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- research-articleFebruary 2024
Multi-User Redirected Walking in Separate Physical Spaces for Online VR Scenarios
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 4April 2024, Pages 1916–1926https://doi.org/10.1109/TVCG.2023.3251648With the recent rise of Metaverse, online multiplayer VR applications are becoming increasingly prevalent worldwide. However, as multiple users are located in different physical environments, different reset frequencies and timings can lead to serious ...
- research-articleNovember 2023
Strolling in Room-Scale VR: Hex-Core-MK1 Omnidirectional Treadmill
- Ziyao Wang,
- Chiyi Liu,
- Jialiang Chen,
- Yao Yao,
- Dazheng Fang,
- Zhiyi Shi,
- Rui Yan,
- Yiye Wang,
- KanJian Zhang,
- Hai Wang,
- Haikun Wei
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 29, Issue 12Dec. 2023, Pages 5538–5555https://doi.org/10.1109/TVCG.2022.3216211The natural locomotion interface is critical to the development of many VR applications. For household VR applications, there are two basic requirements: natural immersive experience and minimized space occupation. The existing locomotion strategies ...
- research-articleNovember 2023
: Visualization of AI-Assisted Task Guidance in AR<italic/>
- Sonia Castelo,
- Joao Rulff,
- Erin McGowan,
- Bea Steers,
- Guande Wu,
- Shaoyu Chen,
- Iran Roman,
- Roque Lopez,
- Ethan Brewer,
- Chen Zhao,
- Jing Qian,
- Kyunghyun Cho,
- He He,
- Qi Sun,
- Huy Vo,
- Juan Bello,
- Michael Krone,
- Claudio Silva
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 1Jan. 2024, Pages 1313–1323https://doi.org/10.1109/TVCG.2023.3327396The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that simultaneously ...
- research-articleOctober 2023
2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualisations in Virtual Reality
- Stefan P. Feyer,
- Bruno Pinaud,
- Stephen Kobourov,
- Nicolas Brich,
- Michael Krone,
- Andreas Kerren,
- Michael Behrisch,
- Falk Schreiber,
- Karsten Klein
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 1Jan. 2024, Pages 469–479https://doi.org/10.1109/TVCG.2023.3327402Relational information between different types of entities is often modelled by a multilayer network (MLN) – a network with subnetworks represented by layers. The layers of an MLN can be arranged in different ways in a visual representation, ...
- research-articleOctober 2023
Multi-Level Precues for Guiding Tasks Within and Between Workspaces in Spatial Augmented Reality
- Benjamin Volmer,
- Jen-Shuo Liu,
- Brandon Matthews,
- Ina Bornkessel-Schlesewsky,
- Steven Feiner,
- Bruce H. Thomas
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 29, Issue 11Nov. 2023, Pages 4449–4459https://doi.org/10.1109/TVCG.2023.3320246We explore Spatial Augmented Reality (SAR) precues (predictive cues) for procedural tasks within and between workspaces and for visualizing multiple upcoming steps in advance. We designed precues based on several factors: cue type, color transparency, and ...
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- research-articleOctober 2023
RL-L: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios<sc/>
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 30, Issue 1Jan. 2024, Pages 1347–1357https://doi.org/10.1109/TVCG.2023.3326568Labels are widely used in augmented reality (AR) to display digital information. Ensuring the readability of AR labels requires placing them in an occlusion-free manner while keeping visual links legible, especially when multiple labels exist in the ...
- research-articleOctober 2023
Investigating the Impact of Augmented Reality and BIM on Retrofitting Training for Non-Experts
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 29, Issue 11Nov. 2023, Pages 4655–4665https://doi.org/10.1109/TVCG.2023.3320223Augmented Reality (AR) tools have shown significant potential in providing on-site visualization of Building Information Modeling (BIM) data and models for supporting construction evaluation, inspection, and guidance. Retrofitting existing buildings, ...
- research-articleDecember 2022
Context-Consistent Generation of Indoor Virtual Environments Based on Geometry Constraints
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 3986–3999https://doi.org/10.1109/TVCG.2021.3111729In this article, we propose a system that can automatically generate immersive and interactive virtual reality (VR) scenes by taking real-world geometric constraints into account. Our system can not only help users avoid real-world obstacles in virtual ...
