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- research-articleOctober 2021
The Sounds of Togetherness
CSCW '21 Companion: Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social ComputingPages 167–170https://doi.org/10.1145/3462204.3481776When people live in a home with others, they feel connected through passive, subtle signs of togetherness. Feeling co-present and connected over distance is a challenge, especially when living across different timezones. A key challenge when designing ...
- research-articleSeptember 2020
Nature soundscapes: an audio augmented reality experience
AM '20: Proceedings of the 15th International Audio Mostly ConferencePages 85–92https://doi.org/10.1145/3411109.3411142Augmented Reality (AR) has developed to be a popular and exciting technology domain, gaining notable public interest from 2009 to the present day. AR applications have traditionally focused upon paradigms that are visually led. In this paper, we ...
- research-articleSeptember 2020
Deepening presence: probing the hidden artefacts of everyday soundscapes
AM '20: Proceedings of the 15th International Audio Mostly ConferencePages 77–84https://doi.org/10.1145/3411109.3411120Sound penetrates our outdoor spaces. Much of it we ignore amidst our fast passage from place to place, its qualities may be too quiet or fleeting to pay heed to above the bustle of our own thoughts, or we may experience the sounds as an annoyance. ...
- research-articleJuly 2020
Interactive Auditory Mediated Reality: Towards User-defined Personal Soundscapes
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems ConferencePages 2035–2050https://doi.org/10.1145/3357236.3395493Many people utilize audio equipment to escape from noises around them, leading to the desired isolation but also dangerously reduced awareness. Mediation of sounds through smarter headphones (e.g., hearables) could address this by providing non-uniform ...
- research-articleApril 2020Best Paper
The Role of Everyday Sounds in Advanced Dementia Care
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3313831.3376577The representation of sounds derived from everyday life can be beneficial for people with dementia by evoking memories and emotional responses. Despite this potential, integrating sound and sound-based interventions in care facilities has not received ...
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- demonstrationFebruary 2020
Backyard Sounds, An Immersive Sound Experience
ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive ArtsArticle No.: 71, Pages 1–6https://doi.org/10.1145/3359852.3359943This research consists of a reflection on the immersive sound installation "Backyard sounds". In order to achieve that objective, we consider both the artistic process involved in its creation, as well as the concepts and notions related to the ...
- research-articleSeptember 2019
Music & Sound-tracks of our everyday lives: Music & Sound-making, Meaning-making, Self-making
AM '19: Proceedings of the 14th International Audio Mostly Conference: A Journey in SoundPages 147–153https://doi.org/10.1145/3356590.3356613The original aim of this professional Doctor of Creative Industries (DCI) Research Project was to investigate music-making practice and Self as a practitioner in the process of creating and producing a DIY music artifact. Specifically: to investigate ...
- research-articleJuly 2019
Crowd-sourcing the sounds of places with a web-based evolutionary algorithm
GECCO '19: Proceedings of the Genetic and Evolutionary Computation Conference CompanionPages 131–132https://doi.org/10.1145/3319619.3322028The sounds we associate with particular places are tightly interwoven with our memories and sense of belonging. We describe a platform designed to assist in gathering the sounds a group of people associate with a place. A web-based evolutionary ...
- research-articleJune 2019Best Paper
Foregrounding Everyday Sounds in Dementia
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 71–83https://doi.org/10.1145/3322276.3322287There has been an increased interest in researching the beneficial effects of everyday sounds, other than music on people with dementia. However, to turn this potential into concrete design applications, a qualitative understanding of how people engage ...
- demonstrationAugust 2017
Aural Fabric: an interactive textile sonic map
AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music ExperiencesArticle No.: 37, Pages 1–5https://doi.org/10.1145/3123514.3123565The Aural Fabric is an interactive textile sonic map created to promote engagement in acoustic awareness towards the built environment. It fosters discussions on the aural environment of our cities by allowing users to experience binaural recordings ...
