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- abstractMarch 2018
Kinetic Body Extensions for Social Interactions
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 736–739https://doi.org/10.1145/3173225.3173333This studio invites participants to explore ways of extending physical expressivity through a combined use of wearable electronics and structural textile design. Participants are introduced to an electronics and material prototyping method developed by ...
- abstractMarch 2018
Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 732–735https://doi.org/10.1145/3173225.3173332When compared to mainstream touch/button-centric devices, deformable devices enable a more organic and tangible way for human-computer interaction. This studio provides participants an opportunity to have hands-on experience in fabricating controllers ...
- abstractMarch 2018
Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 555–561https://doi.org/10.1145/3173225.3173307Dynamic elements of traditional drawing processes such as the order of compilation, and speed, length, and pressure of strokes can be as important as the final art piece because they can reveal the technique, process, and emotions of the artist. In this ...
- Work in ProgressMarch 2018
Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 108–114https://doi.org/10.1145/3173225.3173283We present our initial work on using a magnetic ring as a tangible input control to support around-device interactions for mobile devices, aiming to address touchscreen issues such as occlusion and imprecision, at the same time provides tangibility to ...
- Work in ProgressMarch 2018
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 80–87https://doi.org/10.1145/3173225.3173272This paper presents initial steps towards the design of an embedded system for body-centric sonic performance. The proposed prototyping system allows performers to manipulate sounds through gestural interactions captured by textile wearable sensors. The ...
- research-articleMarch 2018
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts
- Christina Pollalis,
- Elizabeth Joanna Minor,
- Lauren Westendorf,
- Whitney Fahnbulleh,
- Isabella Virgilio,
- Andrew L. Kun,
- Orit Shaer
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 626–637https://doi.org/10.1145/3173225.3173260Technological advances offer new methods of representing physical objects in tangible and virtual forms. This study compares learning outcomes from 61 students as they interact with ancient Egyptian sculptures using three increasingly popular ...
- research-articleMarch 2018
MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live Cinema
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 460–469https://doi.org/10.1145/3173225.3173254This paper describes the design and fabrication of MOD (Mo- bile Object for Drawing)-a portable instrument for combining analog and digital drawing. MOD is intended for live performance and content creation efforts that mix common analog drawing ...
- research-articleMarch 2018
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings
- Ahmet Börütecene,
- Idil Bostan,
- Ekin Akyürek,
- Alpay Sabuncuoglu,
- Ilker Temuzkusu,
- Çaglar Genç,
- Tilbe Göksun,
- Oguzhan Özcan
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 674–683https://doi.org/10.1145/3173225.3173236During collocated meetings, the spontaneous need for information, called opportunistic search, might arise while conversing. However, using smartphones to look up information might be disruptive, disrespectful or even embarrassing in social contexts. We ...