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- research-articleOctober 2024
MagneDot: Integrated Fabrication and Actuation Methods of Dot-Based Magnetic Shape Displays
- Lingyun Sun,
- Yitao Fan,
- Boyu Feng,
- Yifu Zhang,
- Deying Pan,
- Yiwen Ren,
- Yuyang Zhang,
- Qi Wang,
- Ye Tao,
- Guanyun Wang
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 16, Pages 1–18https://doi.org/10.1145/3654777.3676427This paper presents MagneDot, a novel method for making interactive magnetic shape displays through an integrated fabrication process. Magnetic soft materials can potentially create fast, responsive morphing structures for interactions. However, novice ...
- research-articleJuly 2024
SoftBioMorph: Fabricating Sustainable Shape-changing Interfaces using Soft Biopolymers
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 496–508https://doi.org/10.1145/3643834.3661610Bio-based and bio-degradable materials have shown promising results for sustainable Human-Computer Interaction (HCI) applications, including shape-changing interfaces. However, the diversity of shape-changing behaviors achievable with these materials ...
- research-articleJuly 2024
Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and Moods
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 424–440https://doi.org/10.1145/3643834.3661608Tangible user interfaces (TUIs) have been applied to assess, communicate, or regulate human core affect, emotions, or moods. Previous studies identified TUIs as an innovative way to serve people’s affective needs. This review examines the design and ...
- research-articleJune 2024
ChiParCo and ParChiCo: Connecting Children and Parents Remotely With Tailored Tangible Communication Tools
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 424–435https://doi.org/10.1145/3628516.3655803Parent-child separation can detrimentally affect a child’s well-being. While digital technologies enable remote communication, they often lack effective means for young children to initiate contact, engage physically, and express emotions. Pioneering ...
- Work in ProgressMay 2024
MagPixel: Modular Toolkit for Designing Interactive Magnetic Shape Displays
- Yitao Fan,
- Yifu Zhang,
- Boyu Feng,
- Deying Pan,
- Yuyang Zhang,
- Jiaji Li,
- Xinyi Liao,
- Xiaoliang Zhao,
- Ye Tao,
- Qi Wang,
- Lingyun Sun,
- Guanyun Wang
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 235, Pages 1–6https://doi.org/10.1145/3613905.3650901This paper introduces MagPixel, a modular toolkit for democratizing the design and fabrication of interactive shape displays using magnetic soft materials in the realm of Human-Computer Interaction (HCI). Known for their instant responsiveness and ...
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- demonstrationApril 2024
Generative AI syntheses of platform, content, visuals, and kinetics for cyberphysical computationally-mediated posters and broader applications
IUI '24 Companion: Companion Proceedings of the 29th International Conference on Intelligent User InterfacesPages 45–49https://doi.org/10.1145/3640544.3645225We demonstrate a modular display device that interweaves artificial intelligence, tangible interaction, and an ACM IUI corpus. Our design incorporates a low-cost, shape-changing tangible interface with an array of illuminated, actuated physical ...
- research-articleFebruary 2024
Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and Constraints
- Brygg Ullmer,
- Sida Dai,
- Alexandre Gomes De Siqueira,
- Millon McLendon IV,
- Breanna Filipiak,
- Laila Shafiee,
- Winifred Elysse Newman,
- Miriam K Konkel
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 6, Pages 1–17https://doi.org/10.1145/3623509.3633354We describe iterations on the design of a hexagonal token and constraint tangible and cyberphysical interface. Our system has been co-designed both for use in tangible, embedded, embodied interaction and extended reality classroom contexts, and within ...
- research-articleApril 2023
Surface I/O: Creating Devices with Functional Surface Geometry for Haptics and User Input
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 423, Pages 1–22https://doi.org/10.1145/3544548.3581037Surface I/O is a novel interface approach that functionalizes the exterior surface of devices to provide haptic and touch sensing without dedicated mechanical components. Achieving this requires a unique combination of surface features spanning the macro-...
- research-articleApril 2023
Three Design Themes for Collaborative Alternative Controllers
FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital GamesArticle No.: 11, Pages 1–8https://doi.org/10.1145/3582437.3582473Alternative game controllers — physical input mechanisms for interactive media that are distinct from traditional handheld controllers or computer inputs — are a continuing presence in commercial and academic games fields. Many of these works, presented ...
