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- research-articleNovember 2021
What is the cost of living online?
The cost of powering streaming and other rapidly growing online services will not "take down the Internet."
- research-articleOctober 2021
World of hackcraft: an obsessive gamer's quest for the absolutely most significant computer ever
From the intersection of computational science and technological speculation, with boundaries limited only by our ability to imagine what could be.
- research-articleOctober 2017
Heads-up limit hold'em poker is solved
Poker is a family of games that exhibit imperfect information, where players do not have full knowledge of past events. While many perfect information games have been solved (e.g., Connect-Four and checkers), no nontrivial imperfect information game ...
- departmentAugust 2008
Designing the perfect auction
Communications of the ACM (CACM), Volume 51, Issue 8Pages 9–11https://doi.org/10.1145/1378704.1378708Distributed algorithmic mechanism design is a field at the intersection of computer science and economics.
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- articleNovember 2006
Latency and player actions in online games
Communications of the ACM (CACM), Volume 49, Issue 11Pages 40–45https://doi.org/10.1145/1167838.1167860Latency determines not only how players experience online gameplay but also how to design the games to mitigate its effects and meet player expectations.
- articleJuly 2002
Computer games and scientific visualization
Communications of the ACM (CACM), Volume 45, Issue 7Pages 40–44https://doi.org/10.1145/514236.514261How should scientists approach the innovations in visualization-rendering systems increasingly derived from computer game tools, interfaces, navigation techniques, and plot lines?
- articleJanuary 2002
- articleJanuary 2002
- articleJanuary 2002
Introduction
Communications of the ACM (CACM), Volume 45, Issue 1Pages 27–31https://doi.org/10.1145/502269.502288Serious computational results are derived from computer-based games.