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- articleJuly 2005Seminal Paper
SCAPE: shape completion and animation of people
ACM Transactions on Graphics (TOG), Volume 24, Issue 3Pages 408–416https://doi.org/10.1145/1073204.1073207We introduce the SCAPE method (Shape Completion and Animation for PEople)---a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleJuly 2000Seminal Paper
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniquesPages 165–172https://doi.org/10.1145/344779.344862Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observation that several types of deformation can be uniformly represented as ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleJuly 2000Seminal Paper
Video textures
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniquesPages 489–498https://doi.org/10.1145/344779.345012This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleJuly 1999Seminal Paper
A morphable model for the synthesis of 3D faces
SIGGRAPH '99: Proceedings of the 26th annual conference on Computer graphics and interactive techniquesPages 187–194https://doi.org/10.1145/311535.311556In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleJuly 2023
Whole Tumor Area Estimation in Incremental Brain MRI Using Dilation and Erosion-Based Binary Morphing
AbstractMagnetic resonance imaging (MRI) technology is rapidly advancing and three-dimensional (3D) scanners started to play an important role on diagnosis. However, not every medical center has access to 3D magnetic resonance imaging (MRI) devices; ...
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- research-articleApril 2023
Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 500, Pages 1–15https://doi.org/10.1145/3544548.3580853We explored continuous changes in self-other identity by designing an interpersonal facial morphing experience where the facial images of two users are blended and then swapped over time. Both users’ facial images are displayed side by side, with each ...
- research-articleJanuary 2023
Aural-acoustic analysis and gender identification of morphed male and female audios
International Journal of Electronic Security and Digital Forensics (IJESDF), Volume 15, Issue 2Pages 177–183https://doi.org/10.1504/ijesdf.2023.129275Hiding the identity of the criminal is essential from their perspective to avoid getting caught. Crimes like kidnapping, threat calls, and ransom calls often involve the voice of criminals as a crucial piece of evidence. The person's voice is used in the ...
- research-articleJuly 2022
Neural jacobian fields: learning intrinsic mappings of arbitrary meshes
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 109, Pages 1–17https://doi.org/10.1145/3528223.3530141This paper introduces a framework designed to accurately predict piecewise linear mappings of arbitrary meshes via a neural network, enabling training and evaluating over heterogeneous collections of meshes that do not share a triangulation, as well as ...
- research-articleOctober 2021
Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing
ACM Transactions on Applied Perception (TAP), Volume 18, Issue 4Article No.: 23, Pages 1–17https://doi.org/10.1145/3486581We present an approach for covert visual updates by leveraging change blindness with computationally generated morphed images. To clarify the design parameters for intentionally suppressing change detection with morphing visuals, we investigated the ...
- abstractOctober 2020
First Impression: AI Understands Personality
MM '20: Proceedings of the 28th ACM International Conference on MultimediaPages 4397–4398https://doi.org/10.1145/3394171.3416339When you first encounter a person, a mental image of that person is formed. First impression, an interactive art, is proposed to let AI understand human personality at first glance. The mental image is demonstrated by Beijing opera facial makeups, which ...
- research-articleOctober 2020
Amora: Black-box Adversarial Morphing Attack
MM '20: Proceedings of the 28th ACM International Conference on MultimediaPages 1376–1385https://doi.org/10.1145/3394171.3413544Nowadays, digital facial content manipulation has become ubiquitous and realistic with the success of generative adversarial networks (GANs), making face recognition (FR) systems suffer from unprecedented security concerns. In this paper, we investigate ...
- research-articleSeptember 2019
Modelling and implementing an app for an exhibition in a museum
GoodTechs '19: Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social GoodPages 1–6https://doi.org/10.1145/3342428.3342672Nowadays mobile technologies have become prominent in many aspects of our lives. The cultural world needs to follow the technological advances by finding ways to exploit some of the capabilities made available from the mobile world. The key is to ...
- abstractMay 2019
4D Printing A-line
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: VS16, Page 1https://doi.org/10.1145/3290607.3311775In this video, we showcased "A-line", a 4D printing system for designing and fabricating morphing three-dimensional shapes out of simple linear elements. A-line integrates a method of bending angle control in up to eight directions for one printed line ...
- research-articleMay 2019
A-line: 4D Printing Morphing Linear Composite Structures
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 426, Pages 1–12https://doi.org/10.1145/3290605.3300656This paper presents A-line, a 4D printing system for designing and fabricating morphing three-dimensional shapes out of simple linear elements. In addition to the commonly known benefit of 4D printing to save printing time, printing materials, and ...
- research-articleMay 2019
Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path
- Jianzhe Gu,
- David E. Breen,
- Jenny Hu,
- Lifeng Zhu,
- Ye Tao,
- Tyson Van de Zande,
- Guanyun Wang,
- Yongjie Jessica Zhang,
- Lining Yao
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 37, Pages 1–10https://doi.org/10.1145/3290605.3300267Thermoplastic and Fused Deposition Modeling (FDM) based 4D printing are rapidly expanding to allow for space- and material-saving 2D printed sheets morphing into 3D shapes when heated. However, to our knowledge, all the known examples are either origami-...
- posterDecember 2018
Generating anime-like face images from projected 3D models
In this paper, we propose a method that allows users to deform 3D facial model projection images with intuitive parameters for the axes of feature spaces that represent the style used for drawing faces for anime. The spaces are derived from hand-drawn ...
- research-articleOctober 2018
4DMesh: 4D Printing Morphing Non-Developable Mesh Surfaces
UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and TechnologyPages 623–635https://doi.org/10.1145/3242587.3242625We present 4DMesh, a method of combining shrinking and bending thermoplastic actuators with customized geometric algorithms to 4D print and morph centimeter- to meter-sized functional non-developable surfaces. We will share two end-to-end inverse design ...
- research-articleJune 2018
Structural sculpting: a designer's approach to robotically carved stone structures
SIMAUD '18: Proceedings of the Symposium on Simulation for Architecture and Urban DesignArticle No.: 19, Pages 1–8This research combines mathematical form-making and structurally derived logic to develop a new approach to designing globally compression-only stone structures. Instead of following canonical geometric principles of catenaries or arches, the parametric ...
- research-articleJuly 2016
Bijective maps from simplicial foliations
ACM Transactions on Graphics (TOG), Volume 35, Issue 4Article No.: 74, Pages 1–15https://doi.org/10.1145/2897824.2925890This paper presents a method for bijective parametrization of 2D and 3D objects over canonical domains. While a range of solutions for the two-dimensional case are well-known, our method guarantees bijectivity of mappings also for a large, ...
- research-articleJune 2015
Head Pose Estimation From a 2D Face Image Using 3D Face Morphing With Depth Parameters
IEEE Transactions on Image Processing (TIP), Volume 24, Issue 6Pages 1801–1808https://doi.org/10.1109/TIP.2015.2405483This paper presents estimation of head pose angles from a single 2D face image using a 3D face model morphed from a reference face model. A reference model refers to a 3D face of a person of the same ethnicity and gender as the query subject. The proposed ...