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- research-articleJuly 2024
External Projects and Partners: Addressing Challenges and Minimizing Risks from the Outset
ITiCSE 2024: Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1Pages 555–561https://doi.org/10.1145/3649217.3653593Software development projects sourced from external organizations can serve as an excellent platform to help build student competencies because they often provide an environment where students can practice applying their knowledge and skills in an ...
“I never realized sidewalks were a big deal”: A Case Study of a Community-Driven Sidewalk Accessibility Assessment using Project Sidewalk
- Chu Li,
- Katrina Oi Yau Ma,
- Michael Saugstad,
- Kie Fujii,
- Molly Delaney,
- Yochai Eisenberg,
- Delphine Labbé,
- Judy L Shanley,
- Devon Snyder,
- Florian P P Thomas,
- Jon E. Froehlich
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 969, Pages 1–18https://doi.org/10.1145/3613904.3642003Despite decades of effort, pedestrian infrastructure in cities continues to be unsafe or inaccessible to people with disabilities. In this paper, we examine the potential of community-driven digital civics to assess sidewalk accessibility through a ...
- abstractMarch 2024
Community-based Service Learning: Best Practices in Software Projects with Community Partners
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 2Page 1914https://doi.org/10.1145/3626253.3635374Community-engaged learning is an emerging term for a wide spectrum of learning activities that bring together students and community partners in a mutually beneficial way. Service learning is a subcategory of community-engaged learning which ...
- research-articleMarch 2024
Putting the Service into Service Learning: A Report on a Survey of CS Faculty
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1Pages 470–476https://doi.org/10.1145/3626252.3630910Service learning is an experiential pedagogy in which students learn through providing services or products for community partners. Computer and information science students can develop valuable products for community organizations. However, while ...
- research-articleMarch 2024
Bite-Sized Experiential Education for Computer and Information Science
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1Pages 269–275https://doi.org/10.1145/3626252.3630790Many computer and information science educators wish to incorporate experiential education pedagogies such as study abroad, service learning and internships into their courses because of the profound benefits they can provide for students. However, some ...
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- research-articleDecember 2023
Student Reflections on Service-Learning in Software Engineering and Their Experiences with Non-technical Clients
CompEd 2023: Proceedings of the ACM Conference on Global Computing Education Vol 1Pages 112–118https://doi.org/10.1145/3576882.3617929Participation in service-learning projects that impact society or serve the greater social good has been shown to have a broad range of positive impacts on students, including increased motivation and persistence, improved social outcomes, self-efficacy, ...
- research-articleMay 2023
Designing and Assessing a Multidisciplinary Service-Learning Course in Supply Chain Management
INFORMS Transactions on Education (ITED), Volume 23, Issue 3Pages 196–209https://doi.org/10.1287/ited.2022.0280In this paper, we describe an innovative design for a multidisciplinary service-learning course on supply chain management in the industrial distribution program housed in the College of Engineering at a large research university in Texas. The purpose of ...
- research-articleNovember 2022
Characterizing High School Participants’ Motivations and Outcomes in a Service-Oriented Summer Internship
Koli Calling '22: Proceedings of the 22nd Koli Calling International Conference on Computing Education ResearchArticle No.: 9, Pages 1–12https://doi.org/10.1145/3564721.3564734In order to meet the increasing demand for a CS and STEM workforce, expanded CS educational opportunities are being introduced as early as K-12. While many programs exist inside a traditional school structure (e.g, standalone CS courses) out-of-school ...
- posterJuly 2022
Managing Scope in Service Learning Projects
ITiCSE '22: Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2Page 620https://doi.org/10.1145/3502717.3532138Service learning projects enable students to work on real-world problems brought by stakeholders that produce real-world benefits. While the value and advantages of involving external stakeholders in student projects have been recognized, very little ...
- posterMarch 2022
ExCITE: Broadening Participation with Service Learning
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2Page 1122https://doi.org/10.1145/3478432.3499078We established ExCITE (Excellence in Computing and Information Technology Education), a college-level service-learning program with a mission to broaden participation in computer science. It engages minority students in community service projects that ...
