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- research-articleJune 2024
Mapping AI ethics: a meso-scale analysis of its charters and manifestos
FAccT '24: Proceedings of the 2024 ACM Conference on Fairness, Accountability, and TransparencyPages 127–140https://doi.org/10.1145/3630106.3658545The recent years have seen a surge of initiatives with the goal of defining what “ethical” artificial intelligence would or should entail, resulting in the publication of various charters and manifestos discussing AI ethics; these documents originate ...
- research-articleFebruary 2015
Transition and Reflection in the Use of Health Information: The Case of Pediatric Bone Marrow Transplant Caregivers
CSCW '15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social ComputingPages 1763–1774https://doi.org/10.1145/2675133.2675276The impact of health information on caregivers is of increasing interest to HCI/CSCW in designing systems to support the social and emotional dimensions of managing health. Drawing on an interview study, as well as corroborating data including a multi-...
- research-articleSeptember 2009
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigation from 12 virtual worlds participants was undertaken in three stages; ...
- articleOctober 2007
The Evolution of Agency: Spectra of Bioagency and Cyberagency
The Information Society (ISOC), Volume 23, Issue 5Pages 361–371https://doi.org/10.1080/01972240701572897This article examines nonhuman agency, or the capacity of nonhumans to carry out goal-directed action. The central argument is that agency should be conceptualized not as a binary (someone/something does or does not have agency) but rather as a spectrum,...
- ArticleApril 2007
Back stage on the front lines: perspectives and performance in the combat information center
CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 717–726https://doi.org/10.1145/1240624.1240735While tactical command. control and communication environments might appear to be entirely instrumental in nature, they nevertheless provide a setting for social interaction. This paper describes how such interaction occurs in a particular naval ...
- ArticleNovember 2006
Scenarios for embracing errorful automatic speech recognition
OZCHI '06: Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and EnvironmentsPages 341–344https://doi.org/10.1145/1228175.1228240Errorful speech recognition can be embraced in the design of automatic speech recognition (ASR) support for the Magistrates Court. In this paper we describe processes and scenarios that led to a design by examining work practices and considering a more ...
- articleJanuary 1998
Computing, Social Activity, and Entertainment: A Field Study of a Game MUD
Computer Supported Cooperative Work (KLU-COSU), Volume 7, Issue 1-2Pages 87–122https://doi.org/10.1023/A:1008636204963Are game and entertainment systems different than work-oriented systems? What drives the user‘s experience in a collaborative game? To answer these questions, we performed a participant-observation study of a combat MUD, a game similar to Dungeons and ...
- ArticleAugust 1997