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- research-articleJune 2018
Introducing children to machine learning concepts through hands-on experience
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 563–568https://doi.org/10.1145/3202185.3210776Machine Learning (ML) processes are integrated into devices and services that affect many aspects of daily life. As a result, basic understanding of ML concepts becomes essential for people of all ages, including children. We studied if 10--12 years old ...
- abstractJune 2017
Posthuman Research
C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and CognitionPages 436–437https://doi.org/10.1145/3059454.3059500Posthuman Research is a performative project asking about the identity of a woman as a techno-object. The video performance consists of two videos with a large correlation of meanings. A cyborg-like female object without a face is asking Google ...
- ArticleAugust 2004
Designing full body movement interaction using modern dance as a starting point
DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniquesPages 353–356https://doi.org/10.1145/1013115.1013178This paper presents an ongoing doctoral project that concerns design and development of computer interfaces supporting full body movement interaction. It combines theories and experiences from dance education and HCI. The main aim is to try out a new ...