- research-articleDecember 2022
Dynamic Projection Mapping for Robust Sphere Posture Tracking Using Uniform/Biased Circumferential Markers
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4016–4031https://doi.org/10.1109/TVCG.2021.3111085In spatial augmented reality, a widely dynamic projection mapping system has been developed as a novel approach to graphics presentation for widely moving objects in dynamic situations. However, this method necessitates a novel tracking marker design that ...
- research-articleDecember 2022
A Survey on Affective and Cognitive VR
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 5154–5171https://doi.org/10.1109/TVCG.2021.3110459In Virtual Reality (VR), users can be immersed in emotionally intense and cognitively engaging experiences. Yet, despite strong interest from scholars and a large amount of work associating VR and Affective and Cognitive States (ACS), there is a clear ...
- research-articleDecember 2022
Side-by-Side Comparison of Human Perception and Performance Using Augmented, Hybrid, and Virtual Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4787–4796https://doi.org/10.1109/TVCG.2021.3105606Alternative reality (XR) technologies, including physical, augmented, hybrid, and virtual reality, offer ways for engineered spaces to be evaluated. Traditionally, practitioners (such as those designing spacecraft habitats) have relied on physical mockups ...
- research-articleDecember 2022
A Conceptual Model and Taxonomy for Collaborative Augmented Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 5113–5133https://doi.org/10.1109/TVCG.2021.3101545To support the nuances of collaborative work, many researchers have been exploring the field of Augmented Reality (AR), aiming to assist in co-located or remote scenarios. Solutions using AR allow taking advantage from seamless integration of virtual ...
- research-articleDecember 2022
Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 5071–5090https://doi.org/10.1109/TVCG.2021.3099290Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can see virtual content embedded into physical space. However, little is known about the perception of self-avatars in such a context. The possibility that their ...
- research-articleDecember 2022
UrbanRama: Navigating Cities in Virtual Reality
- Shaoyu Chen,
- Fabio Miranda,
- Nivan Ferreira,
- Marcos Lage,
- Harish Doraiswamy,
- Corinne Brenner,
- Connor Defanti,
- Michael Koutsoubis,
- Luc Wilson,
- Ken Perlin,
- Claudio Silva
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4685–4699https://doi.org/10.1109/TVCG.2021.3099012Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing and navigating ...
- research-articleDecember 2022
Shedding Light on Cast Shadows: An Investigation of Perceived Ground Contact in AR and VR
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4624–4639https://doi.org/10.1109/TVCG.2021.3097978Virtual objects in augmented reality (AR) often appear to float atop real world surfaces, which makes it difficult to determine where they are positioned in space. This is problematic as many applications for AR require accurate spatial perception. In the ...
- research-articleDecember 2022
Virtual Replicas of Real Places: Experimental Investigations
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4594–4608https://doi.org/10.1109/TVCG.2021.3096494As virtual reality (VR) technology becomes cheaper, higher-quality, and more widely available, it is seeing increasing use in a variety of applications including cultural heritage, real estate, and architecture. A common goal for all these applications is ...
- research-articleDecember 2022
Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4490–4502https://doi.org/10.1109/TVCG.2021.3091686Most commercially available optical see-through head-mounted displays (OST-HMDs) utilize optical combiners to simultaneously visualize the physical background and virtual objects. The displayed images perceived by users are a blend of rendered pixels and ...
- research-articleDecember 2022
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4452–4461https://doi.org/10.1109/TVCG.2021.3091485Two of the most popular mediums for virtual reality are head-mounted displays and surround-screen projection systems, such as CAVE Automatic Virtual Environments. In recent years, HMDs suffered a significant reduction in cost and have become widespread ...
- research-articleDecember 2022
C.DOT - Convolutional Deep Object Tracker for Augmented Reality Based Purely on Synthetic Data
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4434–4451https://doi.org/10.1109/TVCG.2021.3089096Augmented reality applications use object tracking to estimate the pose of a camera and to superimpose virtual content onto the observed object. Today, a number of tracking systems are available, ready to be used in industrial applications. However, such ...
- research-articleDecember 2022
Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 12Dec. 2022, Pages 4332–4343https://doi.org/10.1109/TVCG.2021.3086403Sports professionals have been increasingly using Virtual Reality (VR) for training and assessment of skill-based sports. Yet fundamental questions about the virtue of VR training for skill-based sports remain unanswered: Can the complex motor skills in ...