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- research-articleFebruary 2022
Face-the-Waste - Learning about Food Waste through a Serious Game
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 67–72https://doi.org/10.1145/3490632.3505171Consumer food waste in industrialised countries is becoming an increasing concern as its impact on greenhouse emissions is comparable to that of the aviation industry. In recent years we have accordingly seen a growing interest in HCI to support users ...
- research-articleFebruary 2022
Designing A Robot for Elderly Care Homes based on the Notion of ‘Robot as Theatre’
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 242–251https://doi.org/10.1145/3490632.3497874Robots are predominantly thought of as monolithic, unitary actors: they are almost always designed as having a clearly defined body. We rethink this concept of a unified and coherently embodied robot with the example context of elderly care. We explore ...
- research-articleFebruary 2022
The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 252–263https://doi.org/10.1145/3490632.3497870Stereoscopic photography was one of the main forms of visual communication in the second half of the 19th century, leaving even today an important impact on our visual culture. In this work, we have re-imagined the classical stereoscope in order to ...
- posterFebruary 2022
The TikTok Tradeoff: Compelling Algorithmic Content at the Expense of Personal Privacy
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 226–229https://doi.org/10.1145/3490632.3497864This paper presents the results of an interview study with twelve TikTok users to explore user awareness, perception, and experiences with the app’s algorithm in the context of privacy. The social media entertainment app TikTok collects user data to ...
- posterFebruary 2022
Using Heuristic Evaluation in Immersive Virtual Reality Evaluation
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 223–225https://doi.org/10.1145/3490632.3497863Previous works show that virtual reality itself can be used as a medium in which to stage an experimental evaluation. However, it is still unclear whether conventional usability evaluation methods can directly be applied to virtual reality evaluations ...
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- posterFebruary 2022
Exploring 3D Landmark-based Map Interface in AR Navigation System for City Exploration
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 220–222https://doi.org/10.1145/3490632.3497858Nowadays pedestrian navigation not only provides reliable route planning and efficient wayfinding instructions but also visualizes location-based information for supporting exploratory activities, for example, visualizing and recommending some Point-of-...
- posterFebruary 2022
Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 217–219https://doi.org/10.1145/3490632.3497838We present two use cases of mobile displays in cross-reality interactions between users immersed in Virtual Reality (VR) and users present in the Physical Reality (PR) by using the mobile display to show select artefacts of interest. The first use case ...
- posterFebruary 2022
Augmented museum experience through Tangible Narrative
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 214–216https://doi.org/10.1145/3490632.3497837This paper is about an interactive and tangible storytelling installation based on the principle of ubiquitous museum. The installation is designed to focus children’s attention on the sailing practice in the Medieval age by engaging children in an ...
- posterFebruary 2022
Exploring Potential Gestures for Controlling an Eye-Tracker Based System
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 211–213https://doi.org/10.1145/3490632.3497836Body gestures could be used as an intuitive interaction method with computerized systems. Previous studies explored gesture-based interaction mostly with digital displays, thus there is no standard set of gestures for a system that lacks a display. In ...
- posterFebruary 2022
Affective Umbrella – Towards a Novel Sensor Integrated Multimedia Platform Using Electrodermal and Heart Activity in an Umbrella Handle
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 208–210https://doi.org/10.1145/3490632.3497835We present our first steps towards an umbrella-based novel multimedia platform using physiological data as an integrated feedback loop. In this paper, we demonstrate the viability of using an umbrella handle as a form factor to measure electrodermal ...
- posterFebruary 2022
FamilyFlower: an Artifical Flower to Foster Distant Family Connections
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 204–207https://doi.org/10.1145/3490632.3497833Modern, globalized lifestyles make physical separation of family members an inevitable part of life. Due to changes in routines and social roles, remaining connected to distant loved ones is challenging and adversely affects psychological well-being. ...
- posterFebruary 2022
User-Elicited Gestural Interaction With Future In-Car Holographic 3D Displays
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 201–203https://doi.org/10.1145/3490632.3497832Holographic 3D displays (H3D) have the potential to expand the interaction space for in-car infotainment systems by providing a larger depth range than other state of the art 3D display technologies. This work explored how non-expert users would ...
- posterFebruary 2022
ChromaBot - Prototyping Soft Robotic Actuators with Integrated Electrochromic Displays
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 198–200https://doi.org/10.1145/3490632.3497831Soft robotics - robots built from highly compliant materials that resemble soft biological materials - have recently become more popular especially in industry settings, given their ability to handle fragile objects. One problem however of these ...
- posterFebruary 2022
XR4ISL: Enabling Psychology Experiments in Extended Reality for Studying the Phenomenon of Implicit Social Learning
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 195–197https://doi.org/10.1145/3490632.3497830We present XR4ISL, an XR system designed to support psychology experiments examining Implicit Social Learning, a fundamental phenomenon that guides human behavior, cognition, and emotion. We discuss XR4ISL with reference to MR4ISL, a previous system ...
- posterFebruary 2022
Exploring Collective Physiology Sharing as Social Cues to Support Engagement in Online Learning
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 192–194https://doi.org/10.1145/3490632.3497827Insufficient social cues between distributed learners in online learning could result in lack of engagement and social bonds. With the development of wearable sensing, sharing physiological data can be used to enhance mutual understanding and ...
- posterFebruary 2022
Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 189–191https://doi.org/10.1145/3490632.3497823The purpose of this study is to clarify which player perspective (the first-person perspective vs. the third-person perspective) is effective in promoting other-oriented empathy in persuasive virtual reality (VR) games and to provide preliminary ...
- posterFebruary 2022
Software Architecture Based on Web Standards for Gesture Input with Smartwatches and Smartglasses
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 186–188https://doi.org/10.1145/3490632.3497780We employ the ISO/IEC 25010 standard for systems and software quality requirements and evaluation to present a proposal of a software architecture design for gesture input with two types of wearables: smartwatches, which have already entered mainstream,...
- panelFebruary 2022
Challenges in Designing Inclusive Immersive Technologies
- David Geerts,
- Radu-Daniel Vatavu,
- Alisa Burova,
- Vinoba Vinayagamoorthy,
- Martez Mott,
- Michael Crabb,
- Kathrin Gerling
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 182–185https://doi.org/10.1145/3490632.3497751Immersive experiences – enabled by technologies such as VR, AR, 360° video and other highly immersive multimedia applications – have the potential to make interacting with various activities more inclusive for many people. This can be achieved by ...
- tutorialFebruary 2022
Prototyping of Transparent and Flexible Electrochromic Displays
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 179–181https://doi.org/10.1145/3490632.3497750This course is a hands-on introduction to the fabrication of flexible, transparent free-form displays based on electrochromism for an audience with a variety of backgrounds, including artists and designers with no prior knowledge of physical ...
- research-articleFebruary 2022
Studying Natural User Interfaces for Smart Video Annotation towards Ubiquitous Environments
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 158–168https://doi.org/10.1145/3490632.3490672Creativity and inspiration for problem-solving are critical skills in a group-based learning environment. Communication procedures have seen continuous adjustments over the years, with increased multimedia elements usage like videos to provide superior ...