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- extended-abstractOctober 2024
Looking for Tacit Knowledge in Woodworking: A Pilot Study
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 28, Pages 1–5https://doi.org/10.1145/3677045.3685444Tacit knowledge remains central in design, art, and craft practices but hard to trace and quantify. We present a multi-layered system to sense differences in a woodworking craft: the use of a traditional block plane tool. Our setup included sensing on ...
- posterNovember 2019
Though Miles Apart: Soft Tangible Interface that Evokes Nostalgic Memories
ISS '19: Proceedings of the 2019 ACM International Conference on Interactive Surfaces and SpacesPages 385–390https://doi.org/10.1145/3343055.3360756Though Miles Apart is an interactive installation that encourages people to join together through a soft tangible interface, to reminisce on their personal experiences. Based on a traditional Chinese melody, Shuidiao Getou, the installation embodies the ...
- abstractMay 2019
Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW0135, Pages 1–6https://doi.org/10.1145/3290607.3312820Tangible interaction design students often find it difficult to generate ideas for tangible manipulation. They often restrict their explorations to a few familiar possibilities. To our knowledge, there is no design tool that focuses on facilitating the ...
- research-articleMarch 2019
When is it not Craft?: Materiality and Mediation when Craft and Computing Meet
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 683–689https://doi.org/10.1145/3294109.3295651Craft has emerged as an important reference point for HCI. To avoid a misrepresenting, all-encompassing application of craft to interaction design, this position paper first discerns craft from HCI. It develops material engagement and mediation as ...
- research-articleMarch 2019
MemoryReel: A Purpose-designed Device for Recording Digitally Connected Special Moments for Later Recall and Reminiscence
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 135–144https://doi.org/10.1145/3294109.3295649This paper presents the design rationale and concept development behind MemoryReel, a tangibly interactive desktop device that records special moments of online social interactions, between couples and friends over a long distance, and supports later ...
- research-articleMarch 2017
Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces
TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied InteractionPages 703–706https://doi.org/10.1145/3024969.3025039This paper provides an overview of my ongoing doctoral research work and the progress made within the exploratory entry phase. The focus of my research is on the development and evaluation of bio-inspired shape changing user interfaces made from soft or ...
- research-articleJanuary 2015
Comparing Pictorial and Tangible Notations of Force Image Schemas
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied InteractionPages 249–256https://doi.org/10.1145/2677199.2680553Force image schemas (FIS) are cognitive representations of our naïve understanding of physical force dynamic events in the world. Designers have been struggling to apply FIS in their design processes, because their deliberate use has been made difficult ...
- research-articleFebruary 2013
Cubes
TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied InteractionPages 397–398https://doi.org/10.1145/2460625.2460711Cubes is a collection of 20 objects combing a single input with a single output. Cubes celebrates the potential of simple tangible interactions for engagement and pleasure. By fixing the form of these interactive objects into the simplest one: a cube, ...
- research-articleFebruary 2012
The design of tools for sketching sensor-based interaction
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 213–216https://doi.org/10.1145/2148131.2148178In this paper we briefly motivate, present, and give an initial evaluation of DUL Radio, a small wireless toolkit for sketching sensor-based interaction. In the motivation, we state the purpose of this specific platform, which aims to balance ease-of-...
- research-articleDecember 2008
Do the blocks rock: a tangible interface for play and exploration
OZCHI '08: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and HabitatPages 188–194https://doi.org/10.1145/1517744.1517807In this paper I present the Sonic Blocks. A Tangible User Interface (TUI) for collaborative exploration of digital music with children. Based on the notion of exploratory Tangible User Interfaces this paper gives an account of the design, development ...