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- posterDecember 2023
Towards investigating gaze and laughter coordination in socially interactive agents
HAI '23: Proceedings of the 11th International Conference on Human-Agent InteractionDecember 2023, Pages 473–475https://doi.org/10.1145/3623809.3623968Gaze and laughter play a crucial role in managing miscommunication and coordinating social interactions. We hypothesise that models of laughter and gaze coordination in human dialogue extend to virtual entities. This paper describes methodology of the ...
- ArticleJuly 2023
Laughter Map: Supporting System for Recalling Pleasant Memories Based on the Recording and Visualization of Laughter Experiences
AbstractIn recent years, an increasing number of people are being diagnosed with depression. A specific tendency of recalling a memory in depressed patients is the mood-state-dependent effect, in which memories are easily recalled based on the current ...
- Work in ProgressApril 2023
I Know Your Feelings Before You Do: Predicting Future Affective Reactions in Human-Computer Dialogue
- Yuanchao Li,
- Koji Inoue,
- Leimin Tian,
- Changzeng Fu,
- Carlos Toshinori Ishi,
- Hiroshi Ishiguro,
- Tatsuya Kawahara,
- Catherine Lai
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsApril 2023, Article No.: 166, Pages 1–7https://doi.org/10.1145/3544549.3585869Current Spoken Dialogue Systems (SDSs) often serve as passive listeners that respond only after receiving user speech. To achieve human-like dialogue, we propose a novel future prediction architecture that allows an SDS to anticipate future affective ...
- research-articleJanuary 2022
TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 29, Issue 3Article No.: 20, Pages 1–23https://doi.org/10.1145/3490496Tickling is a type of sensation that is associated with laughter, smiling, or other similar reactions. Psychology research has shown that tickling and laughter can significantly relieve stress. Although several tickling artifacts have been suggested in ...
- research-articleOctober 2021
Looking for Laughs: Gaze Interaction with Laughter Pragmatics and Coordination
ICMI '21: Proceedings of the 2021 International Conference on Multimodal InteractionOctober 2021, Pages 636–644https://doi.org/10.1145/3462244.3479947Laughter and gaze have an important role in managing and coordi-nating social interactions. In the current work, using a multimodal corpus of dyadic taste-testing interactions, we explore whether laughs performing different pragmatic functions are ...
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- research-articleOctober 2020
Fusical: Multimodal Fusion for Video Sentiment
ICMI '20: Proceedings of the 2020 International Conference on Multimodal InteractionOctober 2020, Pages 798–806https://doi.org/10.1145/3382507.3417966Determining the emotional sentiment of a video remains a challenging task that requires multimodal, contextual understanding of a situation. In this paper, we describe our entry into the EmotiW 2020 Audio-Video Group Emotion Recognition Challenge to ...
- posterSeptember 2020
Personal laughter archives: reflection through visualization and interaction
UbiComp/ISWC '20 Adjunct: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable ComputersSeptember 2020, Pages 115–118https://doi.org/10.1145/3410530.3414419We present our ongoing effort to capture, represent, and interact with the sounds of our loved ones' laughter in order to offer unique opportunities for us to celebrate the positive affect in our shared lived experiences. We present our informal ...
- research-articleFebruary 2021
Laughter as a Controller in a Stress Buster Game
PervasiveHealth '20: Proceedings of the 14th EAI International Conference on Pervasive Computing Technologies for HealthcareMay 2020, Pages 316–324https://doi.org/10.1145/3421937.3421984Laughter has been known to have therapeutic benefits ranging from reducing stress and inflammation in the short term to lowering cholesterol and blood pressure in the longer term. Studies have also shown that even faked laughter could provide some of ...
- research-articleFebruary 2020
Query Recommendation to Draw a Laugh from Web Searchers
iiWAS2019: Proceedings of the 21st International Conference on Information Integration and Web-based Applications & ServicesDecember 2019, Pages 556–562https://doi.org/10.1145/3366030.3366045This study proposes a system, which shows funny term pairs when searchers issue a query into Web search engines. The proposed system analyzes the following two factors for a term pair in a given query: the unexpectedness and the semantic conflict. The ...
