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- research-articleFebruary 2025
ConverSearch: Supporting Experts in Human Behavior Analysis of Conversational Videos with a Multimodal Scene Search Tool
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 15, Issue 1Article No.: 6, Pages 1–31https://doi.org/10.1145/3709012Multimodal scene search of conversations is essential for unlocking valuable insights into social dynamics and enhancing our communication. While experts in conversational analysis have their own knowledge and skills to find key scenes, a lack of ...
- research-articleDecember 2024
Insights into Natural Language Database Query Errors: from Attention Misalignment to User Handling Strategies
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 14, Issue 4Article No.: 25, Pages 1–32https://doi.org/10.1145/3650114Querying structured databases with natural language (NL2SQL) has remained a difficult problem for years. Recently, the advancement of machine learning (ML), natural language processing (NLP), and large language models (LLM) have led to significant ...
- research-articleAugust 2024
ID.8: Co-Creating Visual Stories with Generative AI
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 14, Issue 3Article No.: 20, Pages 1–29https://doi.org/10.1145/3672277Storytelling is an integral part of human culture and significantly impacts cognitive and socio-emotional development and connection. Despite the importance of interactive visual storytelling, the process of creating such content requires specialized ...
- research-articleAugust 2024
Unpacking Human-AI interactions: From Interaction Primitives to a Design Space
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 14, Issue 3Article No.: 18, Pages 1–51https://doi.org/10.1145/3664522This article aims to develop a semi-formal representation for Human-AI (HAI) interactions, by building a set of interaction primitives which can specify the information exchanges between users and AI systems during their interaction. We show how these ...
- research-articleJune 2024
Cooperative Multi-Objective Bayesian Design Optimization
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 14, Issue 2Article No.: 13, Pages 1–28https://doi.org/10.1145/3657643Computational methods can potentially facilitate user interface design by complementing designer intuition, prior experience, and personal preference. Framing a user interface design task as a multi-objective optimization problem can help with ...
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- research-articleJune 2024
A Spatial Constraint Model for Manipulating Static Visualizations
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 14, Issue 2Article No.: 12, Pages 1–29https://doi.org/10.1145/3657642We introduce a spatial constraint model to characterize the positioning and interactions in visualizations, thereby facilitating the activation of static visualizations. Our model provides users with the capability to manipulate visualizations through ...
- research-articleDecember 2023
Meaningful Explanation Effect on User’s Trust in an AI Medical System: Designing Explanations for Non-Expert Users
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 13, Issue 4Article No.: 30, Pages 1–39https://doi.org/10.1145/3631614Whereas most research in AI system explanation for healthcare applications looks at developing algorithmic explanations targeted at AI experts or medical professionals, the question we raise is: How do we build meaningful explanations for laypeople? And ...
- research-articleDecember 2023
Co-design of Human-centered, Explainable AI for Clinical Decision Support
- Cecilia Panigutti,
- Andrea Beretta,
- Daniele Fadda,
- Fosca Giannotti,
- Dino Pedreschi,
- Alan Perotti,
- Salvatore Rinzivillo
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 13, Issue 4Article No.: 21, Pages 1–35https://doi.org/10.1145/3587271eXplainable AI (XAI) involves two intertwined but separate challenges: the development of techniques to extract explanations from black-box AI models and the way such explanations are presented to users, i.e., the explanation user interface. Despite its ...
- research-articleMay 2023
GRAFS: Graphical Faceted Search System to Support Conceptual Understanding in Exploratory Search
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 13, Issue 2Article No.: 9, Pages 1–36https://doi.org/10.1145/3588319When people search for information about a new topic within large document collections, they implicitly construct a mental model of the unfamiliar information space to represent what they currently know and guide their exploration into the unknown. ...
- research-articleMarch 2023
A Personalized Interaction Mechanism Framework for Micro-moment Recommender Systems
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 13, Issue 1Article No.: 4, Pages 1–28https://doi.org/10.1145/3569586The emergence of the micro-moment concept highlights the influence of context; recommender system design should reflect this trend. In response to different contexts, a micro-moment recommender system (MMRS) requires an effective interaction mechanism ...
