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- short-paperOctober 2018
Passive haptic learning for vibrotactile skin reading
ISWC '18: Proceedings of the 2018 ACM International Symposium on Wearable ComputersPages 40–43https://doi.org/10.1145/3267242.3267271This paper investigates the effects of using passive haptic learning to train the skill of comprehending text from vibrotactile patterns. The method of transmitting messages, skin-reading, is effective at conveying rich information but its active ...
- short-paperMarch 2016
Real virtuality: a multi-user immersive platform connecting real and virtual worlds
VRIC '16: Proceedings of the 2016 Virtual Reality International ConferenceArticle No.: 4, Pages 1–3https://doi.org/10.1145/2927929.2927945Real Virtuality is a multi-user immersive platform combining motion capture with virtual reality (VR) headsets: users can freely move within the physical space while virtually visiting a virtual world and interacting with 3D objects or other users using ...
- ArticleMarch 2011
Effects of sensory feedback while interacting with graphical menus in virtual environments
VR '11: Proceedings of the 2011 IEEE Virtual Reality ConferencePages 199–200https://doi.org/10.1109/VR.2011.5759467The present study investigates the effect of three types of sensory feedback (visual, auditory and passive haptic) in a context of two-handed interaction with graphical menus in virtual environments. Subjects controlled the position and orientation of a ...
- research-articleJune 2009
Modeling and system identification of a life-size brake-actuated manipulator
IEEE Transactions on Robotics (TOR), Volume 25, Issue 3Pages 481–491https://doi.org/10.1109/TRO.2009.2017804Safety is a critical factor when designing a robotic rehabilitation environment. Whole-limb or life-size haptic interaction would allow virtual robotic rehabilitation of daily living activities such as sweeping or shelving. However, it has been too ...