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- abstractOctober 2023
Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms
- Mohammad Ahmadi,
- Alireza Farrokhi Nia,
- Samantha W. Michalka,
- Alexander L. Sumich,
- Burkhard Wuensche,
- Mark Billinghurst
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 46, Pages 1–2https://doi.org/10.1145/3611659.3617436Brain–computer interfaces (BCIs) are an emerging technology with numerous applications. Electroencephalogram (EEG) motor imagery (MI) is among the most common BCI paradigms and has been used extensively in healthcare applications such as post-stroke ...
- abstractOctober 2023
Estimating mechanical properties of soft objects using surface measurements from AR headsets
- Max Dang Vu,
- Gonzalo Daniel Maso Talou,
- Huidong Bai,
- Mark Billinghurst,
- Poul Michael FøNss Nielsen,
- Martyn Peter Nash,
- Thiranja Prasad Babarenda Gamage
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 60, Pages 1–2https://doi.org/10.1145/3611659.3617230Physics-driven predictions of soft tissue mechanics are vital for various medical interventions. Insights on the mechanical properties of soft tissues are essential for obtaining personalised predictions from these models. This study aims to provide a ...
- abstractOctober 2023
Navigating in VR using free-hand gestures and embodied controllers: A comparative evaluation
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 67, Pages 1–2https://doi.org/10.1145/3611659.3617229While natural body-based movements are essential features for immersive VR (Virtual Reality) experiences, most of the available input techniques for navigation in VR involve the use of hand-held controllers. Alternatively, while body-based input for VR ...
- abstractOctober 2023
Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 51, Pages 1–2https://doi.org/10.1145/3611659.3617228The use of multi-robot systems is a field that can benefit from VR by strengthening understanding of the situation and enabling seamless interaction with the actors involved. This work investigates how the usability of a design for interaction with a ...
- abstractOctober 2023
A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 41, Pages 1–2https://doi.org/10.1145/3611659.3617227When blending virtual and physical content, certain incongruencies emerge from hardware limitations, inaccurate tracking, or different appearances of virtual and physical content. They restrain us from perceiving virtual and physical content as one ...
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- abstractOctober 2023
ShadowPlayVR: Understanding Traditional Shadow Puppetry Performance Techniques Through Non-Intuitive Embodied Interactions.
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 73, Pages 1–2https://doi.org/10.1145/3611659.3617226"ShadowPlayVR" is a virtual reality system designed to introduce the intricate art of Chinese shadow puppetry into Virtual Reality (VR), focusing on the non-intuitive embodied interactions that emulate puppetry performance. By incorporating an immersive, ...
- abstractOctober 2023
Audio-based Vibrotactile Feedback in Multimodal VR Interactions
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 43, Pages 1–2https://doi.org/10.1145/3611659.3617225While consumer-grade virtual reality (VR) hardware can deliver immersive audiovisual experiences, these systems often lack the ability to display realistic haptic feedback, or incorporate cost-efficient vibrotactile actuators with very limited abilities ...
- abstractOctober 2023
Emotional Enhancement Techniques in Online Music Concerts by Presenting Force Stimuli from Light Sticks
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 57, Pages 1–2https://doi.org/10.1145/3611659.3617224In this study, we attempt to enhance emotion in online live music concerts by focusing on the influence of entrainment to the rhythm of music on emotion. We propose a light stick-type device that changes the audience's own light stick swinging motion and ...
- abstractOctober 2023
The Detectability of Saccadic Hand Offset in Virtual Reality
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 82, Pages 1–2https://doi.org/10.1145/3611659.3617223On the way towards novel hand redirection (HR) techniques that make use of change blindness, the next step is to take advantage of saccades for hiding body warping. A prerequisite for saccadic HR algorithms, however, is to know how much the user’s ...
- abstractOctober 2023
The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 83, Pages 1–2https://doi.org/10.1145/3611659.3617222Vital signals tend to become destabilized and generally increase when one’s physical condition is not well. For example, experiencing virtual reality (VR) sickness brings about a deteriorated physical condition, often accompanied by an increased heart ...
