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- research-articleNovember 2024
Enhancing Mesh Deformation Realism for Synthesizing Wrinkles
SA '24: SIGGRAPH Asia 2024 Technical CommunicationsArticle No.: 36, Pages 1–4https://doi.org/10.1145/3681758.3698011We propose a solution for generating dynamic heightmap data to simulate deformations for soft objects, with a focus on the human skin. The solution utilizes mesostructure-level wrinkles and procedural textures to add static microstructure details. It ...
- research-articleOctober 2024
MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets
- Zeyu Li,
- Ruitong Gan,
- Chuanchen Luo,
- Yuxi Wang,
- Jiaheng Liu,
- Ziwei Zhu,
- Qing Li,
- Xucheng Yin,
- Man Zhang,
- Zhaoxiang Zhang,
- Junran Peng
MM '24: Proceedings of the 32nd ACM International Conference on MultimediaPages 370–379https://doi.org/10.1145/3664647.3680757Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods succeed in ...
- ArticleNovember 2024
- ArticleNovember 2024
Synthesizing Time-Varying BRDFs via Latent Space
AbstractThis paper introduces a method for synthesizing time-varying bidirectional reflectance distribution functions (BRDFs) by applying learned temporal changes to static BRDFs. Achieving realistic and natural changes in material appearance over time is ...
- ArticleSeptember 2024
WordRobe: Text-Guided Generation of Textured 3D Garments
AbstractIn this paper, we tackle a new and challenging problem of text-driven generation of 3D garments with high-quality textures. We propose, WordRobe, a novel framework for the generation of unposed & textured 3D garment meshes from user-friendly text ...
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- research-articleAugust 2024
Fast orientable aperiodic ocean synthesis using tiling and blending
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 3Article No.: 49, Pages 1–22https://doi.org/10.1145/3675388The simulation and rendering of the surface of a deep ocean are typically carried by computing a mesh displacement through an Inverse Fast Fourier Transform (IFFT) of an animated ocean spectrum. This process generates a spatially periodic ocean ...
- research-articleJuly 2024
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 114, Pages 1–21https://doi.org/10.1145/3658195Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, ...
- research-articleMay 2024
Suitable and Style-Consistent Multi-Texture Recommendation for Cartoon Illustrations
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 20, Issue 7Article No.: 220, Pages 1–26https://doi.org/10.1145/3652518Texture plays an important role in cartoon illustrations to display object materials and enrich visual experiences. Unfortunately, manually designing and drawing an appropriate texture is not easy even for proficient artists, let alone novice or amateur ...
- research-articleDecember 2023
Diffusion-based Holistic Texture Rectification and Synthesis
SA '23: SIGGRAPH Asia 2023 Conference PapersArticle No.: 87, Pages 1–11https://doi.org/10.1145/3610548.3618233We present a novel framework for rectifying occlusions and distortions in degraded texture samples from natural images. Traditional texture synthesis approaches focus on generating textures from pristine samples, which necessitate meticulous preparation ...
- articleJuly 2003Seminal Paper
Graphcut textures: image and video synthesis using graph cuts
ACM Transactions on Graphics (TOG), Volume 22, Issue 3Pages 277–286https://doi.org/10.1145/882262.882264In this paper we introduce a new algorithm for image and video texture synthesis. In our approach, patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001Seminal Paper
Image quilting for texture synthesis and transfer
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 341–346https://doi.org/10.1145/383259.383296We present a simple image-based method of generating novel visual appearance in which a new image is synthesized by stitching together small patches of existing images. We call this process image quilting. First, we use quilting as a fast and very ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001Seminal Paper
Image analogies
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 327–340https://doi.org/10.1145/383259.383295This paper describes a new framework for processing images by example, called “image analogies.” The framework involves two stages: a design phase, in which a pair of images, with one image purported to be a “filtered” version of the other, is presented ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleJuly 2000Seminal Paper
Video textures
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniquesPages 489–498https://doi.org/10.1145/344779.345012This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleSeptember 1993Seminal Paper
Imaging vector fields using line integral convolution
SIGGRAPH '93: Proceedings of the 20th annual conference on Computer graphics and interactive techniquesPages 263–270https://doi.org/10.1145/166117.166151Imaging vector fields has applications in science, art, image processing and special effects. An effective new approach is to use linear and curvilinear filtering techniques to locally blur textures along a vector field. This approach builds on several ...
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Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - research-articleJuly 2023
NeRF-Texture: Texture Synthesis with Neural Radiance Fields
SIGGRAPH '23: ACM SIGGRAPH 2023 Conference ProceedingsArticle No.: 43, Pages 1–10https://doi.org/10.1145/3588432.3591484Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D geometry space, ...
- posterJuly 2023
- ArticleMay 2023
Optimal Transport Between GMM for Multiscale Texture Synthesis
Scale Space and Variational Methods in Computer VisionPages 627–638https://doi.org/10.1007/978-3-031-31975-4_48AbstractUsing optimal transport in image processing tasks has become very popular. However, it still faces difficult computational issues when dealing with high-dimensional distributions. We propose here to use the recently introduced GMM-OT formulation, ...
- ArticleMay 2023
A Geometrically Aware Auto-Encoder for Multi-texture Synthesis
Scale Space and Variational Methods in Computer VisionPages 263–275https://doi.org/10.1007/978-3-031-31975-4_20AbstractWe propose an auto-encoder architecture for multi-texture synthesis. The approach relies on both a compact encoder accounting for second order neural statistics and a generator incorporating adaptive periodic content. Images are embedded in a ...
- research-articleDecember 2022
U-Attention to Textures: Hierarchical Hourglass Vision Transformer for Universal Texture Synthesis
CVMP '22: Proceedings of the 19th ACM SIGGRAPH European Conference on Visual Media ProductionArticle No.: 9, Pages 1–10https://doi.org/10.1145/3565516.3565525We present a novel U-Attention vision Transformer for universal texture synthesis. We exploit the natural long-range dependencies enabled by the attention mechanism to allow our approach to synthesize diverse textures while preserving their structures ...
- research-articleOctober 2022
CLIPTexture: Text-Driven Texture Synthesis
MM '22: Proceedings of the 30th ACM International Conference on MultimediaPages 5468–5476https://doi.org/10.1145/3503161.3548146Can artificial intelligence create textures with artistic value according to human language control? Existing texture synthesis methods require example texture input. However, in many practical situations, users don't have satisfying textures but tell ...