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Reflects downloads up to 22 Sep 2024Bibliometrics
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review-article
Simulated Learning Environments as an Interdisciplinary Option for Vocational Training: A Systematic Review
Background

The current scenario of university education calls for training spaces that go beyond direct instruction and knowledge memorization exercises. Such requirement stems from the need to articulate very diverse knowledge and skills that the ...

review-article
Virtual Patient Simulations in Nursing Education: A Descriptive Systematic Review
Background

Virtual patients commonly train students in clinical competence in nursing education. This review aimed to evaluate the sample characteristics and sampling method, technological design of the virtual patients, duration of simulation methods, ...

research-article
Healthcare Students’ Anxiety, Cognitive Load, and Trait-mindfulness during Interprofessional obstetric Simulation Training
Background

Simulation anxiety can hinder healthcare students' learning. Trait-mindfulness may help reduce learners' anxiety and improve their cognitive load during simulation training. However, the relationship between healthcare students' anxiety, ...

research-article
Open Access
Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors
Introduction

In recent years, cryptocurrency has increasingly sparked interest among investors. Many people have invested in this field without adequate knowledge. Existing research has shown that using game design elements can be an effective method of ...

research-article
Open Access
Personnel Training for Common Facility Management Issues in Thermal-Energy-Storage Chiller Plant using a Serious 3D Game
Background

This study introduces an innovative personnel training method for facility management and maintenance of Thermal-Energy-Storage (TES) chiller plants using a serious 3D game. Training games can improve the decision-making of personnel where ...

research-article
Open Access
Supporting stoma patients’ self-efficacy with a mobile application - a focus group interview study
Background

Being able to care for and cope with one’s stoma adequately may significantly impact patient’s wellbeing. A well-designed mobile application (app) may improve and solve some of the difficulties patients encounter. This study aims to gain a ...

research-article
Getting Inspired: A Qualitative Study on the Use of the Inspirisles Role-Playing Game to Teach Middle Schoolers American Sign Language
Background

The purpose of this study was to determine the effectiveness of a role-playing game (RPG) as a pedagogical tool for teaching beginning American Sign Language (ASL) to middle school students in a classroom setting.

Methods

In this ...

research-article
Open Access
Virtual 3D Simulation Technology for Interprofessional Team Training
Background

In the hospital, interprofessional team members must work collaboratively. That creates a gap in medical practice, particularly in a hectic emergency that may lead to medical errors, with associated ethical, legal, and financial consequences. ...

research-article
Open Access
Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics
Background

Serious games (SGs) have emerged as promising tools for life science education, providing interactive learning experiences that bolster accessibility and engagement. In the context of genetics education, which emphasizes hands-on problem-...

research-article
Open Access
The Funnel of Game Design – An Adaptive Game Design Approach for Complex Systems
Background

In a world of ever-increasing complexity, organizations and people have an ever-increasing need for support systems that help them understand and shape the world around them. While simulation game design derived from the very idea to propose ...

research-article
How Game Ecology Drives Player Choices in Strategy Video Games: An Environmental Determinism Perspective
Background

Recent years have witnessed increasing attention on the study of game ecology, the virtual environments, and underlying mechanics within games. Yet, these studies often focus on the active role that players have in changing game ecology, ...

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