- abstractOctober 2023
Performing Tasks in Virtual Reality. Interplay between Realism and Visual Imagery
- Natalia Lipp,
- Paweł Strojny,
- Agnieszka Strojny,
- SłAwomir ŚPiewak,
- Jan K. ArgasińSki,
- PrzemysłAw Korzeniowski
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 70, Pages 1–2https://doi.org/10.1145/3611659.3617221The main aims of the presented study are to verify whether the amount of textures in a virtual scene affects task performance and to test whether visual imagery changes the relationship between realism and task performance. An experimental study with ...
- abstractOctober 2023
Pain Distraction for Children Through VR- or Audio-haptic Soundscapes in Situ
- Maya Bordum,
- Emil Engberg,
- Peter Blomsgård Hansen,
- Nickolai Frederik Schouborg Jensen,
- Martin Fritzbøger Jægerlund,
- Jeppe Nygaard Mouritzen,
- Hannibal Hjelming Poulsen,
- Lukas Gade Ravnsborg,
- Celine Zeh Rybak,
- Frederik Hald Stappert,
- Bjørn Troldahl,
- Julius Ebenau Winther,
- Rolf Nordahl
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 69, Pages 1–3https://doi.org/10.1145/3611659.3617220In this pilot study we compare two prototype applications developed in collaboration with Rigshospitalet, the main hospital in Denmark, aimed to evaluate the effectiveness of a virtual reality (VR)- versus an audio-haptic based solution, as a pain ...
- abstractOctober 2023
Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 74, Pages 1–2https://doi.org/10.1145/3611659.3617219Drones are controlled remotely through the on-board live camera often using a headset to immersively (without external distraction) situate the drone operator with a first-person view. The highly dynamic imagery of drone piloting can elicit significant ...
- abstractOctober 2023
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 86, Pages 1–2https://doi.org/10.1145/3611659.3617218We propose a novel open-source software toolkit to support researchers in the domains of human-computer interaction (HCI) and virtual reality (VR) in conducting psychophysical experiments. Our toolkit is designed to work with the widely-used Unity ...
- abstractOctober 2023
Effect of voice imitation using voice conversion by avatar on customer service in Virtual Environments
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 53, Pages 1–2https://doi.org/10.1145/3611659.3617215We investigate the impact of voice imitation on rapport building in customer service in a virtual environment(VE). We simulated a VE store and conducted a within-subject experiment in three customer service scenarios with 16 participants. The imitation ...
- abstractOctober 2023
VR Experiences of Pregnant Women During Antenatal Care
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 89, Pages 1–2https://doi.org/10.1145/3611659.3617214Pregnant women use a range of non-pharmacological pain relief methods to help manage and reduce pain intensity and to induce relaxation. We conducted a study with 18 pregnant women to explore VR experiences as a non-pharmacological method of pain relief ...
- abstractOctober 2023
Study of Visual Guidance Cues in VR Field Trips at High Schools
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 80, Pages 1–2https://doi.org/10.1145/3611659.3617213We assess the effectiveness of attention guidance cues in an educational platform in local high schools with real students. Three eye-tracked visual cues, previously assessed for their ability to guide and restore attention, are compared against a ...
- abstractOctober 2023
Visually Augmenting Underfoot Tactile Perception in Augmented Virtuality
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 88, Pages 1–2https://doi.org/10.1145/3611659.3617212Underfoot haptics, a largely unexplored area, offers rich tactile information close to that of hand-based interactions. Haptic feedback gives a sense of physicality to virtual environments making for a more realistic and immersive experience. Augmented ...
- abstractOctober 2023
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 90, Pages 1–2https://doi.org/10.1145/3611659.3617211This paper presents, Waddle, a virtual experience to promote informal learning by embodying the user as an Adélie Penguin to partake in a narrative-based virtual reality application that shares the story of the lives of these unique animals. We test the ...
- abstractOctober 2023
Reducing Sensing Errors in a Mixed Reality Musical Instrument
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 72, Pages 1–2https://doi.org/10.1145/3611659.3617210This paper describes the design and evaluation of Netz, a novel mixed reality musical instrument that leverages artificial intelligence for reducing errors in gesture interpretation by the system. We followed a participatory design approach over three ...