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- research-articleOctober 2021
Evaluation Framework for Public Interactive Installations
- Adam Kjær Søgaard,
- Bo Jacobsen,
- Michael Utne Kærholm Svendsen,
- Rune Lundegaard Uggerhøj,
- Markus Löchtefeld
MAB '20: Proceedings of the 5th Media Architecture Biennale ConferencePages 79–86https://doi.org/10.1145/3469410.3469418This paper documents the development of a framework for the evaluation of interactive installations in a public setting through a small scope literature survey. The aim of this is to outline the most generally used methods and metrics through which ...
- research-articleSeptember 2021
Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment
Academic Mindtrek '21: Proceedings of the 24th International Academic Mindtrek ConferencePages 49–59https://doi.org/10.1145/3464327.3464369We investigate deep neural networks in recognizing playful physical activity opportunities of the urban environment. Using transfer learning with a pre-trained Faster R-CNN network, we are able to train a parkour training spot detector with only a few ...
- research-articleNovember 2018
Play about Place: Placemaking in location-based game design
MAB '18: Proceedings of the 4th Media Architecture Biennale ConferencePages 137–143https://doi.org/10.1145/3284389.3284493Playable cities and smart cities share the same infrastructure yet present different approaches to citizen participation. In this paper, the playable cities approach to digital infrastructure is contrasted with various iterations of the smart city to ...
- posterSeptember 2018
Evaluating a pervasive game for urban awareness
MobileHCI '18: Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services AdjunctPages 197–204https://doi.org/10.1145/3236112.3236140The combination of augmented reality and pervasive games in urban environments can be exploited to enable situated and informal learning through ludic and engaging activities. In this research, we explore how to use such technologies to improve citizens'...
- research-articleAugust 2017
The case for including senior citizens in the playable city
WI '17: Proceedings of the International Conference on Web IntelligencePages 1072–1075https://doi.org/10.1145/3106426.3109042The topic of "playable cities" has recently emerged as a variation on smart cities, focusing on ways to make urban spaces more playfully interactive and fun by incorporating digital technology. Existing work in this field has largely focused on ...
- short-paperNovember 2015
Mischief humor: from games to playable cities
ACE '15: Proceedings of the 12th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 67, Pages 1–5https://doi.org/10.1145/2832932.2975583Playable cities are smart cities that allow artists, urban designers, and city dwellers to introduce sensors and actuators or use already in-place sensors and actuators for playful applications. These applications allow users to interact with street ...