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- demonstrationMay 2019
Multisensory Virtual Environment for Fire Evacuation Training
- Tommy Nilsson,
- Tessa Roper,
- Emily Shaw,
- Glyn Lawson,
- Sue V. G. Cobb,
- Hsieh Meng-Ko,
- Daniel Miller,
- James Khan
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT044, Pages 1–4https://doi.org/10.1145/3290607.3313283Growing organizational safety awareness is propelling the interest in development of novel solutions for fire training. Significant effort in this area has previously gone into designing various immersive virtual reality (VR) systems in hopes of ...
- demonstrationMay 2019
Experiencing a Mirrored World with Geotagged Social Media in Geollery
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT040, Pages 1–4https://doi.org/10.1145/3290607.3313273We demonstrate the online deployment of Geollery, a mixed reality social media platform. We introduce an interactive pipeline to reconstruct a mirrored world at two levels of detail - the street level and the bird's-eye view. Instead of using offline 3D ...
- demonstrationMay 2019
VRChairRacer: Using an Office Chair Backrest as a Locomotion Technique for VR Racing Games
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT036, Pages 1–4https://doi.org/10.1145/3290607.3313254Locomotion in Virtual Reality (VR) is an important topic as there is a mismatch between the size of a Virtual Environment and the physically available tracking space. Although many locomotion techniques have been proposed, research on VR locomotion has ...
- demonstrationMay 2019
Demonstrating VRBox: A Virtual Reality Augmented Sandbox
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT037, Pages 1–4https://doi.org/10.1145/3290607.3313251We present VRBox--an interactive sandbox for playful and immersive terraforming that combines the approach of augmented sandboxes with virtual reality technology and mid-air gestures. Our interactive demonstration offers a virtual reality (VR) ...
- abstractMay 2019
Cyborg Botany: Exploring In-Planta Cybernetic Systems for Interaction
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW0237, Pages 1–6https://doi.org/10.1145/3290607.3313091Our traditional interaction possibilities have centered around our electronic devices. In recent years, the progress in electronics and material science has enabled us go beyond chip layer and work at the substrate level. This has helped us rethink form,...
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- abstractMay 2019
Chats with Bots: Balancing Imitation and Engagement
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW0252, Pages 1–6https://doi.org/10.1145/3290607.3313084Advances in AI are paving the way towards more natural interactions, blurring the line between bot and human. We present findings from a two-week diary study exploring users' interactions with the chatbot Replika. In particular, we focus on how users ...
- abstractMay 2019
Towards Augmenting IVR Communication with Physiological Sensing Data
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW2222, Pages 1–6https://doi.org/10.1145/3290607.3313082Immersive Virtual Reality (IVR) does not afford social cues for communication, such as sweaty palms to indicate stress, as users can only see an avatar of their collaborator. Prior work has shown that this data is necessary for successful collaboration, ...
- abstractMay 2019
Perceptions of Chatbots in Therapy
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW1712, Pages 1–6https://doi.org/10.1145/3290607.3313072Several studies have investigated the clinical efficacy of remote-, internet- and chatbot-based therapy, but there are other factors, such as enjoyment and smoothness, that are important in a good therapy session. We piloted a comparative study of ...
- abstractMay 2019
Exploring Parallel Coordinates Plots in Virtual Reality
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW2617, Pages 1–6https://doi.org/10.1145/3290607.3313068Parallel Coordinates Plots (PCP) are a widely used approach to interactively visualize and analyze multidimensional scientific data in a 2D environment. In this paper, we explore the use of Parallel Coordinates in an immersive Virtual Reality (VR) 3D ...
- abstractMay 2019
Towards Narrative-Driven Atmosphere for Virtual Classrooms
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW1515, Pages 1–6https://doi.org/10.1145/3290607.3313067In this paper, we propose the integration of audience atmosphere generation techniques into Interactive Storytelling (IS) engines to obtain more realistic and variable Virtual Reality (VR) training systems. We outline a number of advantages of this ...
