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- research-articleOctober 2010
A micropayment enabled webshop for digital assets in virtual worlds
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 224–227https://doi.org/10.1145/1930488.1930535In this paper we will present a webshop for digital items in a virtual world that supports mobile micropayments. Virtual environments are a computer generated imitation of the real world and allow their residents to interact with each other and ...
- posterOctober 2010
VIRUS: video information retrieval using subtitles
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 197–200https://doi.org/10.1145/1930488.1930530Video is a very rich medium that is becoming increasingly dominant. A massive amount of video information is available, but very difficult to access if not adequately indexed: a challenging task to accomplish. We describe a Video Information Retrieval ...
- research-articleOctober 2010
Socializing virtual worlds with Facebook: a prototypical implementation of an expansion pack to communicate between Facebook and OpenSimulator based virtual worlds
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 158–160https://doi.org/10.1145/1930488.1930522In this paper we present a prototypical implementation of a novel expansion pack called OMFacebook for OpenSimulator based virtual worlds. The idea is to provide the user with a light-weight platform-independent Web application to communicate with ...
- research-articleOctober 2010
Background music reactive games
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 135–142https://doi.org/10.1145/1930488.1930517In this paper, we discuss the concept of games that react to their background music. Instead of limiting the player to a fixed set of songs, the background music can be any song chosen from the player's own music collection. Due to the relative ...
- research-articleOctober 2010
Synesthetic video: hearing colors, seeing sounds
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 130–133https://doi.org/10.1145/1930488.1930515In this paper we present Synesthetic Video, an interactive video that allows to experience video in cross-sensorial ways, to hear its colors and to influence its visual properties with sound and music, through user interaction or ambient influence. Our ...
- research-articleOctober 2010
Seq1: an alaetoric music sequencer for the realtime creation of soundscapes
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 127–129https://doi.org/10.1145/1930488.1930514Seq1 is a prototype of a music sequencer that is intended for aleatoric soundscape creation as well as live performance. Physically it consists of a front end which is a multitouch table with a computer running custom software and a back end running ...
- research-articleOctober 2010
Developing engaging exergames with simple motion detection
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 103–110https://doi.org/10.1145/1930488.1930509Novel interactive solutions provide new possibilities for designing appealing game experiences for wider demographics. The development of motion-based controllers has facilitated the advance of an exergame genre that involves physical activity as the ...
- research-articleOctober 2010
The implicit rules of board games: on the particulars of the lusory agreement
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 86–93https://doi.org/10.1145/1930488.1930506Seeking to explore the implicit rules surrounding the playing of board games in order to facilitate design and add to the understanding of gamers and gaming, this paper describes the result of an interview study of eleven experienced board gamers. A set ...
- research-articleOctober 2010
Emergence and playfulness in social games
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 71–77https://doi.org/10.1145/1930488.1930504Social Games, built and played on social networks such as Facebook, have rapidly become a major force in the world of game development, and the top social games today claim more players than any other online game on any format.
As social games begin to ...
- research-articleOctober 2010
Player as parent, character as child: exploring avatarial relationships in gamespace
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 25–31https://doi.org/10.1145/1930488.1930494It has been theorised that avatars allow for an embodied interaction between the player and the character they are controlling onscreen. This has been discussed through the avatar being an extension of the player's actions, with the two 'bodies' of the ...
- research-articleOctober 2010
Exploring aesthetical gameplay design patterns: camaraderie in four games
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 17–24https://doi.org/10.1145/1930488.1930493This paper explores how a vocabulary supporting design-related discussions of gameplay preferences can be developed. Using the preference of experiencing camaraderie as an example, we have analyzed four games: the board games Space Alert and Battlestar ...
- research-articleOctober 2010
The aesthetics of gameplay: a lexical approach
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsPages 9–16https://doi.org/10.1145/1930488.1930492What does it mean to appreciate gameplay? When we judge a game's gameplay, what are the elements or characteristics of gameplay that we should focus our attention on? We report on a study that analyzed the use of the term gameplay in hundreds of ...