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- ArticleAugust 2004
Modeling deformable human hands from medical images
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 355–363https://doi.org/10.1145/1028523.1028571This paper presents a new method for constructing an example-based deformable human hand model from medical images. Realistic animation of human hands requires good estimates of the joint structure and properly weighted skeleton-driven surface ...
- ArticleAugust 2004
Real-time speech motion synthesis from recorded motions
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 345–353https://doi.org/10.1145/1028523.1028570Data-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are based on a graph of motions are ...
- ArticleAugust 2004
A hybrid algorithm for modeling ice formation
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 305–314https://doi.org/10.1145/1028523.1028564We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field methods, and stable fluid ...
- ArticleAugust 2004
Wavelet compression of parametrically coherent mesh sequences
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 183–192https://doi.org/10.1145/1028523.1028547We introduce an efficient compression method for animated sequences of irregular meshes of the same connectivity. Our approach is to transform the original input meshes with an anisotropic wavelet transform running on top of a progressive mesh hierarchy,...
- ArticleAugust 2004
Point based animation of elastic, plastic and melting objects
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 141–151https://doi.org/10.1145/1028523.1028542We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows ...
- ArticleAugust 2004
Collision between deformable objects using fast-marching on tetrahedral models
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 121–129https://doi.org/10.1145/1028523.1028540This paper presents an approach to handling collision between deformable objects using tetrahedral decomposition. The tetrahedral volumetric model is often used to simulate deformable objects that handle cuts and splits. Interaction between such objects ...
- ArticleAugust 2004
Quasi-rigid objects in contact
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 109–119https://doi.org/10.1145/1028523.1028539We investigate techniques for modeling contact between quasi-rigid objects - solids that undergo modest deformation in the vicinity of a contact, while the overall object still preserves its basic shape. The quasi-rigid model combines the benefits of ...
- ArticleAugust 2004
Breathe easy: model and control of simulated respiration for animation
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 29–37https://doi.org/10.1145/1028523.1028528Animation of the breath has been largely ignored by the graphics community, even though it is a signature movement of the human body and an indicator for lifelike motion. In this paper, we present an anatomically inspired, physically based model of the ...