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- research-articleOctober 2024
Hapstick-Figure: Investigating the Design of a Haptic Representation of Human Gestures from Theater Performances for Blind and Visually-Impaired People
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue ISSArticle No.: 552, Pages 649–673https://doi.org/10.1145/3698152Theaters serve as platforms that transport audiences into diverse worlds, offering a collective enjoyment of live performances and a shared cultural experience. However, theater performances have strong visual components, such as physical props and ...
- research-articleOctober 2024
Palmrest+: Expanding Laptop Input Space with Shear Force on Palm-Resting Area
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 6, Pages 1–14https://doi.org/10.1145/3654777.3676371The palmrest area of laptops has the potential as an additional input space, considering its consistent palm contact during keyboard interaction. We propose Palmrest+, leveraging shear force exerted on the palmrest area. We suggest two input techniques: ...
- research-articleSeptember 2024
Mid-Air Haptic Feedback Improves Implicit Agency and Trust in Gesture-Based Automotive Infotainment Systems: a Driving Simulator Study
AutomotiveUI '24: Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 116–124https://doi.org/10.1145/3640792.3676882Gesture-based interactions for automotive infotainment systems pose advantages over touchscreens such as alleviating the visual field. While the focus of these advantages is on improving the driving task, it is also important that a user feels in control ...
- research-articleAugust 2024
Interactions for Socially Shared Regulation in Collaborative Learning: An Interdisciplinary Multimodal Dataset
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 14, Issue 3Article No.: 15, Pages 1–34https://doi.org/10.1145/3658376Socially shared regulation plays a pivotal role in the success of collaborative learning. However, evaluating socially shared regulation of learning (SSRL) proves challenging due to the dynamic and infrequent cognitive and socio-emotional interactions, ...
- ArticleJune 2024
More Than One Gesture but Less Than Two? Inter-stroke Dependencies in Form and Meaning
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk ManagementPages 245–264https://doi.org/10.1007/978-3-031-61066-0_15AbstractIn gesture analysis, one must segment the gesture stream into discrete units to be analyzed for meaning and alignment with accompanying speech. This requires defining what constitutes a single “gesture”. Following the influential work of Kendon (...
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- research-articleJune 2024
Embodied eTube Gestures and Agency
MOCO '24: Proceedings of the 9th International Conference on Movement and ComputingArticle No.: 22, Pages 1–6https://doi.org/10.1145/3658852.3659084Following three years of working on the eTube with a collaborative interdisciplinary team, we describe the embodied and spatialized performance gestures developed in tandem with a microphone setup for interacting with musical improvising agents. Eric ...
- research-articleApril 2024
Improving diversity of speech‐driven gesture generation with memory networks as dynamic dictionaries
CAAI Transactions on Intelligence Technology (CIT2), Volume 9, Issue 5Pages 1275–1289https://doi.org/10.1049/cit2.12321AbstractGenerating co‐speech gestures for interactive digital humans remains challenging because of the indeterministic nature of the problem. The authors observe that gestures generated from speech audio or text by existing neural methods often contain ...
- short-paperMarch 2024
Effects of Gestures and Negative Attitudes on Impressions of Lecturing Robots
- Naoki Kodani,
- Takahisa Uchida,
- Nahoko Kameo,
- Midori Ban,
- Kurima Sakai,
- Tomo Funayama,
- Takashi Minato,
- Akane Kikuchi,
- Hiroshi Ishiguro
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 628–631https://doi.org/10.1145/3610978.3640612Android avatar robots have a potential to be applied to various real-world scenarios. We have conducted lectures using our android in diverse settings such as conferences. Several previous studies indicated that gestures can play an important role in ...
- short-paperMarch 2024
Challenges in Annotating Gesture-Based Cognitive Status in Human-Robot Collaboration Datasets
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 364–368https://doi.org/10.1145/3610978.3640584For robots to be effective at collaborating with humans, they must be able to effectively communicate about entities in open-world tasks. Existing research on natural language generation and referring expression generation has yet to address how gesture ...
- research-articleJanuary 2024
Algorithm for interference filtering of Wi-Fi gesture recognition
International Journal of Information and Communication Technology (IJICT), Volume 24, Issue 1Pages 1–20https://doi.org/10.1504/ijict.2024.135310Nowadays with the continuous improvement of computer technology, human-computer interaction becomes more and more important in people's life. Among them, gesture, as an intuitive human language, has become an important way of human-computer interaction. ...
