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- ArticleJuly 2007
Efficient symbolic differentiation for graphics applications
Functions with densely interconnected expression graphs, which arise in computer graphics applications such as dynamics, space-time optimization, and PRT, can be difficult to efficiently differentiate using existing symbolic or automatic differentiation ...
- ArticleJuly 2007
SIMBICON: simple biped locomotion control
Physics-based simulation and control of biped locomotion is difficult because bipeds are unstable, underactuated, high-dimensional dynamical systems. We develop a simple control strategy that can be used to generate a large variety of gaits and styles ...
- ArticleJuly 2007
Real-time edge-aware image processing with the bilateral grid
We present a new data structure---the bilateral grid, that enables fast edge-aware image processing. By working in the bilateral grid, algorithms such as bilateral filtering, edge-aware painting, and local histogram equalization become simple ...
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- ArticleJuly 2007
Simulation of bubbles in foam with the volume control method
Liquid and gas interactions often produce bubbles that stay for a long time without bursting on the surface, making a dry foam structure. Such long lasting bubbles simulated by the level set method can suffer from a small but steady volume error that ...
- ArticleJuly 2007
Direct manipulation of subdivision surfaces on GPUs
We present an algorithm for interactive deformation of subdivision surfaces, including displaced subdivision surfaces and subdivision surfaces with geometric textures. Our system lets the user directly manipulate the surface using freely-selected ...
- ArticleJuly 2007
Fast triangle reordering for vertex locality and reduced overdraw
We present novel algorithms that optimize the order in which triangles are rendered, to improve post-transform vertex cache efficiency as well as for view-independent overdraw reduction. The resulting triangle orders perform on par with previous methods,...
- ArticleJuly 2007
Image-based tree modeling
In this paper, we propose an approach for generating 3D models of natural-looking trees from images that has the additional benefit of requiring little user intervention. While our approach is primarily image-based, we do not model each leaf directly ...
- ArticleJuly 2007
Image-based procedural modeling of facades
This paper describes algorithms to automatically derive 3D models of high visual quality from single facade images of arbitrary resolutions. We combine the procedural modeling pipeline of shape grammars with image analysis to derive a meaningful ...
- ArticleJuly 2007
Gradient domain editing of deforming mesh sequences
Many graphics applications, including computer games and 3D animated films, make heavy use of deforming mesh sequences. In this paper, we generalize gradient domain editing to deforming mesh sequences. Our framework is keyframe based. Given sparse and ...
- ArticleJuly 2007
Handle-aware isolines for scalable shape editing
Handle-based mesh deformation is essentially a nonlinear problem. To allow scalability, the original deformation problem can be approximately represented by a compact set of control variables. We show the direct relation between the locations of handles ...
- ArticleJuly 2007
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
We present mesh puppetry, a variational framework for detail-preserving mesh manipulation through a set of high-level, intuitive, and interactive design tools. Our approach builds upon traditional rigging by optimizing skeleton position and vertex ...
- ArticleJuly 2007
Key Point Subspace Acceleration and soft caching
Many applications in Computer Graphics contain computationally expensive calculations. These calculations are often performed at many points to produce a full solution, even though the subspace of reasonable solutions may be of a relatively low ...
- ArticleJuly 2007
Harmonic coordinates for character articulation
In this paper we consider the problem of creating and controlling volume deformations used to articulate characters for use in high-end applications such as computer generated feature films. We introduce a method we call harmonic coordinates that ...
- ArticleJuly 2007
Dappled photography: mask enhanced cameras for heterodyned light fields and coded aperture refocusing
We describe a theoretical framework for reversibly modulating 4D light fields using an attenuating mask in the optical path of a lens based camera. Based on this framework, we present a novel design to reconstruct the 4D light field from a 2D camera ...
- ArticleJuly 2007
A variational approach to Eulerian geometry processing
We present a purely Eulerian framework for geometry processing of surfaces and foliations. Contrary to current Eulerian methods used in graphics, we use conservative methods and a variational interpretation, offering a unified framework for routine ...
- ArticleJuly 2007
Geometry of multi-layer freeform structures for architecture
The geometric challenges in the architectural design of freeform shapes come mainly from the physical realization of beams and nodes. We approach them via the concept of parallel meshes, and present methods of computation and optimization. We discuss ...
- ArticleJuly 2007
Geometric modeling in shape space
We present a novel framework to treat shapes in the setting of Riemannian geometry. Shapes -- triangular meshes or more generally straight line graphs in Euclidean space -- are treated as points in a shape space. We introduce useful Riemannian metrics ...
- ArticleJuly 2007
Symmetrization
We present a symmetrization algorithm for geometric objects. Our algorithm enhances approximate symmetries of a model while minimally altering its shape. Symmetrizing deformations are formulated as an optimization process that couples the spatial domain ...