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- research-articleSeptember 2024
Unmasking Dunning-Kruger Effect in Visual Reasoning & Judgment
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 1Pages 743–753https://doi.org/10.1109/TVCG.2024.3456326The Dunning-Kruger Effect (DKE) is a metacognitive phenomenon where low-skilled individuals tend to overestimate their competence while high-skilled individuals tend to underestimate their competence. This effect has been observed in a number of domains ...
- research-articleSeptember 2024
MobiTangibles: Enabling Physical Manipulation Experiences of Virtual Precision Hand-Held Tools' Miniature Control in VR
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7321–7331https://doi.org/10.1109/TVCG.2024.3456191Realistic simulation for miniature control interactions, typically identified by precise and confined motions, commonly found in precision hand-held tools, like calipers, powered engravers, retractable knives, etc., are beneficial for skill training ...
- research-articleSeptember 2024
How Good (Or Bad) Are LLMs at Detecting Misleading Visualizations?
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 1Pages 1116–1125https://doi.org/10.1109/TVCG.2024.3456333In this study, we address the growing issue of misleading charts, a prevalent problem that undermines the integrity of information dissemination. Misleading charts can distort the viewer's perception of data, leading to misinterpretations and decisions ...
- research-articleSeptember 2024
Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 6997–7007https://doi.org/10.1109/TVCG.2024.3456172Mixed Reality allows us to integrate virtual and physical content into users' environments seamlessly. Yet, how this fusion affects perceptual and cognitive resources and our ability to find virtual or physical objects remains uncertain. Displaying ...
- research-articleSeptember 2024
Trust Your Gut: Comparing Human and Machine Inference from Noisy Visualizations
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 1Pages 754–764https://doi.org/10.1109/TVCG.2024.3456182People commonly utilize visualizations not only to examine a given dataset, but also to draw generalizable conclusions about the underlying models or phenomena. Prior research has compared human visual inference to that of an optimal Bayesian agent, with ...
- research-articleSeptember 2024
Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 1Pages 12–22https://doi.org/10.1109/TVCG.2024.3456332As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood. This complexity ...
- research-articleSeptember 2024
An Immersive and Interactive VR Dataset to Elicit Emotions
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7343–7353https://doi.org/10.1109/TVCG.2024.3456202Images and videos are widely used to elicit emotions; however, their visual appeal differs from real-world experiences. With virtual reality becoming more realistic, immersive, and interactive, we envision virtual environments to elicit emotions ...
- research-articleSeptember 2024
Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7225–7233https://doi.org/10.1109/TVCG.2024.3456176Cybersickness remains a major drawback of Virtual Reality (VR) headsets, as a breadth of stationary experiences with visual self-motion can result in visually-induced motion sickness. However, not everybody experiences the same intensity or type of ...
- research-articleSeptember 2024
Exploring and Modeling Directional Effects on Steering Behavior in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7107–7117https://doi.org/10.1109/TVCG.2024.3456166Steering is a fundamental task in interactive Virtual Reality (VR) systems. Prior work has demonstrated that movement direction can significantly influence user behavior in the steering task, and different interactive environments (VEs) can lead to ...
- research-articleSeptember 2024
Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7245–7254https://doi.org/10.1109/TVCG.2024.3456165Virtual Reality (VR) systems are widely used, and it is essential to know if spatial perception in virtual environments (VEs) is similar to reality. Research indicates that users tend to underestimate distances in VR. Prior work suggests that actual ...
- research-articleSeptember 2024
Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7234–7244https://doi.org/10.1109/TVCG.2024.3456153Eye tracking filters have been shown to improve accuracy of gaze estimation and input for stationary settings. However, their effectiveness during physical movement remains underexplored. In this work, we compare common online filters in the context of ...
- research-articleSeptember 2024
The Effects of Depth of Knowledge of a Virtual Agent
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7140–7151https://doi.org/10.1109/TVCG.2024.3456148We explored the impact of depth of knowledge on conversational agents and human perceptions in a virtual reality (VR) environment. We designed experimental conditions with low, medium, and high depths of knowledge in the domain of game development and ...
- research-articleSeptember 2024
The Effect of Visual Aids on Reading Numeric Data Tables
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 1Pages 995–1005https://doi.org/10.1109/TVCG.2024.3456403Data tables are one of the most common ways in which people encounter data. Although mostly built with text and numbers, data tables have a spatial layout and often exhibit visual elements meant to facilitate their reading. Surprisingly, there is an ...
- research-articleSeptember 2024
Mind Drifts, Data Shifts: Utilizing Mind Wandering to Track the Evolution of User Experience with Data Visualizations
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 1Pages 1169–1179https://doi.org/10.1109/TVCG.2024.3456344User experience in data visualization is typically assessed through post-viewing self-reports, but these overlook the dynamic cognitive processes during interaction. This study explores the use of mind wandering- a phenomenon where attention spontaneously ...
- research-articleSeptember 2024
Investigating Object Translation in Room-scale, Handheld Virtual Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 11Pages 7064–7074https://doi.org/10.1109/TVCG.2024.3456154Handheld devices have become an inclusive alternative to head-mounted displays in virtual reality (VR) environments, enhancing accessibility and allowing cross-device collaboration. Object manipulation techniques in 3D space with handheld devices, such as ...
- research-articleFebruary 2024
Designing Visual and Interactive Self-Monitoring Interventions to Facilitate Learning: Insights From Informal Learners and Experts
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 31, Issue 2Pages 1542–1556https://doi.org/10.1109/TVCG.2024.3366469Informal learners of computational skills often find it difficult to self-direct their learning pursuits, which may be spread across different mediums and study sessions. Inspired by self-monitoring interventions from domains such as health and ...
- research-articleJanuary 2024
Elucidating Diurnal Patterns in Touch Desire Using Social Media Data Toward Design of Haptic Applications and Displays
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 12Pages 7592–7600https://doi.org/10.1109/TVCG.2024.3355413Advances in haptic technology have led researchers and engineers to seek out killer applications in which users can enjoy an experience of touch in AR/VR spaces. Such applications will respond appropriately to human desire for haptic experiences (i.e., ...
- research-articleDecember 2023
Decoupling Judgment and Decision Making: A Tale of Two Tails
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 10Pages 6928–6940https://doi.org/10.1109/TVCG.2023.3346640Is it true that if citizens understand hurricane probabilities, they will make more rational decisions for evacuation? Finding answers to such questions is not straightforward in the literature because the terms “<italic>judgment</italic>” ...