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- research-articleOctober 2016
How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time?
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 122, Pages 1–6https://doi.org/10.1145/2971485.2996757Mid-air gesture interaction is often considered as a "natural" and "intuitive" input method, however, there has been little investigation of how older adults perceive and interact with these interfaces. We report the preliminary results of an experiment ...
- research-articleOctober 2016
eyeGUI: A Novel Framework for Eye-Controlled User Interfaces
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 121, Pages 1–6https://doi.org/10.1145/2971485.2996756The user interfaces and input events are typically composed of mouse and keyboard interactions in generic applications. Eye-controlled applications need to revise these interactions to eye gestures, and hence design and optimization of interface elements ...
- research-articleOctober 2016
Understanding Aesthetics of Interaction: A Repertory Grid Study
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 120, Pages 1–6https://doi.org/10.1145/2971485.2996755This work in progress paper explores users' perceptions of the aesthetics of interaction. We describe a qualitative study using the Repertory Grid Technique (RGT) that elicited individuals' personal constructs, bipolar adjectives such as beautiful vs ...
- research-articleOctober 2016
Enabling Information Access in Virtual Learning Environment: The Case of Data Science Minor
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 119, Pages 1–6https://doi.org/10.1145/2971485.2996754In this paper, we present our current research regarding information interaction strategies of students of minor specialization in Data Science. We employed an online platform, consisted of a third-party and our software, to provide students with means ...
- research-articleOctober 2016
Towards Using Gaze Properties to Detect Language Proficiency
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 118, Pages 1–6https://doi.org/10.1145/2971485.2996753Humans are inherently skilled at using subtle physiological cues from other persons, for example gaze direction in a conversation. Personal computers have yet to explore this implicit input modality. In a study with 14 participants, we investigate how a ...
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- research-articleOctober 2016
Interaction Gestures for a Wearable Device Defined by Visually Impaired Children
- Charlotte Magnusson,
- Héctor Caltenco,
- Sara Finocchietti,
- Monica Gori,
- Elena Cocchi,
- Lope Ben Porquis,
- Gabriel Baud-Bovy
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 117, Pages 1–6https://doi.org/10.1145/2971485.2996752This paper reports results from two workshops organized with children with visual impairments ranging from blindness to low vision. The aim of the workshops was to suggest gestures for the interaction with a small wearable audio-bracelet. Results show a ...
- research-articleOctober 2016
Gaze-Based Interactive Comics
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 116, Pages 1–6https://doi.org/10.1145/2971485.2996751This extended abstract presents a gaze-interactive comics, where page design alters based on the coordinates of a user's gaze. We were analyzing the impact of gaze-based interactivity on the user's impression of the comics the plot comprehension. We ...
- research-articleOctober 2016
BUILDING IDEAS: Guided Design for Experience
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 115, Pages 1–6https://doi.org/10.1145/2971485.2996750Building Ideas is a novel innovation approach to design interactive products that can evoke positive user experiences. The approach mainly relies on new ways to reflect and negotiate about emotional and implicit concerns and ideas in a tight ...
- research-articleOctober 2016
Eye Tracking in Emotional Design Research: What are its Limitations?
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 114, Pages 1–6https://doi.org/10.1145/2971485.2996749Adding anthropomorphic graphical elements to computerized learning materials has been shown to enhance learning. We have prepared an experimental study, in which we will investigate if learning is enhanced because of the elevated positive affect of ...
- research-articleOctober 2016
PeriodShare: A Bloody Design Fiction
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 113, Pages 1–6https://doi.org/10.1145/2971485.2996748In this paper we present PeriodShare, a speculative design proposing a wireless menstrual cup that automatically quantifies and shares menstrual data on social networks. We suggest that PeriodShare is a design fiction that uses both crowd-funding ...
- research-articleOctober 2016
UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays
- Pascal Knierim,
- Markus Funk,
- Thomas Kosch,
- Anton Fedosov,
- Tamara Müller,
- Benjamin Schopf,
- Marc Weise,
- Albrecht Schmidt
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 112, Pages 1–6https://doi.org/10.1145/2971485.2996747Interactive tabletops or projections became widely utilized in schools, museum exhibitions or conference rooms to teach and illustrate dynamic artifacts or support talks. In such scenarios, all observers, such as pupils and teachers, will perceive the ...
- research-articleOctober 2016
Introducing GestureCards: A Prototyping Gesture Notation
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 111, Pages 1–6https://doi.org/10.1145/2971485.2996746Gesture-based applications are common nowadays, but developing gestures is still error-prone and causes software defects as well as misunderstandings and frustration among project team members and stakeholders. Precise specification and documentation is ...
- research-articleOctober 2016
Legibility of Light and Ultra-Light Fonts: Eyetracking Study
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 110, Pages 1–6https://doi.org/10.1145/2971485.2996745The use of light and ultra-light fonts has become an omnipresent trend in the design of modern user interfaces. Although this trend has been criticized by a number of usability experts, no empirical research exists to date on the legibility of these ...
- research-articleOctober 2016
Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 109, Pages 1–6https://doi.org/10.1145/2971485.2996744This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined ...
- research-articleOctober 2016
Mediated Reality Mirror: Towards a Study with Autistic Users
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 108, Pages 1–6https://doi.org/10.1145/2971485.2996743Open offices, despite their tangible advantages, are challenging for autistic individuals due to continuous visual and social interruptions. In order to filter out these distractions and enhance autistics' attention and communication with their ...
- research-articleOctober 2016
LeapArm-Facilitating Sensory Spaces for Mid-air Gestural Interaction
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 106, Pages 1–6https://doi.org/10.1145/2971485.2996741We present the LeapArm system, which combines a Leap Motion controller for mid-air gestural human-computer interaction with a robotic arm. LeapArm actuates in real-time the orientation of the controller towards a user's hand, dynamically expanding the ...
- research-articleOctober 2016
Happily Ever After: Positive Aging through Positive Design
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 105, Pages 1–6https://doi.org/10.1145/2971485.2996740This paper explores how technology for older adults needs to be designed to enhance their subjective feeling of wellbeing, supporting independence and health. In experience interviews which consider aspects of Positive Design and User Experience we ...
- research-articleOctober 2016
Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public Participation
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 104, Pages 1–6https://doi.org/10.1145/2971485.2996739In the last decades, there has been a plethora of research on how to foster public participation. Recently, academia started to experiment with gamification aiming to design participation platforms more engaging as well as attract more citizens. In this ...
- research-articleOctober 2016
Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 103, Pages 1–6https://doi.org/10.1145/2971485.2996738This extended abstract presents a prototype of an adaptive children's videogame designed for greater inclusivity. It describes the design of a novel game engine and prototype game that uses real-time interaction analytics to reasonably adapt the user ...
- research-articleOctober 2016
Participatory User Requirements Elicitation for Personal Menopause App
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 102, Pages 1–6https://doi.org/10.1145/2971485.2996737Menopause is an inevitable natural transition in a woman's life. However, many women are not conscious of the changes related to menopause and the eventual consequences for their health. Given the prevalent daily-use of smartphones, a mobile app that ...