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- research-articleOctober 2022
spaceR: Knitting Ready-Made, Tactile, and Highly Responsive Spacer-Fabric Force Sensors for Continuous Input
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 68, Pages 1–15https://doi.org/10.1145/3526113.3545694With spaceR, we present both design and implementation of a resistive force-sensor based on a spacer fabric knit. Due to its softness and elasticity, our sensor provides an appealing haptic experience. It enables continuous input with high precision ...
- research-articleOctober 2022
Breathing Life Into Biomechanical User Models
- Aleksi Ikkala,
- Florian Fischer,
- Markus Klar,
- Miroslav Bachinski,
- Arthur Fleig,
- Andrew Howes,
- Perttu Hämäläinen,
- Jörg Müller,
- Roderick Murray-Smith,
- Antti Oulasvirta
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 90, Pages 1–14https://doi.org/10.1145/3526113.3545689Forward biomechanical simulation in HCI holds great promise as a tool for evaluation, design, and engineering of user interfaces. Although reinforcement learning (RL) has been used to simulate biomechanics in interaction, prior work has relied on ...
- research-articleOctober 2022
TipTrap: A Co-located Direct Manipulation Technique for Acoustically Levitated Content.
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 60, Pages 1–11https://doi.org/10.1145/3526113.3545675Acoustic levitation has emerged as a promising approach for mid-air displays, by using multiple levitated particles as 3D voxels, cloth and thread props, or high-speed tracer particles, under the promise of creating 3D displays that users can see, hear ...
- research-articleOctober 2022
DEEP: 3D Gaze Pointing in Virtual Reality Leveraging Eyelid Movement
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 3, Pages 1–14https://doi.org/10.1145/3526113.3545673Gaze-based target suffers from low input precision and target occlusion. In this paper, we explored to leverage the continuous eyelid movement to support high-efficient and occlusion-robust dwell-based gaze pointing in virtual reality. We first ...
- research-articleOctober 2022
Beyond Text Generation: Supporting Writers with Continuous Automatic Text Summaries
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 98, Pages 1–13https://doi.org/10.1145/3526113.3545672We propose a text editor to help users plan, structure and reflect on their writing process. It provides continuously updated paragraph-wise summaries as margin annotations, using automatic text summarization. Summary levels range from full text, to ...
- research-articleOctober 2022
interiqr: Unobtrusive Edible Tags using Food 3D Printing
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 84, Pages 1–11https://doi.org/10.1145/3526113.3545669We present interiqr, a method that utilizes the infill parameter in the 3D printing process to embed information inside the food that is difficult to recognize with the human eye. Our key idea is to utilize the air space or secondary materials to ...
- research-articleOctober 2022
AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
- João Marcelo Evangelista Belo,
- Mathias N. Lystbæk,
- Anna Maria Feit,
- Ken Pfeuffer,
- Peter Kán,
- Antti Oulasvirta,
- Kaj Grønbæk
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 48, Pages 1–16https://doi.org/10.1145/3526113.3545651Adaptive user interfaces can improve experiences in Extended Reality (XR) applications by adapting interface elements according to the user’s context. Although extensive work explores different adaptation policies, XR creators often struggle with their ...
- research-articleOctober 2022
Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 38, Pages 1–19https://doi.org/10.1145/3526113.3545628Gesture-based recognition systems are susceptible to input recognition errors and user errors, both of which negatively affect user experiences and can be frustrating to correct. Prior work has suggested that user gaze patterns following an input event ...
- research-articleOctober 2022Honorable Mention
Augmented Chironomia for Presenting Data to Remote Audiences
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 18, Pages 1–14https://doi.org/10.1145/3526113.3545614To facilitate engaging and nuanced conversations around data, we contribute a touchless approach to interacting directly with visualization in remote presentations. We combine dynamic charts overlaid on a presenter’s webcam feed with continuous bimanual ...