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- research-articleOctober 2024
The Room: Design and Embodiment of Spaces as Social Beings
MM '24: Proceedings of the 32nd ACM International Conference on MultimediaPages 2690–2699https://doi.org/10.1145/3664647.3681689We are investigating interaction with entities showing features different from humans', to understand how they can be embodied as avatars and perceived as living, social beings. To push this investigation to its limit, we have designed as an avatar an ...
- research-articleApril 2023
Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 636, Pages 1–18https://doi.org/10.1145/3544548.3581497Over the last decade, smart home technology (SHT) has become an integral part of modern households. As a result, smart home ecosystems blend with daily social life, appropriated and integrated into personalised domestic environments. The lived experience ...
- research-articleApril 2020
"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
- Hans-Christian Jetter,
- Roman Rädle,
- Tiare Feuchtner,
- Christoph Anthes,
- Judith Friedl,
- Clemens Nylandsted Klokmose
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–16https://doi.org/10.1145/3313831.3376652We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking,...
- abstractMay 2019
The Space Journey Game: An Intergenerational Pervasive Experience
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW0169, Pages 1–6https://doi.org/10.1145/3290607.3313055There is a need to re-design the entertainment systems for the older adults, incorporating the population of this age group into the digital culture. With this aim in mind this work presents an intergenerational experience carried out in an Interactive ...
- posterNovember 2018
Designing for Ambient UX: Case Study of a Dynamic Lighting System for a Work Space
ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and SpacesPages 351–356https://doi.org/10.1145/3279778.3281459The research aims at proposing and validating a framework for supporting the design for user experience in interactive spaces (Ambient UX). It suggests that dynamic changes in interactive spaces should be designed focusing on their effects on three ...
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- posterOctober 2017
Automatic Environment Adjustment for Emotional Disabilities
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and AccessibilityPages 363–364https://doi.org/10.1145/3132525.3134816One often-overlooked area for assistive technology is help for those with emotional needs. Since these individuals may not emote in a typical way, most techniques for affective computing will not work for this population. Further, the applications that ...
- research-articleOctober 2017
Fast Lossless Depth Image Compression
ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and SpacesPages 100–105https://doi.org/10.1145/3132272.3134144A lossless image compression technique for 16-bit single channel images typical of depth cameras such as Microsoft Kinect is presented. The proposed "RVL" algorithm achieves similar or better compression rates as existing lossless techniques, yet is ...
- ArticleNovember 2013
Multi-sensor Interactive Systems for Embodied Learning Games
ACE 2013: Proceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 8253Pages 616–621This paper explores the use of modern sensor technologies for physical interaction in educational games and interactive spaces. The paper presents a prototype of an educational game developed using a motion capture controller and two biofeedback sensors ...
- research-articleApril 2013
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 879–888https://doi.org/10.1145/2470654.2466113Instant access to computing, when and where we need it, has long been one of the aims of research areas such as ubiquitous computing. In this paper, we describe the WorldKit system, which makes use of a paired depth camera and projector to make ordinary ...
- short-paperApril 2013
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 2889–2890https://doi.org/10.1145/2468356.2479563Instant access to computing, when and where we need it, has long been one of the aims of research areas such as ubiquitous computing. In this paper, we describe the WorldKit system, which makes use of a paired depth camera and projector to make ordinary ...
- short-paperApril 2013
Design and evaluation of proxemics-aware environments to support navigation in large information spaces
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 1957–1960https://doi.org/10.1145/2468356.2468710In my research, I explore the use of proxemics in Human-Computer Interaction to design explicit and implicit interaction with knowledge work environments for literature review, reading & writing, or discussion. This paper proposes the employment of ...
- research-articleMay 2012
Designing collaborative interactive spaces
- Hans-Christian Jetter,
- Florian Geyer,
- Harald Reiterer,
- Raimund Dachselt,
- Gerhard Fischer,
- Rainer Groh,
- Michael Haller,
- Thomas Herrmann
AVI '12: Proceedings of the International Working Conference on Advanced Visual InterfacesPages 818–820https://doi.org/10.1145/2254556.2254729Interactive spaces are ubiquitous computing environments for computer-supported collaboration that exploit and enhance the existing cognitive, physical and social skills of users or groups of users. The workshop aims at documenting and advancing the ...
- ArticleJuly 2011
Implications of Theories of Communication and Spatial Behavior for the Design of Interactive Environments
IE '11: Proceedings of the 2011 Seventh International Conference on Intelligent EnvironmentsPages 92–99https://doi.org/10.1109/IE.2011.57This paper outlines some implications for the design and evaluation of interactive environments. Certain key points derived from theories of communication and environmental psychology are presented in an attempt to highlight the inherent compatibility, ...
- ArticleFebruary 2011
Informing and socializing in interactive spaces: delivering the right information to the right users
The dissemination of large displays and personal mobile computing devices has created new opportunities for the joint use of these devices. Together these devices can enrich public spaces, promoting new and more engagement interaction mechanisms, giving ...
- ArticleOctober 2010
Model-based design and implementation of interactive spaces for information interaction
HCSE'10: Proceedings of the Third international conference on Human-centred software engineeringPages 22–37Interactive spaces with multiple networked devices and interactive surfaces are an effective means to support multi-user collocated collaboration. In these spaces, surfaces like tablet PCs, tabletops, or display walls can be combined to allow users to ...
- research-articleOctober 2010
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10: Proceedings of the 23nd annual ACM symposium on User interface software and technologyPages 273–282https://doi.org/10.1145/1866029.1866073Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related to interactive displays and the space that they inhabit. LightSpace ...
- ArticleJuly 2010
Architectonic influences of multimedia and their spatial significance
EVA'10: Proceedings of the 2010 international conference on Electronic Visualisation and the ArtsPages 278–285The prevalence of multimedia technology has influenced modern society in many ways. Technological and economic feasibility have enabled the application of multimedia to physical spaces, where media such as audio, visual and interactive content take on ...
- ArticleJune 2010
Invisible boundaries, visualising our personal social spaces
Invisible Boundaries is an interactive installation design that aims to highlight the existence of our invisible personal and social boundaries and how we affect one another's on a daily basis.
- ArticleDecember 2009
A system to strengthening the relationships between actors in educational environments
Nowadays there are a vast number of devices and technologies available for the common citizen to improve their communication with others. This fosters the design and implementation of systems that explore the available features of these devices. This ...
- research-articleNovember 2009
Botnet-inspired architecture for interactive spaces
MUM '09: Proceedings of the 8th International Conference on Mobile and Ubiquitous MultimediaArticle No.: 10, Pages 1–10https://doi.org/10.1145/1658550.1658560This paper presents a new architecture, Reach4Cloud, for an existing system which allows the building of user friendly interfaces into interactive spaces. Our new system facilitates the controlling of local resources and services using physical user ...