- research-articleOctober 2018
Automatic Recognition of Affective Laughter in Spontaneous Dyadic Interactions from Audiovisual Signals
ICMI '18: Proceedings of the 20th ACM International Conference on Multimodal InteractionOctober 2018, Pages 220–228https://doi.org/10.1145/3242969.3243012Laughter is a highly spontaneous behavior that frequently occurs during social interactions. It serves as an expressive-communicative social signal which conveys a large spectrum of affect display. Even though many studies have been performed on the ...
- research-articleApril 2018
Capturing, Representing, and Interacting with Laughter
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsApril 2018, Paper No.: 358, Pages 1–12https://doi.org/10.1145/3173574.3173932We investigate a speculative future in which we celebrate happiness by capturing laughter and representing it in tangible forms. We explored technologies for capturing naturally occurring laughter as well as various physical representations of it. For ...
- Work in ProgressJune 2017
Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter
DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsJune 2017, Pages 202–206https://doi.org/10.1145/3064857.3079146We present a novel design idea to capture and preserve the laughter of ourselves, friends, and loved ones with tangible representations. With preliminary design explorations, we discuss interaction design opportunities for celebrating our positive ...
- research-articleFebruary 2017
Implementing and Evaluating a Laughing Virtual Character
- Maurizio Mancini,
- Beatrice Biancardi,
- Florian Pecune,
- Giovanna Varni,
- Yu Ding,
- Catherine Pelachaud,
- Gualtiero Volpe,
- Antonio Camurri
ACM Transactions on Internet Technology (TOIT), Volume 17, Issue 1Article No.: 3, Pages 1–22https://doi.org/10.1145/2998571Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of ...
- short-paperNovember 2016
Body movements and laughter recognition: experiments in first encounter dialogues
MA3HMI '16: Proceedings of the Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine InteractionNovember 2016, Pages 20–24https://doi.org/10.1145/3011263.3011264This paper reports work on automatic analysis of laughter and human body movements in a video corpus of human-human dialogues. We use the Nordic First Encounters video corpus where participants meet each other for the first time. This corpus has manual ...
- articleOctober 2016
A Laughing Matter: Patterns of Laughter and the Effectiveness of Working Dyads
Organization Science (INFORMS-ORGS), Volume 27, Issue 5October 2016, Pages 1142–1160https://doi.org/10.1287/orsc.2016.1082Poor communication in teams has been found to result in disappointing team performance. Integrating research on team communication and laughter, we tested hypotheses about the relationship between working dyads' patterns of laughter and their open ...
- research-articleFebruary 2015
The Effect of Wrinkles, Presentation Mode, and Intensity on the Perception of Facial Actions and Full-Face Expressions of Laughter
ACM Transactions on Applied Perception (TAP), Volume 12, Issue 1Article No.: 2, Pages 1–21https://doi.org/10.1145/2699255This article focuses on the identification and perception of facial action units displayed alone as well as the meaning decoding and perception of full-face synthesized expressions of laughter. We argue that the adequate representation of single action ...
- research-articleNovember 2014
Rhythmic Body Movements of Laughter
ICMI '14: Proceedings of the 16th International Conference on Multimodal InteractionNovember 2014, Pages 299–306https://doi.org/10.1145/2663204.2663240In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a procedural method to synthesize rhythmic body movements of laughter based on spectral analysis of laughter episodes. For this purpose, we analyze laughter ...
- articleNovember 2014
Time for laughter
Knowledge-Based Systems (KNBS), Volume 71, Issue 1November 2014, Pages 15–24https://doi.org/10.1016/j.knosys.2014.04.031Social signals are integral to conversational interaction and constitute a large part of the social dynamics of multiparty communication. Moreover, social signals may also have a function in discourse structure. We focus on laughter, exploring the ...
- research-articleMay 2014
Laughter animation synthesis
AAMAS '14: Proceedings of the 2014 international conference on Autonomous agents and multi-agent systemsMay 2014, Pages 773–780Laughter is an important communicative signal in human-human communication. However, very few attempts have been made to model laughter animation synthesis for virtual characters. This paper reports our work to model hilarious laughter. We have ...