- abstractMay 2017
Using Nature-based Soundscapes to Support Task Performance and Mood
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 2802–2809https://doi.org/10.1145/3027063.3053214Smartphone apps that enable workers to listen to nature soundscapes are increasingly popular. There is, however, little evidence that these soundscapes have the effects that they claim to have. Previous research exploring the effect of listening to ...
- research-articleOctober 2015
The Impact of Sound Design on the Interpretation of Archive Silent Films. Meteora, (1924): A case study.
- Christos A. Goussios,
- Eleni Gkolfinopoulou,
- Dimitra Margaritidou,
- Ioannis Sykovaris,
- Konstantinos Stathis
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 16, Pages 1–7https://doi.org/10.1145/2814895.2814909This work focuses on the potential and impact that sound design can have or add on the interpretation of Archive Silent Films. An endeavor to discover linkage and possibilities between sound elements and emotions is attempted. Moreover sound design is ...
- research-articleSeptember 2015
Categorizing video game audio: an exploration of auditory-psychological effects
AcademicMindTrek '15: Proceedings of the 19th International Academic Mindtrek ConferencePages 47–54https://doi.org/10.1145/2818187.2818295This paper investigates the subject of video game audio and how it can be categorized in order to deliver a message to a player in the most precise way. The proposed categorization, with a new take on the diegetic spaces, can be used a tool of ...
- research-articleJuly 2015
SonicAIR: Supporting Independent Living with Reciprocal Ambient Audio Awareness
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 22, Issue 4Article No.: 18, Pages 1–23https://doi.org/10.1145/2754165Sonic Atomic Interaction Radio (SonicAIR) is an ambient awareness technology probe designed to explore how connecting the soundscapes of friends or family members might reduce the isolation of seniors living independently. At its core, SonicAIR ...
- posterMarch 2015
A Model for Data-Driven Sonification Using Soundscapes
IUI '15 Companion: Companion Proceedings of the 20th International Conference on Intelligent User InterfacesPages 97–100https://doi.org/10.1145/2732158.2732188A sonification is a rendering of audio in response to data, and is used in instances where visual representations of data are impossible, difficult, or unwanted. Designing sonifications often requires knowledge in multiple areas as well as an ...
- abstractMarch 2015
Assisting End Users in the Design of Sonification Systems
IUI '15 Companion: Companion Proceedings of the 20th International Conference on Intelligent User InterfacesPages 125–128https://doi.org/10.1145/2732158.2732165In my dissertation I plan to explore the design of digital systems and how we can support users in the design process. Specifically, I focus on the design of sonifications, which are the representation of data using sound. Creating the algorithm that ...
- research-articleOctober 2014
An eco-structuralism approach in soundscape (data) composition
AM '14: Proceedings of the 9th Audio Mostly: A Conference on Interaction With SoundArticle No.: 22, Pages 1–7https://doi.org/10.1145/2636879.2636903In this paper we present the motivations, processes and results of two experimental music pieces. Two approaches as how the soundscape can catalyze direct inspiration and raw material to the creation of music. By describing the processes and results of ...
- research-articleNovember 2011
MaLaKuLa: stories inside "magical" seashells
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 87, Pages 1–2https://doi.org/10.1145/2071423.2071528MaLaKuLa is an art installation to be discovered by people walking along the beach. It explores familiar nature elements in their natural context to build a poetical digital experience where the nature elements become interfaces for unexpected ...
- ArticleApril 2011
Path of patches: implementing an evolutionary soundscape art installation
Computational adaptive methods have already been used in Installation art. Among them, Generative artworks are those that value the artistic process, rather than its final product, which can now be of multimodal nature. Evolutionary Algorithms (EA) can ...
- research-articleOctober 2008
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 83–92https://doi.org/10.1145/1463160.1463170This paper argues for new approaches to the design of sound for contemporary interactive technologies. We begin by presenting what we feel to be the key challenges as yet unaddressed by conventional auditory display research. Subsequently, we propose a ...