Simulated Learning Environments as an Interdisciplinary Option for Vocational Training: A Systematic Review
The current scenario of university education calls for training spaces that go beyond direct instruction and knowledge memorization exercises. Such requirement stems from the need to articulate very diverse knowledge and skills that the ...
Virtual Patient Simulations in Nursing Education: A Descriptive Systematic Review
Virtual patients commonly train students in clinical competence in nursing education. This review aimed to evaluate the sample characteristics and sampling method, technological design of the virtual patients, duration of simulation methods, ...
Healthcare Students’ Anxiety, Cognitive Load, and Trait-mindfulness during Interprofessional obstetric Simulation Training
- Kamal Takhdat,
- Houssam Rebahi,
- Mohamed Eddabbah,
- Abdelmonim El Fadely,
- Saloua Lamtali,
- Ahmed Rhassane El Adib
Simulation anxiety can hinder healthcare students' learning. Trait-mindfulness may help reduce learners' anxiety and improve their cognitive load during simulation training. However, the relationship between healthcare students' anxiety, ...
Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors
In recent years, cryptocurrency has increasingly sparked interest among investors. Many people have invested in this field without adequate knowledge. Existing research has shown that using game design elements can be an effective method of ...
Personnel Training for Common Facility Management Issues in Thermal-Energy-Storage Chiller Plant using a Serious 3D Game
This study introduces an innovative personnel training method for facility management and maintenance of Thermal-Energy-Storage (TES) chiller plants using a serious 3D game. Training games can improve the decision-making of personnel where ...
Supporting stoma patients’ self-efficacy with a mobile application - a focus group interview study
Being able to care for and cope with one’s stoma adequately may significantly impact patient’s wellbeing. A well-designed mobile application (app) may improve and solve some of the difficulties patients encounter. This study aims to gain a ...
Getting Inspired: A Qualitative Study on the Use of the Inspirisles Role-Playing Game to Teach Middle Schoolers American Sign Language
The purpose of this study was to determine the effectiveness of a role-playing game (RPG) as a pedagogical tool for teaching beginning American Sign Language (ASL) to middle school students in a classroom setting.
MethodsIn this ...
Virtual 3D Simulation Technology for Interprofessional Team Training
- Isabelle Rash,
- Kevin Shi,
- Robyn Sussel,
- Richard Smith,
- Spencer Thompson,
- Edward Cai,
- Tu Dat Nguyen,
- Julia Cheng,
- Wenyi Gong,
- Sahar Farahmand,
- Vahid Mehrnoush,
- Shahriar Hosseinzadeh,
- Karim Qayumi
In the hospital, interprofessional team members must work collaboratively. That creates a gap in medical practice, particularly in a hectic emergency that may lead to medical errors, with associated ethical, legal, and financial consequences. ...
Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics
Serious games (SGs) have emerged as promising tools for life science education, providing interactive learning experiences that bolster accessibility and engagement. In the context of genetics education, which emphasizes hands-on problem-...
The Funnel of Game Design – An Adaptive Game Design Approach for Complex Systems
In a world of ever-increasing complexity, organizations and people have an ever-increasing need for support systems that help them understand and shape the world around them. While simulation game design derived from the very idea to propose ...
How Game Ecology Drives Player Choices in Strategy Video Games: An Environmental Determinism Perspective
Recent years have witnessed increasing attention on the study of game ecology, the virtual environments, and underlying mechanics within games. Yet, these studies often focus on the active role that players have in changing game ecology, ...