- research-articleFebruary 2022
Why Should Computer and Information Science Programs Require Service Learning?
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 1Pages 822–828https://doi.org/10.1145/3478431.3499390Service learning-an educational experience in which students provide service to a community partner while learning content knowledge, professional skills, and critical thinking-can provide significant benefits to students and the community. We present ...
- research-articleFebruary 2022Best Paper
A Framework for Socially-Relevant Service-Learning Internship Experiences for High School Students
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 1Pages 815–821https://doi.org/10.1145/3478431.3499355By age 15 girls start to lose interest in STEM, and less than 50% consider a STEM-related career. Providing hands-on internship opportunities has been one of the leading ways to help connect students with exploring computing careers; however, these ...
- research-articleFebruary 2022
Department-wide Multi-semester Community Engaged Learning Initiative to Overcome Common Barriers to Service-Learning Implementation
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 1Pages 808–814https://doi.org/10.1145/3478431.3499326Service learning in a Computer Science (CS) setting typically involves students applying their expertise on a project for a community partner. These unique learning opportunities are known to be highly beneficial to students. However, a number of ...
- research-articleJanuary 2022
Unlikely allies in preventing sexual misconduct: Student led prevention efforts in a technical communication classroom: experience report
Communication Design Quarterly (SIGDOC-CDQ), Volume 9, Issue 4Pages 4–12https://doi.org/10.1145/3487213.3487214Students' participation in relevant service learning can have a unique impact on their institution of higher education, if provided the opportunity. This article explores student-designed sexual misconduct prevention efforts taking place in an ...
- research-articleOctober 2021
Alignment Genres and Practices: Lessons from Nonprofit Partnership Projects in Content Strategy
SIGDOC '21: Proceedings of the 39th ACM International Conference on Design of CommunicationPages 96–100https://doi.org/10.1145/3472714.3473627Successful nonprofit partnership projects in technical and professional writing courses require alignment between students, the instructor, and nonprofit partners. In content strategy projects, alignment is particularly challenging to establish and ...
- research-articleOctober 2020
Successful Undergraduate-level Experiential Learning Projects: A Stakeholder Perspective
SIGITE '20: Proceedings of the 21st Annual Conference on Information Technology EducationPages 106–112https://doi.org/10.1145/3368308.3415387Experiential learning posits that learning occurs on the basis of practice; in technology courses this is often practiced as real or near to real life projects. Successful student-led project implementation has multiple definitions in the undergraduate ...
- research-articleSeptember 2019
Practice What You Preach - Building a Capstone Management System as Undergraduate IT Capstone Projects
SIGITE '19: Proceedings of the 20th Annual SIG Conference on Information Technology EducationPages 126–131https://doi.org/10.1145/3349266.3351403While a capstone experience is an important part of the IT curriculum, effectively managing a large number of projects can be a challenging task for a capstone instructor. This paper describes the authors' approach in building a capstone management ...
- research-articleMay 2019
Cultivating Care through Ambiguity: Lessons from a Service Learning Course
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 277, Pages 1–14https://doi.org/10.1145/3290605.3300507Given the focus of professional graduate ICT programs on technical and managerial skills, pedagogical engagement with external organizations tends to be transactional and artifact-centered. This inhibits the students' ability to understand social, ...
- abstractFebruary 2019
Incorporating Computing for Social Good in Computing Education
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1247https://doi.org/10.1145/3287324.3293740Computing often makes headlines for negative social impacts such as data breaches, algorithmic bias, and cyber warfare. The many ways that computing can create social good are similarly powerful but seem to get much less attention. This BoF will explore ...
- research-articleAugust 2018
From Gatekeeper to Supportive Expert: The Unique Implications of the iFixit Service Learning Project on the Instructor-Student Relationship
SIGDOC '18: Proceedings of the 36th ACM International Conference on the Design of CommunicationArticle No.: 10, Pages 1–6https://doi.org/10.1145/3233756.3233933This report reflects on my experience as an instructor with the iFixit Standard Project in the Introduction to Technical Writing course at Texas Tech University. The iFixit Standard project is a service learning project wherein students develop online ...