruction of large and complex objects in real time. The common method for fracture simulation in computer games is to pre-fracture models and replace objects by their pre-...
- research-articleFebruary 2012
DESU 100: about the temptation to destroy a robot
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 151–152https://doi.org/10.1145/2148131.2148164Whilst previous research examined the behaviour of humans instructed to destroy robots, this paper is concerned with the question "Are humans tempted to destroy robots?" For this purpose, an interactive installation was created, consisting of the robot ...
- ArticleMarch 2007
To kill a mockingbird robot
HRI '07: Proceedings of the ACM/IEEE international conference on Human-robot interactionPages 81–87https://doi.org/10.1145/1228716.1228728Robots are being introduced in our society but their social status is still unclear. A critical issue is if the robot's exhibition of intelligent life-like behavior leads to the users' perception of animacy. The ultimate test for the life-likeness of a ...