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- abstractMay 2019
SIGCHI Outstanding Dissertation Award: On-World Computing
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: Award6, Pages 1–4https://doi.org/10.1145/3290607.3313774Computers are now ubiquitous. However, computers and digital content have remained largely separate from the physical world - users explicitly interact with computers through small screens and input devices, and the "virtual world" of digital content ...
- abstractMay 2019
SIGCHI Outstanding Dissertation Award: Assignment Problems for Optimizing Text Input
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: Award5, Pages 1–4https://doi.org/10.1145/3290607.3313773Text input methods are an integral part of our daily interaction with digital devices. However, their design poses a complex problem: for any method, we must decide which input action (a button press, a hand gesture, etc.) produces which symbol (e.g., a ...
- abstractMay 2019
Inclusive and Engaged Research: Community Based Scholarship in HCI
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: Award3, Pages 1–3https://doi.org/10.1145/3290607.3313771Science and design should be relevant and accessible to everyone. HCI has a long history of service, engagement, and connection with people with higher risk for educational, physical, and social challenges. Previous winners of this award are on the ...
- demonstrationMay 2019
Eyes: Iris Sonification and Interactive Biometric Art
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT031, Pages 1–4https://doi.org/10.1145/3290607.3313288"Eyes" is an interactive biometric data art that transforms human's Iris data into musical sound and 3D animated image. The idea is to allow the audience to explore their own identities through unique visual and sound generated by their iris patterns ...
- demonstrationMay 2019
Playing Beyond the Front Room: Designing for Social Play in Ola De La Vida
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT013, Pages 1–4https://doi.org/10.1145/3290607.3313286Ola De La Vida is a three-player cooperative game installation which is designed to harness the qualities of social play environment such as an arcade or play party (an event which mixes games, music, dance and socializing). Ola De La Vida uses physical ...
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- demonstrationMay 2019
An Exploration of Responsive and Emotive Wearables through Research Prototyping
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT026, Pages 1–4https://doi.org/10.1145/3290607.3313284Responsive and Emotive wearables are concerned with the visualisation of environmental and physiological data. Four research prototypes were created for doctoral research to investigate the possibility that wearable technology could be used to create ...
- demonstrationMay 2019
Multisensory Virtual Environment for Fire Evacuation Training
- Tommy Nilsson,
- Tessa Roper,
- Emily Shaw,
- Glyn Lawson,
- Sue V. G. Cobb,
- Hsieh Meng-Ko,
- Daniel Miller,
- James Khan
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT044, Pages 1–4https://doi.org/10.1145/3290607.3313283Growing organizational safety awareness is propelling the interest in development of novel solutions for fire training. Significant effort in this area has previously gone into designing various immersive virtual reality (VR) systems in hopes of ...
- demonstrationMay 2019
Immersive VR Exergames for Health and Wellbeing
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT043, Pages 1–4https://doi.org/10.1145/3290607.3313281This paper describes a Virtual Reality (VR) exergame platform used to investigate player motivation and experience of physical activity through variations of game designs. The VR-Rides platform combines a desk cycle, real-world imagery, an HTC VIVE head-...
- demonstrationMay 2019
Crushed it!: Interactive Floor Demonstration
- Rina R. Wehbe,
- Kai Bornemann,
- Benjamin Hatscher,
- Joseph Tu,
- Lisa F. Cormier,
- Christian Hansen,
- Edward Lank,
- Lennart E. Nacke
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT014, Pages 1–4https://doi.org/10.1145/3290607.3313279We introduceCrushed It!, an interactive game on a sensor floor. This floor is combined with a multiple projector system to reduce occlusions from players' interactions with the floor. Individual displays, an HTC Vive to track player position, and smart ...
- demonstrationMay 2019
Augmenting Circle Dance with Physical Computing
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT048, Pages 1–4https://doi.org/10.1145/3290607.3313278Pusing Tiang (Malay; loosely translated as Round-a-Pole) is an installation that augments circle dance by turning it into a game. It was pilot tested in a school among 16 primary schoolchildren. The results show that the installation encourages ...
