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- short-paperApril 2024
Playing the Hypercube – Using Augmented Reality to Enhance a Multimodal Musical Performance
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 157–161https://doi.org/10.1145/3604479.3604530Multimodal performances aggregate multiple forms of interaction and stimulation to create artistical masterpieces. One of those performances is the Ode to Christus Hypercubus, by Jônatas Manzolli. To enhance the original version of this performance and ...
- research-articleApril 2024
Laje de Santos: a dive site recreated in virtual reality
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 75–82https://doi.org/10.1145/3604479.3604520This project used 2D and 3D graphics to raise awareness and information about the Laje de Santos Marine State Park (Parque Estadual Marinho da Laje de Santos), the first marine park of the State of São Paulo in Brazil. The project’s main goal was to ...
- research-articleApril 2024
Coffee of São Paulo: Virtual aroma
- Marcelo De P Guimaraes,
- Edna de Mello Silva,
- Alessandro Faria,
- Andre M. De Argollo Ferrao,
- Diego R C Dias
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 69–74https://doi.org/10.1145/3604479.3604519This paper aims to present a multisensory (visual, auditory, and olfactory) virtual reality experience concerning the history and production process of a beverage that influences habits, pleasures, interactions with family and friends, and work: coffee. ...
- research-articleApril 2024
Exploring User-Interaction Techniques by Using a Strength Feedback Measurement Device to Encourage Strength Movements of People with Hand Impairments
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 62–68https://doi.org/10.1145/3604479.3604512This study presents a validation and maintenance of a virtual reality game proposed in the literature to assist hand rehabilitation processes. In order to allow direct user interaction, that game uses Oculus Rift and Leap Motion to track the hands. The ...
- research-articleApril 2024
Augmented Reading
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 55–61https://doi.org/10.1145/3604479.3604511Reading is one of the basic activities inherent to humans. By reading, we communicate to each other, sharing and receiving information. In a world technology is constantly evolving, it is not hard to find software solutions for speed reading. However, ...
- research-articleApril 2024
Deinonychus and The Cow – Enhancing Museum Exhibitions Through the Use of Mixed Reality
- Alyson Matheus de Carvalho Souza,
- Deborah Dantas Arruda,
- Carlos Eduardo Sarmento,
- Olavo F M Bessa,
- Everardo A Ramos,
- César Rennó-Costa
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 47–54https://doi.org/10.1145/3604479.3604508The use of technology inside museums is a topic of growing interest. Technology-driven installations not only create new experiences for the regular visitors but also may be enough to attract the interest of new ones. When those experiences happen ...
- research-articleApril 2024
MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum
- Alyson Matheus de Carvalho Souza,
- Daniel M Do N Barbosa,
- Olavo F M Bessa,
- Everardo A Ramos,
- César Rennó-Costa
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 39–46https://doi.org/10.1145/3604479.3604507Museums are plural spaces that can exhibit different forms of art, cultural pieces, as well as educational content. In this environment, virtual reality (VR) is being used as a tool to enhance those spaces and create new experiences that were not ...
- research-articleApril 2024
Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine
- Luana Porciuncula,
- Jader Abreu,
- Jarbas Jacome,
- Pedro Brant,
- Luis Alves,
- Walter Correia,
- Giordano Cabral,
- Veronica Teichrieb,
- Jonysberg P Quintino,
- Fabio Q B Da Silva,
- Andre L M Santos,
- Helder De S Pinho
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 29–38https://doi.org/10.1145/3604479.3604505Research into Fish Tank Virtual Reality (FTVR) techniques commonly uses specific wearable sensors such as infrared cameras, glasses, or helmets to estimate the position of the user’s eyes. However, using only existing RGB cameras on laptops is more ...
- research-articleApril 2024
TAT VR: a Virtual Reality Simulator for Military Shooting Training
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 21–28https://doi.org/10.1145/3604479.3604504Traditional military shooting training methods have high costs, logistics complexity, spatial-temporal constraints, and safety risk. VR-based simulation can help address these drawbacks while serving as a platform for supplementing current training ...
- proceedingApril 2024