- abstractMay 2019
Supporting Data Workers To Perform Exploratory Programming
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW2511, Pages 1–6https://doi.org/10.1145/3290607.3313027Data science is an open-ended task in whichexploratory programming is a common practice. Data workers often need faster and easier ways to explore alternative approaches to obtain insights from data, which frequently compromises code quality. To ...
- abstractMay 2019
Sign Language Recognition: Learning American Sign Language in a Virtual Environment
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW1422, Pages 1–6https://doi.org/10.1145/3290607.3313025In this paper, we propose an approach, for sign language recognition, that makes use of a virtual reality headset to create an immersive environment. We show how features from data acquired by the Leap Motion controller, using an egocentric view, can be ...
- abstractMay 2019
Translating Affective Touch into Text
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW0175, Pages 1–6https://doi.org/10.1145/3290607.3313015This paper presents a game-like experience that translates tactile input into text, which captures the emotional qualities of that touch. We describe the experience and the system that generates it: a plush toy instrumented with pressure sensors, a ...
- abstractMay 2019
Augmented Reality for Early Alzheimer's Disease Diagnosis
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW0212, Pages 1–6https://doi.org/10.1145/3290607.3313007Alzheimer's disease (AD), the most common type of dementia, is characterised by gradual memory loss. There is an increasing global research effort into strategies for early clinic-based diagnosis at the stage where patients present with mild memory ...
- abstractMay 2019
A Dynamic Hierarchical Approach to Modelling and Orchestrating the Web of Things Using the DOM, CSS and JavaScript
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW1520, Pages 1–6https://doi.org/10.1145/3290607.3312990There is a lot of work in progress by the W3C and others surrounding a Web standards compliant Web of Things (WoT) which it is hoped will unify the current Internet of Things infrastructure. Our contribution to this uses the Document Object Model (DOM) ...
- abstractMay 2019
Older Adults and Voice Interaction: A Pilot Study with Google Home
- Jarosław Kowalski,
- Anna Jaskulska,
- Kinga Skorupska,
- Katarzyna Abramczuk,
- Cezary Biele,
- Wiesław Kopeć,
- Krzysztof Marasek
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW0187, Pages 1–6https://doi.org/10.1145/3290607.3312973In this paper we present the results of an exploratory study examining the potential of voice assistants (VA) for some groups of older adults in the context of Smart Home Technology (SHT). To research the aspect of older adults' interaction with voice ...
- abstractMay 2019
Towards Computational Notebooks for IoT Development
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW0154, Pages 1–6https://doi.org/10.1145/3290607.3312963Internet of Things systems are complex to develop. They are required to exhibit various features and run across several environments. Software developers have to deal with this heterogeneity both when configuring the development and execution ...
- abstractMay 2019
A Mouse (H)Over a Hotspot Survey: An Exploration of Patterns of Hesitation through Cursor Movement Metrics
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW1522, Pages 1–6https://doi.org/10.1145/3290607.3312956This paper presents the results of an empirical exploration of 10 cursor movement metrics designed to measure respondent hesitation in online surveys. As a use case, this work considers an online survey aimed at exploring how people gauge the ...
- abstractMay 2019
Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW1322, Pages 1–6https://doi.org/10.1145/3290607.3312952Lucid dreaming, knowing one is dreaming while dreaming, is an important tool for exploring consciousness and bringing awareness to different aspects of life. We present a proof-of-concept system called Lucid Loop: a virtual reality experience where one ...
- abstractMay 2019
First Steps Towards Walk-In-Place Locomotion and Haptic Feedback in Virtual Reality for Visually Impaired
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: LBW2214, Pages 1–6https://doi.org/10.1145/3290607.3312944This paper presents the first results on a user study in which people with visual impairments (PVI) explored a virtual environment (VE) by walking in a virtual reality (VR) treadmill. As recently suggested, we have now acquired first results from our ...