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- research-articleNovember 2021
Finding "retro" places in Japan: crowd-sourced urban ambience estimation
LocalRec '21: Proceedings of the 5th ACM SIGSPATIAL International Workshop on Location-based Recommendations, Geosocial Networks and GeoadvertisingArticle No.: 4, Pages 1–4https://doi.org/10.1145/3486183.3490999Understanding the ambience of an area is essential for making various geographical decisions. This kind of ambience (e.g., "beautiful," "quiet," "happy," "retro," etc.) is due to not only physical features, such as scenery and functionality, but also ...
- research-articleOctober 2021
The Flaky Accretions of Infrastructure: Sociotechnical Systems, Citizenship, and the Water Supply
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW2Article No.: 426, Pages 1–27https://doi.org/10.1145/3479570The convergence of networked digital infrastructures and built environments have given rise to the "urban user", a conflation of "the user" and "the resident" or "the citizen". The urban user and the city infrastructures are mutually constituted ...
- research-articleOctober 2020
Fostering More-than-Human Imaginaries: Introducing DIY Speculative Fabulation in Civic HCI
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping SocietyArticle No.: 36, Pages 1–12https://doi.org/10.1145/3419249.3420147Amidst the epistemological turbulence of the Anthropocene, forging new narratives has considerable importance. Departing from human-centred thinking and world-building, a shift in perspective towards a more-than-human worldview requires a continuous ...
- research-articleJune 2020
Transportation mode detection using machine learning techniques on mobile phone sensor data
PETRA '20: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 65, Pages 1–8https://doi.org/10.1145/3389189.3397996The everyday use of means of transportation by millions of people combined with the continuous spreading of smartphones which are now equipped with various sensors, imply the existence of abundance of real-world transportation-related data and make ...
- research-articleJune 2020
BISTRO: Berkeley Integrated System for Transportation Optimization
- Sidney A. Feygin,
- Jessica R. Lazarus,
- Edward H. Forscher,
- Valentine Golfier-Vetterli,
- Jonathan W. Lee,
- Abhishek Gupta,
- Rashid A. Waraich,
- Colin J. R. Sheppard,
- Alexandre M. Bayen
ACM Transactions on Intelligent Systems and Technology (TIST), Volume 11, Issue 4Article No.: 38, Pages 1–27https://doi.org/10.1145/3384344The current trend toward urbanization and adoption of flexible and innovative mobility technologies will have complex and difficult-to-predict effects on urban transportation systems. Comprehensive methodological frameworks that account for the ...
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- abstractSeptember 2019
PURBA 2019: the 8th workshop on pervasive urban applications
UbiComp/ISWC '19 Adjunct: Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable ComputersPages 954–956https://doi.org/10.1145/3341162.3347757The 8th Workshop on Pervasive Urban Applications (PURBA 2019) aims to build on the success of the previous workshops organized in conjunction with the Pervasive (2011-12) and UbiComp (2013, 2015-18) to continue to disseminate the results of the latest ...
- research-articleMay 2019
City Explorer: The Design and Evaluation of a Location-Based Community Information System
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 341, Pages 1–15https://doi.org/10.1145/3290605.3300571Many working professionals commute via public transit, yet they have limited tools for learning about their urban neighborhoods and fellow commuters. We designed a location-based game called City Explorer to investigate how transit commuters capture, ...
- research-articleMay 2019Best Paper
Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale
- Manaswi Saha,
- Michael Saugstad,
- Hanuma Teja Maddali,
- Aileen Zeng,
- Ryan Holland,
- Steven Bower,
- Aditya Dash,
- Sage Chen,
- Anthony Li,
- Kotaro Hara,
- Jon Froehlich
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 62, Pages 1–14https://doi.org/10.1145/3290605.3300292We introduce Project Sidewalk, a new web-based tool that enables online crowdworkers to remotely label pedestrian-related accessibility problems by virtually walking through city streets in Google Street View. To train, engage, and sustain users, we ...
- research-articleMay 2019Honorable Mention
Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 44, Pages 1–13https://doi.org/10.1145/3290605.3300274What makes a city meaningful to its residents? What attracts people to live in a city and to care for it? Today, we might see such questions as concerns for HCI, given the emerging agendas of smart and connected cities, IoT, and ubiquitous computing: ...
