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- demonstrationJune 2018
domino: mobile phones as accessible microcontrollers
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 505–508https://doi.org/10.1145/3202185.3213524As the importance of computational devices grows in today's technology-driven society, tools for teaching computational literacy are becoming more necessary. While microcontrollers have been shown to be an effective way to develop computational literacy ...
- research-articleJune 2018
Maintaining long-distance relationships with children: exploring autobiographical designs and life logging
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 693–698https://doi.org/10.1145/3202185.3210801Distance has become inevitable in this modern society. Families are separated temporarily or permanently depending on different contexts as migration, divorce or death. Hence, it becomes a great challenge on parents and children separated through long ...
- research-articleJune 2018
Game modding for computational thinking: an integrated design approach
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 687–692https://doi.org/10.1145/3202185.3210800In this paper, we explore the possible contribution of game modification (or modding) process to the development of Computational Thinking skills by discussing the design of ChoiCo (Choices with Consequences), an online digital environment for game ...
- research-articleJune 2018
Blended making: multi-interface designs and e-crafting with elementary and middle school youth
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 675–680https://doi.org/10.1145/3202185.3210798Past efforts have demonstrated efficacy in broadening maker learning and participation by leveraging the material affordances and implicit presumptions associated with content creation tools. Past work has found that the purposeful integration of ...
- research-articleJune 2018
Developing children's empathy in co-design activities: a pilot case study
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 669–674https://doi.org/10.1145/3202185.3210797This paper explores how co-design activities in schools can contribute to developing children's empathy. A pilot case study is presented in which eight 10- to 12-year-old children participated. The design theme was outdoor education. After discussing ...
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- research-articleJune 2018
Plan&do: a technology probe supporting children with intellectual disabilities in leisure activities
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 663–668https://doi.org/10.1145/3202185.3210796In this paper, we discuss possibilities for how digital tools can support children with intellectual disabilities to carry out leisure activities. Leisure activities play an important role for physiological and psychological well-being, but children ...
- research-articleJune 2018
Don't steal my balloons: designing for musical adult-child ludic engagement
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 657–662https://doi.org/10.1145/3202185.3210795Play-in particular adult-child play---is an important component of child development. This article investigates how to design for adult-child play through Sound Happening, an interactive installation for musical play. We present a preliminary analysis ...
- research-articleJune 2018
Empowering children to author digital media effects for reader's theatre
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 569–574https://doi.org/10.1145/3202185.3210793The Reader's Theatre (RT) is a pedagogical activity, in which the children read aloud to an audience. Prior research established that the RT can be used to foster reading fluency and ultimately to increase reading skills [11]. However, this activity ...
- research-articleJune 2018
Dancing to design: a gesture elicitation study
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 638–643https://doi.org/10.1145/3202185.3210790Algebra is deemed necessary for access to STEM courses and career fields. Research suggests that the low performance experienced nationwide is due to a weakened arithmetic foundation needed before the transition to algebraic thinking. African-Americans, ...
- research-articleJune 2018
"My doll says it's ok": a study of children's conformity to a talking doll
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 625–631https://doi.org/10.1145/3202185.3210788Today's children are growing up with smart toys, Internet-connected devices that use artificial intelligence to drive interactive play. In a prior research study, we found that children ages 4--10 perceive these toys as worthy of trust [5]. This leads ...
- research-articleJune 2018
AR-maze: a tangible programming tool for children based on AR technology
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 611–616https://doi.org/10.1145/3202185.3210784Programming is an effective way to foster children's computational thinking. We present AR-Maze, which is a novel tangible programming tool using Augmented Reality (AR) technology for young children. AR-Maze superposes constant feedback on the physical ...
- research-articleJune 2018
Design considerations for family-centered health management: preliminary findings with pediatric BMT patients
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 593–598https://doi.org/10.1145/3202185.3210781Blood and marrow transplantation (BMT) is an intensive therapy for patients with life-threatening hematologic cancer as well as non-cancer diagnoses. Children, adolescents and young adults undergoing BMT ("pediatric patients") experience intensive ...
- research-articleJune 2018
Fostering civic engagement through native maps: a preliminary study
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 605–610https://doi.org/10.1145/3202185.3210780School mission statements promising to transform students into leaders have become commonplace. Yet there appears to be a disconnect between educational practices and their application to real challenges pertaining to students' communities and to ...
- research-articleJune 2018
Investigating query formulation assistance for children
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 581–586https://doi.org/10.1145/3202185.3210779Popular tools used to search for online resources are tuned to satisfy a broad category of users---primarily adults. Because children have specific needs, these tools may not always be successful in offering the right level of support in their quest for ...
- research-articleJune 2018
DBugs: large-scale artefacts for collaborative computer programming
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 545–550https://doi.org/10.1145/3202185.3210773In this article, we present DBugs, a large-scale physical tool designed for school children to learn computer programming. DBugs was designed to support the social aspects of classroom learning. In user two studies we found DBugs supported collaboration ...
- research-articleJune 2018
Exploring how children interact with 3D shapes using haptic technologies
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 533–538https://doi.org/10.1145/3202185.3210771Haptic devices have the potential to enhance the learning experience by foregrounding embodied, sensory and multi-modal elements of learning topics. In this paper, we report on-going work investigating a game prototype with haptic feedback for seven ...
- demonstrationJune 2018
Patchwork: an expressive e-textile construction kit
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 529–532https://doi.org/10.1145/3202185.3210770Though critical engagement with identity usually does not begin until adolescence, children begin developing the foundations of their understanding about identity at a young age. Patchwork is an interactive construction kit which enriches learners' ...
- demonstrationJune 2018
Paper piano: making circuits with everyday things
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 521–524https://doi.org/10.1145/3202185.3210768The Paper Piano is a beginner-friendly hands-on activity where participants build a working piano using paper and conductive paint and tune it to the notes of the pentatonic scale. The piano is powered by an Arduino microcontroller. This is part of a ...
- demonstrationJune 2018
Testudinata: a tangible interface for exploring functional programming
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 493–496https://doi.org/10.1145/3202185.3210762Learning to program is difficult for most children. Most of the interfaces designed to help children experience and understand programming are based on imperative programming. However, early exposure to functional programming have been found to have ...
- demonstrationJune 2018
ClipWorks: a tangible interface for collaborative video editing
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 497–500https://doi.org/10.1145/3202185.3210758We introduce a simple, tangible interface for sequencing digital videos that combines the intuitiveness of physical film editing with the flexibility of current digital video editors. Users interact with the interface by moving around physical clip and ...