- research-articleNovember 2022
Towards Tangible Algorithms: Exploring the Experiences of Tangible Interactions with Movie Recommender Algorithms
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 337, Pages 1–30https://doi.org/10.1145/3555757Artificial Intelligence (AI) supports many of our everyday activities and decisions. However, personalized algorithmic recommendations often produce adverse experiences due to a lack of awareness, control, or transparency. While research has directed ...
- extended-abstractOctober 2022
Environmental physical intelligence: Seamlessly deploying sensors and actuators to our everyday life
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 89, Pages 1–5https://doi.org/10.1145/3526114.3558525Weiser has predicted the third generation of computing would result in individuals interacting with many computing devices and ultimately can “weave themselves into the fabric of everyday life until they are indistinguishable from it” [17]. However, ...
- research-articleMarch 2022
Layer by Layer, Patterned Valves Enable Programmable Soft Surfaces
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 6, Issue 1Article No.: 12, Pages 1–25https://doi.org/10.1145/3517251Programmable surfaces, which can be instructed to alter their shape or texture, may one day serve as a platform for tangible interfaces and adaptive environments. But so far, these structures have been constrained in scale by a challenging fabrication ...
- posterMay 2021
Crank That Feed: A Physical Intervention for Active Twitter Users
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 433, Pages 1–6https://doi.org/10.1145/3411763.3451817Passively consuming digital social media content often precludes users from mindfully considering the value they derive from such experiences as they engage in them. We present a system for using Twitter that requires users to continuously turn a hand ...
- extended-abstractJanuary 2022
Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments
IHM '21 Adjunct: Adjunct Proceedings of the 32nd Conference on l'Interaction Homme-MachineArticle No.: 6, Pages 1–6https://doi.org/10.1145/3451148.3458641Hybrid environments in education can alter the notion of space and time for learners who may have difficulty making links and perceiving complementarity between the different times, places, spaces and tools they use. This discontinuity can have negative ...
- research-articleNovember 2020
Interactions with Digital Mountains: Tangible, Immersive and Touch Interactive Virtual Reality
ISS Companion '20: Companion Proceedings of the 2020 Conference on Interactive Surfaces and SpacesPages 19–21https://doi.org/10.1145/3380867.3426204Digitization of Earth mountains and terrains has facilitated to plan journeys, manage natural resources, and learn about the Earth from the comfort of our homes. We aim to develop new interactions on digital mountains with novel interfaces: 3D printed ...
- short-paperOctober 2020
IoT Stickers: Enabling Lightweight Modification of Everyday Objects
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 183–188https://doi.org/10.1145/3379350.3415807Internet-of-Things (IoT) devices promise to enhance even the most mundane of objects with computational properties by seamlessly coupling the virtual world to the physical. However, IoT's associated costs and cumbersome setup limits its extension to ...
- research-articleJuly 2020Honorable Mention
Tangible Interfaces with Printed Paper Markers
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems ConferencePages 909–923https://doi.org/10.1145/3357236.3395578This pictorial presents a design investigation at the intersection of paper and computer vision for tangible interfaces. Through this exploration, we uncovered various characteristics of paper that connect tangible interactions with concealing and ...
- abstractApril 2020
LightSpace: An Interactive, Projection-Mapped (doll)House
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383180The home of the future will be an interface (in itself) much like current, omni-present screen-based, interfaces. Designing the interior of your home will be as gratifying and immediate as a click is today, with modular digital furniture becoming the ...
- abstractApril 2020
A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383157We designed and created a new self-contained tangible pen-like input device prototype that can sense all 26 contacts and works with any capacitive display using a conductive case designed with pliable corners. Contacts are distinguished using the device ...
- abstractApril 2020
Crocodile Language Friend: Tangibles to Foster Children's Language Use
- Jennyfer Lawrence Taylor,
- Wujal Wujal Aboriginal Shire Council,
- Alessandro Soro,
- Michael Esteban,
- Andrew Vallino,
- Paul Roe,
- Margot Brereton
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3334480.3383031Active language use refers to people's use of a language in their everyday lives and activities. Tangible User Interfaces (TUIs) can facilitate children's participation in language activities such as language learning, communication, storytelling, and ...