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- abstractJune 2017
Promoting CARE: Changes via Awareness, Recognition and Experience
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 783–787https://doi.org/10.1145/3078072.3105877We propose to design playful solutions to help young people better understand the consequences of their use of language in a community of peers. Our system, CARE, will analyse the content of their messages and extract the emotions they are charged with, ...
- abstractJune 2017
Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and Gamification
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 777–781https://doi.org/10.1145/3078072.3105876Feelbot is a cloud based self-learning system that helps children in reducing the use of bad words in their in-person and online communication. It can be used with existing wearable hardware such as wrist band, mobile phone or smart watch. It has a ...
- demonstrationJune 2017
BetaKit: Tinkering with Physical Programming
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 737–741https://doi.org/10.1145/3078072.3099582Physical programming is becoming increasingly popular in schools, and many toolkits have been developed in the last years to introduce novices to the field. In this paper, we describe the development of a low cost physical programming toolkit suited for ...
- demonstrationJune 2017
The Conference of the Birds: A Collaborative Storytelling Environment for Literacy Development
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 729–732https://doi.org/10.1145/3078072.3091991Sociocultural theories of learning regard oral storytelling as a fundamental step towards literacy development. Collaborative play can lead to richer and sustained stories among children of young age. We describe an interactive learning environment ...
- demonstrationJune 2017
DiMBI: An Interface to Connect People to Math's Big Ideas of Patterns and Relations
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 721–724https://doi.org/10.1145/3078072.3091989Math education faces the challenge not only of how to teach math, but also of what math to teach. With the intention of promoting math's big ideas in formal and informal settings, we created DiMBI (Discovering Math's multimedia platform developed in ...
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- demonstrationJune 2017
On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 717–720https://doi.org/10.1145/3078072.3091988Social reputation management is essential in social interactions and believed to be mediated by the intrinsic motive to preserve and improve one's social reputation. Moreover, these activities are often only loosely structured. Prior studies revealed ...
- demonstrationJune 2017
StringForce: A Forced Collaborative Interaction Game for Special Education
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 713–716https://doi.org/10.1145/3078072.3091987In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "...
- demonstrationJune 2017
Cool Cities A Tangible User Interface for Thinking Critically about Climate Change
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 709–712https://doi.org/10.1145/3078072.3091986Understanding the relationship between human behavior and environmental impact is an important challenge for young learners. Children can benefit from learning experiences that enable them to actively consider and negotiate the complex tradeoffs that ...
- demonstrationJune 2017Best Demo
Geometris: Designing Collaborative Mathematical Interactions For Children
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 697–700https://doi.org/10.1145/3078072.3091983We present Geometris, a collaborative embodied geometry game for 6- to 11-year-old children. As shapes are projected onto the floor, players recreate those shapes on a 6x6 feet interactive mat. At the end of each level, a geometric pattern - the result ...
- demonstrationJune 2017
Energetic Alpha, Playful Handwriting Practice for Children
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 687–691https://doi.org/10.1145/3078072.3091981Young children are enamored by screens, especially iPads and mobile devices. Apple's App Store offers close to 100,000 products aimed at young children. Many of the apps are poor quality and include in-app advertising, deficient navigation, or overly ...
- demonstrationJune 2017
Bear Abouts: Sharing Stories across the Physical and Digital
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 683–686https://doi.org/10.1145/3078072.3091980We have developed an interactive storytelling platform for mobile devices that encourages children to engage in story creation across both digital and physical spaces. In our pilot study we have found that when using Bear Abouts, children engage in open-...
- demonstrationJune 2017
Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 679–682https://doi.org/10.1145/3078072.3091979We present a first prototype of an open-ended interactive physical game aiming at developing children's understanding of dynamic systems in a playful and embodied way. We use a swarm user interface, Zooids, developed by Le Goc et al., made of ...
- demonstrationJune 2017
Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 675–678https://doi.org/10.1145/3078072.3091978In this demo, we present Spark, an augmented circuit exhibit that enables visitors to make circuits using a set of tangible components and observe a simulation of electrons flowing through the circuit. Our goal is to use multiple representations of a ...
- demonstrationJune 2017
SAM: The School Attachment Monitor
- Dong-Bach Vo,
- Maki Rooksby,
- Mohammad Tayarani,
- Rui Huan,
- Alessandro Vinciarelli,
- Helen Minnis,
- Stephen A. Brewster
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 671–674https://doi.org/10.1145/3078072.3091977Secure Attachment relationships have been shown to minimise social and behavioural problems in children and boosts resilience to risks later on such as antisocial behaviour, heart pathologies, and suicide. Attachment assessment is an expensive and time-...
- Work in ProgressJune 2017
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 637–642https://doi.org/10.1145/3078072.3084336Abstract This paper proposes technical solutions to collect, record, and track health vaccination records for children in a developing world context. The problem we address in this paper is very important, and often underappreciated. Our solution ...
- Work in ProgressJune 2017
Connected Spaces: Helping Makers Know Their Neighbors
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 629–635https://doi.org/10.1145/3078072.3084335This paper presents Connected Spaces (C-S) -- a tool designed to promote collaboration in makerspaces. It also describes a pilot study designed to test C-S's effectiveness in enabling people to seek help from peers. In our pilot, some (but not all) ...
- Work in ProgressJune 2017
BacToMars: Creative Engagement with Bio-Design for Children
- Anna Loparev,
- Amanda Sullivan,
- Clarissa Verish,
- Lauren Westendorf,
- Jasmine Davis,
- Margaret Flemings,
- Marina Bers,
- Orit Shaer
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 623–628https://doi.org/10.1145/3078072.3084334We present BacToMars, an educational video game that engages elementary school children in a bio-design activity. We describe its design and implementation, and discuss design considerations for developing playful and developmentally-appropriate ...
- Work in ProgressJune 2017
Investigating Children's Passwords using a Game-based Survey
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 617–622https://doi.org/10.1145/3078072.3084333This work describes how a simple Android game was used to study password and username creation with children aged 7 and 8. Children answered questions, made a username and password, and then later used these to log in. The novelty is in the use of the ...
- Work in ProgressJune 2017
"Hey Google is it OK if I eat you?": Initial Explorations in Child-Agent Interaction
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 595–600https://doi.org/10.1145/3078072.3084330Autonomous technology is becoming more prevalent in our daily lives. We investigated how children perceive this technology by studying how 26 participants (3-10 years old) interact with Amazon Alexa, Google Home, Cozmo, and Julie Chatbot. We refer to ...
- Work in ProgressJune 2017
Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 589–594https://doi.org/10.1145/3078072.3084329Children with speech impairments often find speech curriculums tedious, limiting how often children are motivated to practice. A speech therapy game has the potential to make practice fun, may help facilitate increased time and quality of at-home speech ...