- research-articleNovember 2022
ForSense: Accelerating Online Research Through Sensemaking Integration and Machine Research Support
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 12, Issue 4Article No.: 30, Pages 1–23https://doi.org/10.1145/3532853Online research is a frequent and important activity people perform on the Internet, yet current support for this task is basic, fragmented and not well integrated into web browser experiences. Guided by sensemaking theory, we present ForSense, a browser ...
- research-articleJuly 2022
“I don’t know what you mean by `I am anxious'”: A New Method for Evaluating Conversational Agent Responses to Standardized Mental Health Inputs for Anxiety and Depression
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 12, Issue 2Article No.: 12, Pages 1–23https://doi.org/10.1145/3488057Conversational agents (CAs) are increasingly ubiquitous and are now commonly used to access medical information. However, we lack systematic data about the quality of advice such agents provide. This paper evaluates CA advice for mental health (MH) ...
- research-articleMarch 2022
Learning GUI Completions with User-defined Constraints
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 12, Issue 1Article No.: 6, Pages 1–40https://doi.org/10.1145/3490034A key objective in the design of graphical user interfaces (GUIs) is to ensure consistency across screens of the same product. However, designing a compliant layout is time-consuming and can distract designers from creative thinking. This paper studies ...
- research-articleApril 2021
Exploring the Role of Common Model of Cognition in Designing Adaptive Coaching Interactions for Health Behavior Change
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 11, Issue 1Article No.: 1, Pages 1–30https://doi.org/10.1145/3375790Our research aims to develop intelligent collaborative agents that are human-aware: They can model, learn, and reason about their human partner’s physiological, cognitive, and affective states. In this article, we study how adaptive coaching interactions ...
- research-articleMay 2020
Designing an AI Health Coach and Studying Its Utility in Promoting Regular Aerobic Exercise
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 10, Issue 2Article No.: 14, Pages 1–30https://doi.org/10.1145/3366501Our research aims to develop interactive, social agents that can coach people to learn new tasks, skills, and habits. In this article, we focus on coaching sedentary, overweight individuals (i.e., “trainees”) to exercise regularly. We employ adaptive ...
- research-articleAugust 2019
Individualising Graphical Layouts with Predictive Visual Search Models
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 10, Issue 1Article No.: 9, Pages 1–24https://doi.org/10.1145/3241381In domains where users are exposed to large variations in visuo-spatial features among designs, they often spend excess time searching for common elements (features) on an interface. This article contributes individualised predictive models of visual ...
- research-articleAugust 2019
A Visual Analytics Approach for Interactive Document Clustering
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 10, Issue 1Article No.: 6, Pages 1–33https://doi.org/10.1145/3241380Document clustering is a necessary step in various analytical and automated activities. When guided by the user, algorithms are tailored to imprint a perspective on the clustering process that reflects the user’s understanding of the dataset. More than ...
- research-articleJuly 2019
Exploring a Design Space of Graphical Adaptive Menus: Normal vs. Small Screens
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 10, Issue 1Article No.: 2, Pages 1–40https://doi.org/10.1145/3237190Graphical Adaptive Menus are Graphical User Interface menus whose predicted items of immediate use can be automatically rendered in a prediction window. Rendering this prediction window is a key question for adaptivity to enable the end-user to ...
- research-articleMarch 2019
Enhancing Deep Learning with Visual Interactions
- Eric Krokos,
- Hsueh-Chen Cheng,
- Jessica Chang,
- Bohdan Nebesh,
- Celeste Lyn Paul,
- Kirsten Whitley,
- Amitabh Varshney
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 9, Issue 1Article No.: 5, Pages 1–27https://doi.org/10.1145/3150977Deep learning has emerged as a powerful tool for feature-driven labeling of datasets. However, for it to be effective, it requires a large and finely labeled training dataset. Precisely labeling a large training dataset is expensive, time-consuming, and ...
- research-articleJune 2018
Motion-Sound Mapping through Interaction: An Approach to User-Centered Design of Auditory Feedback Using Machine Learning
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 8, Issue 2Article No.: 16, Pages 1–30https://doi.org/10.1145/3211826Technologies for sensing movement are expanding toward everyday use in virtual reality, gaming, and artistic practices. In this context, there is a need for methodologies to help designers and users create meaningful movement experiences. This article ...