Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleAugust 2024
Our Water Stories: A four-part participatory film method to support children set the agenda for design
PDC '24: Proceedings of the Participatory Design Conference 2024: Full Papers - Volume 1Pages 63–74https://doi.org/10.1145/3666094.3666100Child-initiated, adult-supported forms of participation are generally regarded as an authentic form of child participation. Within PD however, this type of participation is rarely supported; children are generally invited into a PD process after research ...
- research-articleMay 2024
Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water
- Maria F. Montoya,
- Hannah Qiao,
- Prasanth Sasikumar,
- Don Samitha Elvitigala,
- Sarah Jane Pell,
- Suranga Nanayakkara,
- Florian ‘Floyd’ Mueller
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 1004, Pages 1–17https://doi.org/10.1145/3613904.3642285People with a fear of being in water rarely engage in water activities and hence miss out on the associated health benefits. Prior research suggested virtual exposure to treat fears. However, when it comes to a fear of being in water, virtual water ...
- research-articleFebruary 2024
Polyhedral Relaxations for Optimal Pump Scheduling of Potable Water Distribution Networks
- Byron Tasseff,
- Russell Bent,
- Carleton Coffrin,
- Clayton Barrows,
- Devon Sigler,
- Jonathan Stickel,
- Ahmed S. Zamzam,
- Yang Liu,
- Pascal Van Hentenryck
INFORMS Journal on Computing (INFORMS-IJOC), Volume 36, Issue 4Pages 1040–1063https://doi.org/10.1287/ijoc.2022.0233The classic pump scheduling or optimal water flow (OWF) problem for water distribution networks (WDNs) minimizes the cost of power consumption for a given WDN over a fixed time horizon. In its exact form, the OWF is a computationally challenging mixed-...
- research-articleOctober 2023
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
- Maria F. Montoya,
- YuYang Ji,
- Ryan Wee,
- Nathalie Overdevest,
- Rakesh Patibanda,
- Aryan Saini,
- Sarah Jane Pell,
- Florian ‘Floyd’ Mueller
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 410, Pages 948–975https://doi.org/10.1145/3611056Water's pleasant nature and associated health benefits have captivated the interest of HCI researchers. Prior WaterHCI work mainly focused on advancing instrumental applications, such as improving swimming performance, and less on designing systems that ...
- research-articleAugust 2023
Pahi: A Unified Water Pipeline and Toolset
- Alexey Stomakhin,
- Steve Lesser,
- Joel Wretborn,
- Sean Flynn,
- Johnathan Nixon,
- Nicholas Illingworth,
- Adrien Rollet,
- Kevin Blom,
- Douglas Mchale
DigiPro '23: Proceedings of the 2023 Digital Production SymposiumArticle No.: 11, Pages 1–13https://doi.org/10.1145/3603521.3604291We present Pahi, a unified water pipeline and toolset for visual effects production. It covers procedural blocking visualization for preproduction, simulation of various water phenomena from large-scale splashes with airborne spray and mist, underwater ...
-
- invited-talkJuly 2022
Eternals: Tackling The Large Scale Water Whirlpools
SIGGRAPH '22: ACM SIGGRAPH 2022 TalksArticle No.: 27, Pages 1–2https://doi.org/10.1145/3532836.3536267In Eternals third act we were faced with the challenge of creating extremely large water whirlpools that would spread for kilometres wide and deep. It was imperative that we approached this in an optimal way that would allow artistic control, ...
- research-articleJuly 2022
Guided bubbles and wet foam for realistic whitewater simulation
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 117, Pages 1–16https://doi.org/10.1145/3528223.3530059We present a method for enhancing fluid simulations with realistic bubble and foam detail. We treat bubbles as discrete air particles, two-way coupled with a sparse volumetric Euler flow, as first suggested in [Stomakhin et al. 2020]. We elaborate ...
- extended-abstractJune 2022
Water Mirror
C&C '22: Proceedings of the 14th Conference on Creativity and CognitionPages 646–648https://doi.org/10.1145/3527927.3531190Water Mirror is an aesthetic experiment in perception and interactive art. It is a new development from a series of prior works concerned with light, wind data and place. Comprising synthetic and video imagery viewed through two-way mirrored glass, ...
