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- research-articleFebruary 2008
Designing for nomadic work
DIS '08: Proceedings of the 7th ACM conference on Designing interactive systemsPages 305–314https://doi.org/10.1145/1394445.1394478Nomadic work, an extreme form of mobile work, is becoming increasingly prevalent in organizations. Yet so far there has not been enough research attention on the particular challenges that nomadic workers face in order to design support for their work ...
- research-articleFebruary 2008
Games for virtual team building
DIS '08: Proceedings of the 7th ACM conference on Designing interactive systemsPages 295–304https://doi.org/10.1145/1394445.1394477Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often costprohibitive. 3D virtual worlds and games may provide an alternate means for ...
- research-articleFebruary 2008
Handy navigation in ever-changing spaces: an ethnographic study of firefighting practices
DIS '08: Proceedings of the 7th ACM conference on Designing interactive systemsPages 184–192https://doi.org/10.1145/1394445.1394465This paper presents an ethnographic study, conducted to gain an insight of the practices around navigation of firefighters on the first line of intervention.
We argue that the common approach of looking only at the technical aspects is incomplete. We ...
- research-articleFebruary 2008
Playground games: a design strategy for supporting and understanding coordinated activity
DIS '08: Proceedings of the 7th ACM conference on Designing interactive systemsPages 68–77https://doi.org/10.1145/1394445.1394453From a design point of view, coordination is radically undertheorized and under-explored. Arguably, playground games are the universal, cross-cultural venue in which people learn about and explore coordination between one another, and between the worlds ...