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- abstractNovember 2017
Enjoyable carving with ChiselDevice in mixed reality space
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 59, Pages 1–2https://doi.org/10.1145/3139131.3143419In this paper, we propose a system that can carve virtual objects in Mixed Reality (MR) space. The procedures of real-world carving include sculpting a rough outline, shaping sections, and carving patterns onto an object's surface. Of these, we focus on ...
- abstractNovember 2017
Emotionally mediated spatial experience with AR
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 58, Pages 1–2https://doi.org/10.1145/3139131.3143417This paper speculates and explores how emotional awareness and communication can be enhanced with the mediation of spatial experience. Based on two exploratory user studies, we designed and prototyped a conceptual system that mediates the spatial ...
- abstractNovember 2017
PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 69, Pages 1–3https://doi.org/10.1145/3139131.3143414Augmented Reality (AR) provides real-time information by super-imposing virtual information onto users' view of the real world. Our work is the first to explore how peripheral vision, instead of central vision, can be used to read text on AR and smart ...
- abstractNovember 2017
LabDesignAR: configuring multi-camera motion capture systems in augmented reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 86, Pages 1–2https://doi.org/10.1145/3139131.3141778We present LabDesignAR, an augmented reality application to support the planning, setup, and reconfiguration of marker-based motion capture systems with multiple cameras. LabDesignAR runs on the Microsoft HoloLens and allows the user to place an ...
- abstractNovember 2017
Solving Poisson's equation on the Microsoft HoloLens
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 87, Pages 1–2https://doi.org/10.1145/3139131.3141777We present a mixed reality application (HoloFEM) for the Microsoft HoloLens. The application lets a user define and solve a physical problem governed by Poisson's equation with the surrounding real world geometry as input data. Holograms are used to ...
- abstractNovember 2017
Immercity: communicating about virtual and augmented realities
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 63, Pages 1–2https://doi.org/10.1145/3139131.3141220Augmented and Mixed Reality technologies bring often definitions understanding issues for novice users. In this paper, we introduce our work in progress, Immercity, regarding the development of a content curation application which manage the idea of ...
- abstractNovember 2017
Augmented reality system with collision response simulation using measured coefficient of restitution of real objects
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 49, Pages 1–2https://doi.org/10.1145/3139131.3141211In this paper, we present an Augmented Reality (AR) system for video see-through Head Mounted Displays (HMD) which implements natural physical interaction between augmented virtual balls (which represent real balls) and real world objects. We measure ...
- abstractNovember 2017
EyeExpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 60, Pages 1–2https://doi.org/10.1145/3139131.3141206Current virtual reality (VR) and augmented reality (AR) devices rely on handheld devices, hand gestures, head tracking, and voice input. This paper presents an initial exploration of using eye expressions as hands-free input modality for head-mounted AR/...
- abstractNovember 2017
ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 73, Pages 1–2https://doi.org/10.1145/3139131.3141201We present an augmented reality (AR) audio application where scattering delay networks efficiently generate and organize a reverberator, based on room geometry scanned by an AR device. The application allows for real-time processing and updating of ...
- abstractNovember 2017
Towards multimodal interactions: robot jogging in mixed reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 78, Pages 1–2https://doi.org/10.1145/3139131.3141200The recent progress made in the field of Augmented Reality/Mixed Reality (AR/MR) has opened new possibilities and approaches to research areas that can benefit from 3D visualization of digital content in the real world. In fact, human-robot interaction ...
- abstractNovember 2017
Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 67, Pages 1–2https://doi.org/10.1145/3139131.3141196A multi-user experience extending a standard TV content with AR elements is presented. It runs with both a standard tablet and a premium MR headset, the Microsoft HoloLens. A virtual TV mosaic is displayed around the TV screen and used as a GUI to ...
- research-articleNovember 2017
Towards seamless interaction between physical and virtual locations for asymmetric collaboration
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 17, Pages 1–4https://doi.org/10.1145/3139131.3139165Virtual Reality allows rapid prototyping and simulation of physical artefacts, which would be difficult and expensive to perform otherwise. On the other hand, when the design process is complex and involves multiple stakeholders, decisions are taken in ...
- research-articleNovember 2017
JackIn Airsoft: localization and view sharing for strategic sports
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 3, Pages 1–4https://doi.org/10.1145/3139131.3139161We present JackIn Airsoft, a system for generating maps for multi-player sport activities and sharing their first-person views (FPVs). In first-person shooting (FPS) games, maps are generated for the visualization of the player's location; these maps ...
- research-articleNovember 2017
Occlusion in outdoor augmented reality using geospatial building data
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 30, Pages 1–10https://doi.org/10.1145/3139131.3139159Aligning virtual and real objects in Augmented Reality (AR) is essential for the user experience. Without alignment, the user loses suspension of disbelief and the sense of depth, distance, and size. Occlusion is a key feature to be aligned. Virtual ...
- research-articleNovember 2017Best Student Paper
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 31, Pages 1–7https://doi.org/10.1145/3139131.3139151Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-existing with us in the real world. Virtual humans (VHs) in AR can further induce an illusion of physicality in the real world due to their form of ...
- research-articleNovember 2017
Real-world occlusion in optical see-through AR displays
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 29, Pages 1–10https://doi.org/10.1145/3139131.3139150In this work we describe a system composed by an optical see-through AR headset---a Microsoft HoloLens---, stereo projectors and shutter glasses. Projectors are used to add to the device the capability of occluding real-world surfaces to make the ...
- research-articleNovember 2017
Pulse and vital sign measurement in mixed reality using a HoloLens
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 34, Pages 1–9https://doi.org/10.1145/3139131.3139134Cardiography, quantitative measurement of the functioning of the heart, traditionally requires customized obtrusive contact sensors. Using new methods photoplethysmography and ballistocardiography signals can be captured using ubiquitous sensors, such ...
- proceedingNovember 2017
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
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