- extended-abstractApril 2022
Splash! Identifying the Grand Challenges for WaterHCI
- Christal Clashing,
- Maria Fernanda Montoya Vega,
- Ian Smith,
- Joe Marshall,
- Leif Oppermann,
- Paul H Dietz,
- Mark Blythe,
- Scott Bateman,
- Sarah Jane Pell,
- Swamy Ananthanarayan,
- Florian Floyd Mueller
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 78, Pages 1–6https://doi.org/10.1145/3491101.3503723Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive ...
- research-articleOctober 2021
The Flaky Accretions of Infrastructure: Sociotechnical Systems, Citizenship, and the Water Supply
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW2Article No.: 426, Pages 1–27https://doi.org/10.1145/3479570The convergence of networked digital infrastructures and built environments have given rise to the "urban user", a conflation of "the user" and "the resident" or "the citizen". The urban user and the city infrastructures are mutually constituted ...
- short-paperOctober 2021
Fish migration monitoring from audio detection with CNNs
AM '21: Proceedings of the 16th International Audio Mostly ConferencePages 244–247https://doi.org/10.1145/3478384.3478393The monitoring of migratory fish is essential to evaluate the state of the fish population in freshwater and follow its evolution. During spawning in rivers, some species of alosa produce a characteristic splash sound, called “bull”, that enables to ...
- research-articleJuly 2021
Revisiting integration in the material point method: a scheme for easier separation and less dissipation
ACM Transactions on Graphics (TOG), Volume 40, Issue 4Article No.: 109, Pages 1–16https://doi.org/10.1145/3450626.3459678The material point method (MPM) recently demonstrated its efficacy at simulating many materials and the coupling between them on a massive scale. However, in scenarios containing debris, MPM manifests more dissipation and numerical viscosity than ...
- abstractNovember 2020
- invited-talkAugust 2020
“Frozen 2” : Creating the Water Horse
SIGGRAPH '20: ACM SIGGRAPH 2020 TalksArticle No.: 23, Pages 1–2https://doi.org/10.1145/3388767.3407345In Walt Disney Animation Studios’ “Frozen 2”, the Nokk appears as a horse made of water. Throughout the film, he assumes different forms: at times wild, and others calm; above and below the waterline; frozen and transitioning between states. This talk ...
- abstractApril 2020
UTAKATA: Floating Bubble Display
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3382801We propose UTAKATA, an ephemeral display device that presents information by using floating clusters of bubbles. In our previous study, we implemented an electrolysis bubble display using drinkable beverages. Although clear clusters of bubbles could be ...
- research-articleJune 2020
Development of Water Resources Vulnerability Indicators: Integrated Management Support Tools
GEOIT4W-2020: Proceedings of the 4th Edition of International Conference on Geo-IT and Water Resources 2020, Geo-IT and Water Resources 2020Article No.: 38, Pages 1–4https://doi.org/10.1145/3399205.3399250The Integrated Water Resources Management concerns the management of water in all-natural water reservoirs in an integrated manner, that is to say, taking into account the impacts of water use on human activities and vice versa. In the city of Meknes, ...
- posterNovember 2019
Liquid slider: evaluating the experience of liquid on a touch input surface
MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous MultimediaArticle No.: 39, Pages 1–5https://doi.org/10.1145/3365610.3368408We investigate an unconventional user interface (UI) material, water, and how applying it to a finger-touch based input affects the user experience (UX). We compare the use of touchscreen, mechanical and liquid covered sliders, and three different ...
- short-paperNovember 2019
Future Industrial Kitchen: Challenges and Opportunities
BuildSys '19: Proceedings of the 6th ACM International Conference on Systems for Energy-Efficient Buildings, Cities, and TransportationPages 163–164https://doi.org/10.1145/3360322.3360872Large amounts of electricity, water, and food are used every day in Industrial Kitchens (IK). Still, very little attention has been devoted by the research community to this potential source of resource over-consumption. This abstract paper builds on ...
- invited-talkAugust 2018
Rampage: a product of evolution
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksArticle No.: 60, Pages 1–2https://doi.org/10.1145/3214745.3226050Over the span of more than twenty years, Weta Digital has brought numerous memorable digital characters to the screen. For the feature film Rampage, we leveraged those two decades of experience and improved upon existing internal methods to bring to ...
- invited-talkAugust 2018
The technical art of sea of thieves
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksArticle No.: 46, Pages 1–2https://doi.org/10.1145/3214745.3214820Sea of Thieves posed a unique challenge - developing a stylised, open world game in Unreal Engine 4, a demanding and contemporary game engine focused on photo-realistic rendering. Our game contains a large number of dynamic elements and is designed to ...