- demonstrationMay 2019
Are Drones Meditative?
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT046, Pages 1–4https://doi.org/10.1145/3290607.3313274Meditative movement involves regulating attention to the body whilst moving, to create a state of meditation. This can be difficult for beginners, we propose that drones can facilitate this as they can move with and give feedback to whole body ...
- demonstrationMay 2019
Experiencing a Mirrored World with Geotagged Social Media in Geollery
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT040, Pages 1–4https://doi.org/10.1145/3290607.3313273We demonstrate the online deployment of Geollery, a mixed reality social media platform. We introduce an interactive pipeline to reconstruct a mirrored world at two levels of detail - the street level and the bird's-eye view. Instead of using offline 3D ...
- demonstrationMay 2019
PhotoFlow in Action: Picture-Mediated Reminiscence Supporting Family Socio-Connectivity
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT050, Pages 1–4https://doi.org/10.1145/3290607.3313272Family connections are maintained through sharing reminiscences, often supported by family photographs which easily prompt memories. This is increasingly important as we age, as picture-based reminiscence has been shown to reduce older adults' social ...
- demonstrationMay 2019
Bear & Co: Simulating Value Conflicts in IoT Development
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT025, Pages 1–4https://doi.org/10.1145/3290607.3313271Bear & Co. is a fictitious immersion into the world of being part of an IOT start-up. We invite visitors to join the company, and facilitate their journey through various ethical conundrums, as they become part of the company. First, they must state ...
- demonstrationMay 2019
Digital Fabrication of Soft Actuated Objects by Machine Knitting
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT017, Pages 1–4https://doi.org/10.1145/3290607.3313270With recent interest in shape-changing interfaces, material-driven design, wearable technologies, and soft robotics, digital fabrication of soft actuatable material is increasingly in demand. Much of this research focuses on elastomers or non-stretchy ...
- demonstrationMay 2019
Demonstration of Refinity: An Interactive Holographic Signage for New Retail Shopping Experience
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT007, Pages 1–4https://doi.org/10.1145/3290607.3313269This demo presents Refinity - an interactive holographic signage for the new retail shopping experience. In our demo, we show a concept of futuristic shopping experience with a tangible 3D mid-air interface that allows customers to directly select and ...
- demonstrationMay 2019
'In the Same Boat',: A Game of Mirroring Emotions for Enhancing Social Play
- Raquel Breejon Robinson,
- Elizabeth Reid,
- Ansgar E. Depping,
- Regan Mandryk,
- James Collin Fey,
- Katherine Isbister
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT011, Pages 1–4https://doi.org/10.1145/3290607.3313268Social closeness is important for an individual's health and well-being, and this is especially difficult to maintain over a distance. Games can help with this, to connect and strengthen relationships or create new ones by enabling shared playful ...
- demonstrationMay 2019
3D Positional Movement Interaction with User-Defined, Virtual Interface for Music Software: MoveMIDI
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT045, Pages 1–4https://doi.org/10.1145/3290607.3313267This paper describes progress made in design and development of a new digital musical instrument (MIDI controller), MoveMIDI, and highlights its unique 3D positional movement interaction design differing from recent orientational and gestural ...
- demonstrationMay 2019
Three-in-one: Levitation, Parametric Audio, and Mid-Air Haptic Feedback
- Gözel Shakeri,
- Euan Freeman,
- William Frier,
- Michele Iodice,
- Benjamin Long,
- Orestis Georgiou,
- Carl Andersson
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT006, Pages 1–4https://doi.org/10.1145/3290607.3313264Ultrasound enables new types of human-computer interfaces, ranging from auditory and haptic displays to levitation (visual). We demonstrate these capabilities with an ultrasonic phased array that allows users to interactively manipulate levitating ...
- demonstrationMay 2019
Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT042, Pages 1–4https://doi.org/10.1145/3290607.3313263Current virtual reality applications do not support people who have low vision. We present SeeingVR, a set of 14 tools that enhance a VR app for people with low vision by providing visual and audio augmentations. A user can select, adjust, and combine ...