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- research-articleAugust 2018
Non-periodic Tiling of Procedural Noise Functions
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 1, Issue 2Article No.: 32, Pages 1–15https://doi.org/10.1145/3233306Procedural noise functions have many applications in computer graphics, ranging from texture synthesis to atmospheric effect simulation or to landscape geometry specification. Noise can either be precomputed and stored into a texture, or evaluated ...
- ArticleJuly 2007
Sampling with polyominoes
SIGGRAPH '07: ACM SIGGRAPH 2007 papersAugust 2007, Pages 78–eshttps://doi.org/10.1145/1275808.1276475We present a new general-purpose method for fast hierarchical importance sampling with blue-noise properties. Our approach is based on self-similar tiling of the plane or the surface of a sphere with rectifiable polyominoes. Sampling points are ...
- articleJuly 2007
Sampling with polyominoes
ACM Transactions on Graphics (TOG), Volume 26, Issue 3Pages 78–eshttps://doi.org/10.1145/1276377.1276475We present a new general-purpose method for fast hierarchical importance sampling with blue-noise properties. Our approach is based on self-similar tiling of the plane or the surface of a sphere with rectifiable polyominoes. Sampling points are ...
- ArticleJuly 2006
Recursive Wang tiles for real-time blue noise
SIGGRAPH '06: ACM SIGGRAPH 2006 PapersJuly 2006, Pages 509–518https://doi.org/10.1145/1179352.1141916Well distributed point sets play an important role in a variety of computer graphics contexts, such as anti-aliasing, global illumination, halftoning, non-photorealistic rendering, point-based modeling and rendering, and geometry processing. In this ...
- articleJuly 2006
Recursive Wang tiles for real-time blue noise
ACM Transactions on Graphics (TOG), Volume 25, Issue 3Pages 509–518https://doi.org/10.1145/1141911.1141916Well distributed point sets play an important role in a variety of computer graphics contexts, such as anti-aliasing, global illumination, halftoning, non-photorealistic rendering, point-based modeling and rendering, and geometry processing. In this ...
- ArticleJuly 2003
Wang Tiles for image and texture generation
SIGGRAPH '03: ACM SIGGRAPH 2003 PapersJuly 2003, Pages 287–294https://doi.org/10.1145/1201775.882265We present a simple stochastic system for non-periodically tiling the plane with a small set of Wang Tiles. The tiles may be filled with texture, patterns, or geometry that when assembled create a continuous representation. The primary advantage of ...
- articleJuly 2003
Wang Tiles for image and texture generation
ACM Transactions on Graphics (TOG), Volume 22, Issue 3Pages 287–294https://doi.org/10.1145/882262.882265We present a simple stochastic system for non-periodically tiling the plane with a small set of Wang Tiles. The tiles may be filled with texture, patterns, or geometry that when assembled create a continuous representation. The primary advantage of ...