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- research-articleJuly 2020
Monarch V2: An Iterative Design Approach to Prototyping a Wearable Electronics Project
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems ConferencePages 2215–2227https://doi.org/10.1145/3357236.3395573Monarch is a wearable electronics prototype that enables the wearer to amplify or extend body language through the use of a muscle-activated kinetic textile for the purpose of augmented social interaction. This pictorial details the second prototype ...
- abstractMarch 2018
Kinetic Body Extensions for Social Interactions
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 736–739https://doi.org/10.1145/3173225.3173333This studio invites participants to explore ways of extending physical expressivity through a combined use of wearable electronics and structural textile design. Participants are introduced to an electronics and material prototyping method developed by ...
- abstractJanuary 2015
Monarch: Self-Expression Through Wearable Kinetic Textiles
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied InteractionPages 413–414https://doi.org/10.1145/2677199.2690875Monarch is a wearable and muscle-activated kinetic textile. It consists of textile forms attached to the shoulders that expand and contract in response to the movement of the wearer's muscles. By physically extending natural body language, Monarch ...
- ArticleNovember 2011
Poetic communication: interactive carpet for subtle family communication and connectedness
AmI'11: Proceedings of the Second international conference on Ambient IntelligencePages 335–339https://doi.org/10.1007/978-3-642-25167-2_46Recent research in Human Computer studies have shown that smart and efficient technology alone is not what people desire for in their homes. The Interactive Carpet project aims to produce a new kind of interaction - Poetic Communication, enabling remote ...