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- short-paperOctober 2023
The TouchBox MK3: An Open-Source Device for Finger-Based Interaction with Advanced Auditory and Vibrotactile Feedback
ICMI '23 Companion: Companion Publication of the 25th International Conference on Multimodal InteractionPages 302–305https://doi.org/10.1145/3610661.3616181The TouchBox is an open-source device aimed at finger-based interaction, offering advanced auditory and vibrotactile feedback. Its capabilities encompass tracking multiple finger gestures, measuring exerted forces, and contact areas, while providing ...
- abstractJune 2023
Leveraging the Properties of mmWave Signals for 3D Finger Motion Tracking for Interactive IoT Applications
SIGMETRICS '23: Abstract Proceedings of the 2023 ACM SIGMETRICS International Conference on Measurement and Modeling of Computer SystemsPages 107–108https://doi.org/10.1145/3578338.3593549Wireless signals, which are mainly used for communication networks, also have the potential to extend our senses, enabling us to see behind closed doors and track moving objects through walls [3, 10]. Accordingly, there is a growing interest in the ...
Also Published in:
ACM SIGMETRICS Performance Evaluation Review: Volume 51 Issue 1 - research-articleDecember 2022
Leveraging the Properties of mmWave Signals for 3D Finger Motion Tracking for Interactive IoT Applications
Proceedings of the ACM on Measurement and Analysis of Computing Systems (POMACS), Volume 6, Issue 3Article No.: 52, Pages 1–28https://doi.org/10.1145/3570613mmWave signals form a critical component of 5G and next-generation wireless networks, which are also being increasingly considered for sensing the environment around us to enable ubiquitous IoT applications. In this context, this paper leverages the ...
- research-articleJanuary 2022
TRAINMAN-MAGOS: capture of dexterous assembly manufacturing know-how as a new efficient approach to support robotic automation
- Angel Dacal-Nieto,
- Greg Agriopoulos,
- Teresa Méndez,
- Julián D. Calle,
- Rubén Paz-Cibeira,
- Vasilapostolos Ouranis,
- Carmen Fernández-González
Procedia Computer Science (PROCS), Volume 200, Issue CPages 101–110https://doi.org/10.1016/j.procs.2022.01.209AbstractMany industrial processes remain being executed manually due to the necessary dexterity to perform them and their complexity to be replicated and automated. In this paper, we present TRAINMAN-MAGOS, a finger-tracking based solution which uses a ...
- abstractDecember 2021Best Poster
Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 103, Pages 1–3https://doi.org/10.1145/3489849.3489940In this paper, we adapt an existing VR framework for handwriting and sketching on physically aligned virtual surfaces to AR environments using the Microsoft HoloLens 2. We demonstrate a multimodal input metaphor to control the framework’s calibration ...
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- research-articleOctober 2020
DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 1132–1146https://doi.org/10.1145/3379337.3415818Near-surface multi-finger tracking (NMFT) technology expands the input space of touchscreens by enabling novel interactions such as mid-air and finger-aware interactions. We present DeepFisheye, a practical NMFT solution for mobile devices, that ...
- research-articleSeptember 2020
AuraRing: Precise Electromagnetic Finger Tracking
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 3, Issue 4Article No.: 150, Pages 1–28https://doi.org/10.1145/3369831Wearable computing platforms, such as smartwatches and head-mounted mixed reality displays, demand new input devices for high-fidelity interaction. We present AuraRing, a wearable magnetic tracking system designed for tracking fine-grained finger ...
- research-articleOctober 2019
ActiTouch: Robust Touch Detection for On-Skin AR/VR Interfaces
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and TechnologyPages 1151–1159https://doi.org/10.1145/3332165.3347869Contemporary AR/VR systems use in-air gestures or handheld controllers for interactivity. This overlooks the skin as a convenient surface for tactile, touch-driven interactions, which are generally more accurate and comfortable than free space ...
- research-articleNovember 2018Best Student Paper
Real-time finger tracking using active motion capture: a neural network approach robust to occlusions
MIG '18: Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and GamesArticle No.: 6, Pages 1–10https://doi.org/10.1145/3274247.3274501Hands deserve particular attention in virtual reality (VR) applications because they represent our primary means for interacting with the environment. Although marker-based motion capture with inverse kinematics works adequately for full body tracking, ...
