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- research-articleOctober 2010
Exploring aesthetical gameplay design patterns: camaraderie in four games
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 17–24https://doi.org/10.1145/1930488.1930493This paper explores how a vocabulary supporting design-related discussions of gameplay preferences can be developed. Using the preference of experiencing camaraderie as an example, we have analyzed four games: the board games Space Alert and Battlestar ...