- research-articleDecember 2023
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 198, Pages 1–18https://doi.org/10.1145/3618320National Key Laboratory of General Artificial Intelligence, Beijing Institute for General Artificial Intelligence (BIGAI), China
Retrieving out-of-reach objects is a crucial task in virtual reality (VR). One of the most commonly used approaches for this ...
- research-articleNovember 2023
Training Orchestral Conductors in Beating Time
SA '23: SIGGRAPH Asia 2023 Technical CommunicationsArticle No.: 20, Pages 1–4https://doi.org/10.1145/3610543.3626155Orchestral conducting involves a rich vocabulary of gestures and so training conductors is challenging. We discuss how virtual reality and gesture detection could be used to aid this process. We describe our pilot interface for training conductors in ...
- short-paperOctober 2023
LinLED: Low latency and accurate contactless gesture interaction
ICMI '23 Companion: Companion Publication of the 25th International Conference on Multimodal InteractionPages 61–65https://doi.org/10.1145/3610661.3617164An innovative gesture interface called LinLED is described. Traditional interfaces often suffer from limited tracking range and significant latency when locating fingers or hands. However, LinLED presents a game-changing solution. LinLED comprises a 1D-...
- research-articleDecember 2023
Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents
- Jonathan Ehret,
- Andrea Bönsch,
- Patrick Nossol,
- Cosima A. Ermert,
- Chinthusa Mohanathasan,
- Sabine J. Schlittmeier,
- Janina Fels,
- Torsten W. Kuhlen
IVA '23: Proceedings of the 23rd ACM International Conference on Intelligent Virtual AgentsArticle No.: 27, Pages 1–8https://doi.org/10.1145/3570945.3607312Taking turns in a conversation is a delicate interplay of various signals, which we as humans can easily decipher. Embodied conversational agents (ECAs) communicating with humans should leverage this ability for smooth and enjoyable conversations. ...
- ArticleAugust 2023
Using Mid-Air Haptics to Guide Mid-Air Interactions
AbstractWhen users interact with mid-air gesture-based interfaces, it is not always clear what interactions are available, or how they might be executed. Mid-air interfaces offer no tactile affordances, pushing systems to rely on other modalities (e.g. ...
- research-articleApril 2023
Performative Vocal Synthesis for Foreign Language Intonation Practice
- Xiao Xiao,
- Barbara Kuhnert,
- Nicolas Audibert,
- Grégoire Locqueville,
- Claire Pillot-Loiseau,
- Haohan Zhang,
- Christophe D'Alessandro
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 697, Pages 1–9https://doi.org/10.1145/3544548.3581210Typical foreign language (L2) pronunciation training focuses mainly on individual sounds. Intonation, the patterns of pitch change across words or phrases is often neglected, despite its key role in word-level intelligibility and in the expression of ...
- research-articleApril 2023
I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 255, Pages 1–15https://doi.org/10.1145/3544548.3581184Wearable robotic arms (WRA) open up a unique interaction space that closely integrates the user’s body with an embodied robotic collaborator. This space affords diverse interaction styles, including body movement, hand gestures, or gaze. Yet, it is so-...
- short-paperMarch 2023
Comparing a Graphical User Interface, Hand Gestures and Controller in Virtual Reality for Robot Teleoperation
HRI '23: Companion of the 2023 ACM/IEEE International Conference on Human-Robot InteractionPages 644–648https://doi.org/10.1145/3568294.3580165Robot teleoperation is being explored in a number of application areas, where combining human adaptive intelligence and high precision of robots can provide access to dangerous or inaccessible places, or augment human dexterity. Using virtual reality (VR)...
- short-paperMarch 2023
Chaos to Control: Human Assisted Scene Inspection
HRI '23: Companion of the 2023 ACM/IEEE International Conference on Human-Robot InteractionPages 491–494https://doi.org/10.1145/3568294.3580133We are working towards a mixed reality-based human-robot collaboration interface using gaze and gesture as methods of communicating intent in a search and rescue scenario to optimize the operation. The lack of mature algorithms and control schemes for ...
- Work in ProgressFebruary 2023
Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual Reality
TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 47, Pages 1–8https://doi.org/10.1145/3569009.3573117Free-hand mid-air Qwerty enables entering text in virtual reality without the use of controllers. However, it is much slower and more error prone than its physical counterpart, primarily due to the absence of haptic feedback and reduced spatial ...