- posterOctober 2017
Constraint-based modeling technique for mid-air interaction
SUI '17: Proceedings of the 5th Symposium on Spatial User InteractionPage 157https://doi.org/10.1145/3131277.3134354We define a new modeling technique called "3D touch-and-drag," where users select vertices simply by approaching them. Operations are finished by removing the 3D cursor (e.g., a forefinger) from a line or plane in 3D space. These lines or planes ...
- research-articleJuly 2017
Intelligent finger movement controlled interface for automotive environment
HCI '17: Proceedings of the 31st British Computer Society Human Computer Interaction ConferenceArticle No.: 25, Pages 1–5https://doi.org/10.14236/ewic/HCI2017.25This paper presents an intelligent finger tracking system to operate infotainment systems or instrument panels in automotive environment. We developed algorithms to control an onscreen pointer using off-the-shelf infra-red sensors and reported a user ...
- research-articleMay 2017
WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 3891–3902https://doi.org/10.1145/3025453.3026005This paper contributes a novel sensing approach to support on- and above-skin finger input for interaction on the move. WatchSense uses a depth sensor embedded in a wearable device to expand the input space to neighboring areas of skin and the space ...
- research-articleMay 2017
Electrick: Low-Cost Touch Sensing Using Electric Field Tomography
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3025453.3025842Current touch input technologies are best suited for small and flat applications, such as smartphones, tablets and kiosks. In general, they are too expensive to scale to large surfaces, such as walls and furniture, and cannot provide input on objects ...
- research-articleMay 2017
Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 550–555https://doi.org/10.1145/3025453.3025582Raised-line diagrams are widely used by visually impaired (VI) people to read maps, drawings or graphs. While previous work has identified general exploration strategies for raised-line drawings, we have limited knowledge on how this exploration is ...
- research-articleOctober 2016
Gesture-Based Interactive Audio Guide on Tactile Reliefs
ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and AccessibilityPages 91–100https://doi.org/10.1145/2982142.2982176For blind and visually impaired people, tactile reliefs offer many benefits over the more classic raised line drawings or tactile diagrams, as depth, 3D shape and surface textures are directly perceivable. However, without proper guidance some reliefs ...
- research-articleOctober 2016
Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 82, Pages 1–6https://doi.org/10.1145/2971485.2996471Technology holds significant value for supporting visually impaired people in experiencing cultural heritage. Creating tactile adaptions of artifacts or paintings is a challenging task that comprises the need for a careful surface design, a good choice ...
- extended-abstractSeptember 2016
A wearable handwriting system for time-warping collocation
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services AdjunctPages 1121–1124https://doi.org/10.1145/2957265.2962652This paper presents our new wearable handwriting input system that tracks user's index finger in the air and the finger loci are stored to the user location as handwriting and the handwritings can be shared by users as virtual scribbles and/or messages ...
- research-articleMay 2016Honorable Mention
User Elicitation on Single-hand Microgestures
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 3403–3414https://doi.org/10.1145/2858036.2858589Gestural interaction has become increasingly popular, as enabling technologies continue to transition from research to retail. The mobility of miniaturized (and invisible) technologies introduces new uses for gesture recognition. This paper investigates ...
- research-articleMay 2016Honorable Mention
FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 1515–1525https://doi.org/10.1145/2858036.2858580We present fingerIO, a novel fine-grained finger tracking solution for around-device interaction. FingerIO does not require instrumenting the finger with sensors and works even in the presence of occlusions between the finger and the device. We achieve ...
- research-articleMay 2016Honorable Mention
SkinTrack: Using the Body as an Electrical Waveguide for Continuous Finger Tracking on the Skin
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 1491–1503https://doi.org/10.1145/2858036.2858082SkinTrack is a wearable system that enables continuous touch tracking on the skin. It consists of a ring, which emits a continuous high frequency AC signal, and a sensing wristband with multiple electrodes. Due to the phase delay inherent in a high-...