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- research-articleFebruary 2019
Toward Practical Volumetric Video Streaming on Commodity Smartphones
HotMobile '19: Proceedings of the 20th International Workshop on Mobile Computing Systems and ApplicationsPages 135–140https://doi.org/10.1145/3301293.3302358Volumetric videos offer six degree-of-freedom (DoF) as well as 3D rendering, making them highly immersive, interactive, and expressive. In this paper, we design Nebula, a practical and resource-efficient volumetric video streaming system for commodity ...
- demonstrationOctober 2018
Tile-Based Viewport-Adaptive Panoramic Video Streaming on Smartphones
MobiCom '18: Proceedings of the 24th Annual International Conference on Mobile Computing and NetworkingPages 817–819https://doi.org/10.1145/3241539.3267715Flare is a practical system for streaming 360-degree videos on smartphones. It takes a viewport-adaptive approach, which fetches only portions of a panoramic scene that cover what a viewer is about to perceive. Flare consists of a novel framework for ...
- research-articleOctober 2018
Flare: Practical Viewport-Adaptive 360-Degree Video Streaming for Mobile Devices
MobiCom '18: Proceedings of the 24th Annual International Conference on Mobile Computing and NetworkingPages 99–114https://doi.org/10.1145/3241539.3241565Flare is a practical system for streaming 360-degree videos on commodity mobile devices. It takes a viewport-adaptive approach, which fetches only portions of a panoramic scene that cover what a viewer is about to perceive. We conduct an IRB-approved ...
- research-articleOctober 2016
Optimizing 360 video delivery over cellular networks
ATC '16: Proceedings of the 5th Workshop on All Things Cellular: Operations, Applications and ChallengesPages 1–6https://doi.org/10.1145/2980055.2980056As an important component of the virtual reality (VR) technology, 360-degree videos provide users with panoramic view and allow them to freely control their viewing direction during video playback. Usually, a player displays only the visible portion of ...