- surveyFebruary 2019
Urban Computing Leveraging Location-Based Social Network Data: A Survey
- Thiago H. Silva,
- Aline Carneiro Viana,
- Fabrício Benevenuto,
- Leandro Villas,
- Juliana Salles,
- Antonio Loureiro,
- Daniele Quercia
ACM Computing Surveys (CSUR), Volume 52, Issue 1Article No.: 17, Pages 1–39https://doi.org/10.1145/3301284Urban computing is an emerging area of investigation in which researchers study cities using digital data. Location-Based Social Networks (LBSNs) generate one specific type of digital data that offers unprecedented geographic and temporal resolutions. ...
- research-articleDecember 2018
Skunkworks finder: unlocking the diversity advantage of urban innovation ecosystems
OzCHI '18: Proceedings of the 30th Australian Conference on Computer-Human InteractionPages 145–155https://doi.org/10.1145/3292147.3292169Entrepreneurs and start-up founders using innovation spaces and hubs often find themselves inside a filter bubble or echo chamber, where like-minded people tend to come up with similar ideas and recommend similar approaches to innovation. This trend ...
- extended-abstractNovember 2018
Augmenting Cities and Architecture with Immersive Technologies
MAB '18: Proceedings of the 4th Media Architecture Biennale ConferencePages 174–177https://doi.org/10.1145/3284389.3303997Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) have the potential to augment experiences within cities and the process of designing architecture. However, more work is needed to understand specific ...
- research-articleNovember 2018
More-than-Human Media Architecture
MAB '18: Proceedings of the 4th Media Architecture Biennale ConferencePages 66–75https://doi.org/10.1145/3284389.3284495We consider some of the planetary conditions and global circumstances that both research and practice of media architecture are embedded within, such as climate change, pollution, resource consumption, and loss of biodiversity. While there has been a ...
- research-articleNovember 2018
A Media Architecture Approach to Designing Shared Displays for Residential Internet-of-Things Devices
MAB '18: Proceedings of the 4th Media Architecture Biennale ConferencePages 106–117https://doi.org/10.1145/3284389.3284391Research on media architecture to date has predominately focused on the integration of digital technologies, such as low-resolution media façades, into urban environments within a public context. In this paper, we present an analysis of two case studies, ...
- abstractOctober 2018
PURBA 2018: The 7th Workshop on Pervasive Urban Applications
UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable ComputersPages 1011–1014https://doi.org/10.1145/3267305.3274141The 7th Workshop on Pervasive Urban Applications (PURBA 2018) aims to build on the success of the previous workshops organized in conjunction with the Pervasive (2011-12) and UbiComp (2013, 2015--17) to continue to disseminate the results of the latest ...
- research-articleMay 2018
EPUI: Experimental Platform for Urban Informatics
SIGMOD '18: Proceedings of the 2018 International Conference on Management of DataPages 1761–1764https://doi.org/10.1145/3183713.3193560Recent studies in urban navigation have revealed new demands (e.g., diversity, safety, happiness, serendipity) for the navigation services that are critical to providing useful recommendations to travelers. This exposes the need to design next-...
- research-articleApril 2018
The WWW (and an H) of Mobile Application Usage in the City: The What, Where, When, and How
WWW '18: Companion Proceedings of the The Web Conference 2018Pages 1221–1229https://doi.org/10.1145/3184558.3191561People fulfill their informational needs through smartphones, however, little is known regarding how the urban fabric and the activities that take place in it affect the usage of mobile applications. In this regard, starting from an anonymized dataset of ...
- research-articleApril 2018
Venice through the Lens of Instagram: A Visual Narrative of Tourism in Venice
WWW '18: Companion Proceedings of the The Web Conference 2018Pages 1190–1197https://doi.org/10.1145/3184558.3191557The last decade has seen a huge expansion in the use of social media to extract data about human behaviour. While metadata and textual information have taken the lion's share as data sources for social media analysis, geotagged image-based platforms ...
- research-articleApril 2018Honorable Mention
The Problem of Community Engagement: Disentangling the Practices of Municipal Government
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 574, Pages 1–13https://doi.org/10.1145/3173574.3174148In this paper, we work to inform the growing space of Digital Civics with a qualitative study of community engagement practices across the breadth of municipal departments and agencies in a large US city. We conducted 34 inter-views across 15 different ...
- research-articleApril 2018
Lickable Cities: Lick Everything in Sight and on Site
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: alt06, Pages 1–10https://doi.org/10.1145/3170427.3188399Lickable Cities is a research project that responds to the recent and overwhelming abundance of non-calls for gustatory exploration of urban spaces. In this paper, we share experiences from nearly three years of nonrepresentational, absurdist, and ...