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- research-articleJuly 2020
Games/Hypertext
HT '20: Proceedings of the 31st ACM Conference on Hypertext and Social MediaPages 123–126https://doi.org/10.1145/3372923.3404775The relationship between hypertext research and games design is not clear, despite the striking similarity between literary hypertexts and narrative games. This matters as different communities are now exploring hypertext, interactive fiction, ...
- extended-abstractOctober 2019
MovIPrint: Move, Explore and Fabricate
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 1151–1152https://doi.org/10.1145/3343031.3355707MovIPrint is a user-friendly, interactive installation that uses software and a depth-sensing camera to capture human body movement. After inputting digital data such as images or video into the software, MovIPrint offers people innovative and user-...
- research-articleOctober 2016
Collaborative and participatory learning: the co_LAB model
AcademicMindtrek '16: Proceedings of the 20th International Academic Mindtrek ConferencePages 137–143https://doi.org/10.1145/2994310.2994316co_LAB is the Collaboration Laboratory, an interdisciplinary research network initiated by colleagues from the University of Lincoln School of Film and Media, to explore new approaches to teaching and learning through the use of networked digital tools, ...
- research-articleJune 2016
Understanding Video Rewatching Experiences
TVX '16: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoPages 69–75https://doi.org/10.1145/2932206.2932213New video platforms have enabled a wide variety of opportunities for rewatching video content. From streaming sites such as Netflix, Hulu, and HBO Now, to the proliferation of syndicated content on cable and satellite television, to new streaming ...
- abstractMay 2016
Pervasive Play
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 3317–3324https://doi.org/10.1145/2851581.2856473The infusion of mobile and collaborative technologies into our everyday lives enables new forms of pervasive games and play. We use the term pervasive play as shorthand for technology-mediated, playful experiences that are tethered to our everyday lives ...
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- Work in ProgressJune 2015
United Universe: A Second Screen Transmedia Experience
TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoPages 173–178https://doi.org/10.1145/2745197.2755520United Universe is a second screen transmedia experience aimed at supporting understanding of a complex storyworld presented across media artifacts. Using the highly interconnected and allusive Marvel Cinematic Universe as a primary example, United ...
- invited-talkJune 2015
Empowering Storytellers with Social Media
TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoPage 1https://doi.org/10.1145/2745197.2749467From entertainment to news to corporate marketing, social media has infused, informed and revolutionized the way creators are reaching their audience.
In this discussion we will explore the core impact of social media as a storytelling medium, how ...
- research-articleDecember 2014
Flow Theory, Evolution & Creativity: or, 'Fun & Games'
IE2014: Proceedings of the 2014 Conference on Interactive EntertainmentPages 1–10https://doi.org/10.1145/2677758.2677770In this paper videogames and transmedia are examined from the perspectives of both creation (game design) and audience reception (gameplay experience), in light of the theories of the DPFi (Domain, Person Field interaction) systems model of creativity (...
- abstractSeptember 2014
Time tremors: developing transmedia gaming for children
MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & servicesPages 601–603https://doi.org/10.1145/2628363.2645698Time Tremors is a transmedia experience for children aged 8-14 that crosses television, web, locative media, and mobile apps. Time Tremors is a collection game in which players search for objects from history supposedly scattered throughout time and ...
- research-articleJune 2014
The remediation of nosferatu: exploring transmedia experiences
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsPages 617–626https://doi.org/10.1145/2598510.2600881In this paper we present The Remediation of Nosferatu, a location based augmented reality horror adventure. Using the theory of fictional universe elements, we work with diverse material from Nosferatu's horror genre and vampire themes as a case study. ...
- research-articleApril 2014
Design tactics for authentic interactive fiction: insights from alternate reality game designers
CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 947–950https://doi.org/10.1145/2556288.2557245This paper presents insights from designers of Alternate Reality Games (ARGs) regarding the design tactics they employ to integrate participatory storytelling and "authentic fiction" into the transmedia experiences they create. Our approach was ...
- research-articleJune 2013
Transmedia phenomena: new practices in participatory and experiential content production
EuroITV '13: Proceedings of the 11th European Conference on Interactive TV and VideoPages 41–44https://doi.org/10.1145/2465958.2465962Nowadays we live in a society rich of a growing number of messages spread by multichannel and multimodal devices [9, 27, 21, 18]. A scenario that outlines the need of a designer able to manage the coexistence of multiple factors using his tools to ...
- research-articleMay 2013
Adapting historical drama for the web: a model for metadata backed publishing of historical drama programmes
NHT '13: Proceedings of the 3rd Narrative and Hypertext WorkshopArticle No.: 6, Pages 1–5https://doi.org/10.1145/2462216.2462222In this paper we describe how creative writing techniques were used to develop a non-linear model of narrative structure for historical drama and how an ontology was developed to facilitate publishing it on the web as transmedia content.
- abstractOctober 2012
Visual-based transmedia events detection
MM '12: Proceedings of the 20th ACM international conference on MultimediaPages 1351–1352https://doi.org/10.1145/2393347.2396480This paper presents a visual-based media event detection system based on the automatic discovery of the most circulated images across the main news media (news websites, press agencies, TV news and newspapers). Its main originality is to rely on the ...
- research-articleOctober 2012
Transmedia in the classroom: breaking the fourth wall
MindTrek '12: Proceeding of the 16th International Academic MindTrek ConferencePages 5–9https://doi.org/10.1145/2393132.2393134While transmedia storytelling surrounds us in our daily lives as we experience ubiquitous market campaigns, there is a dearth of documented instances of transmedia storytelling being used for curricular purposes within formalized learning environments. ...
- research-articleOctober 2012
Left to their own devices: ad hoc genres and the design of transmedia narratives
SIGDOC '12: Proceedings of the 30th ACM international conference on Design of communicationPages 251–260https://doi.org/10.1145/2379057.2379105In this paper, we apply a writing, activity, and genre research (WAGR) framework to explore how research participants designed complex transmedia narratives during a two-semester experiential learning course that was conducted in concert with a major ...
- keynoteJuly 2012
Transcending transmedia: emerging story telling structures for the emerging convergence platforms
EuroITV '12: Proceedings of the 10th European Conference on Interactive TV and VideoPages 1–6https://doi.org/10.1145/2325616.2325618Although the current paradigm for expanded participatory storytellling is the "transmedia" exploitation of the same storyworld on multiple platforms, it can be more productive to think of the digital medium as a single platform, combining all the ...
- research-articleJune 2011
Experience as a starting point of designing transmedia content
EuroITV '11: Proceedings of the 9th European Conference on Interactive TV and VideoPages 249–252https://doi.org/10.1145/2000119.2000134This is a description of a transmedia music format development project, named TMS and one research study conducted in order to guide the format developers in the early stages of developing the transmedia idea. Our work integrates user experience ...
- research-articleDecember 2007
Then, suddenly, I was moved: nostalgia and the media history of games
IE '07: Proceedings of the 4th Australasian conference on Interactive entertainmentArticle No.: 14, Pages 1–4Gaming has a past; it cannot escape the rearticulation of genres, traditions and images of its history. The haunting of the present is all the more visible here than in other forms, as non-digital media are bound by types of material traces. But what ...
- research-articleDecember 2007
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology
IE '07: Proceedings of the 4th Australasian conference on Interactive entertainmentArticle No.: 8, Pages 1–8This paper addresses the vast practice encompassed under the placeholder term polymorphic creations: contemporary tie-ins, pervasive gaming, telematic arts and so on. A position is put forward where a heterogenous model is championed in favour of a ...