Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleAugust 2023
Multi-objective search via lazy and efficient dominance checks
- Carlos Hernández,
- William Yeoh,
- Jorge A. Baier,
- Ariel Felner,
- Oren Salzman,
- Han Zhang,
- Shao-Hung Chan,
- Sven Koenig
IJCAI '23: Proceedings of the Thirty-Second International Joint Conference on Artificial IntelligenceArticle No.: 850, Pages 7223–7230https://doi.org/10.24963/ijcai.2023/850Multi-objective search can be used to model many real-world problems that require finding Pareto-optimal paths from a specified start state to a specified goal state, while considering different cost metrics such as distance, time, and fuel. The ...
- research-articleJanuary 2023
Simple and efficient bi-objective search algorithms via fast dominance checks
AbstractMany interesting search problems can be formulated as bi-objective search problems, that is, search problems where two kinds of costs have to be minimized, for example, travel distance and time for transportation problems. Instead of ...
- articleDecember 2022
Multi-Agent Path Finding: A New Boolean Encoding
Multi-agent pathfinding (MAPF) is an NP-hard problem. As such, dense maps may be very hard to solve optimally. In such scenarios, compilation-based approaches, via Boolean satisfiability (SAT) and answer set programming (ASP), have been shown to ...
- research-articleMay 2013
Weighted real-time heuristic search
AAMAS '13: Proceedings of the 2013 international conference on Autonomous agents and multi-agent systemsPages 579–586Multiplying the heuristic function by a weight greater than one is a well-known technique in Heuristic Search. When applied to A* with an admissible heuristic it yields substantial runtime savings, at the expense of sacrificing solution optimality. Only ...
- research-articleJune 2012
Time-bounded adaptive A*
AAMAS '12: Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 2Pages 997–1006In this paper, we investigate real-time path planning in static terrain, as needed in video games. We introduce the game time model, where time is partitioned into uniform time intervals, an agent can execute one movement during each time interval, and ...
- ArticleOctober 2011
Real-time adaptive A* with depression avoidance
AIIDE'11: Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentPages 146–151RTAA* is probably the best-performing real-time heuristic search algorithm at path-finding tasks in which the environment is not known in advance or in which the environment is known and there is no time for pre-processing. As most realtime search ...
- ArticleJuly 2011
Real-time heuristic search with depression avoidance
Heuristics used for solving hard real-time search problems have regions with depressions. Such regions are bounded areas of the search space in which the heuristic function is exceedingly low compared to the actual cost to reach a solution. Real-time ...
- research-articleMay 2011
Escaping heuristic depressions in real-time heuristic search
AAMAS '11: The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3Pages 1267–1268Heuristic depressions are local minima of heuristic functions. While visiting one them, real-time (RT) search algorithms like LRTA* will update the heuristic value for most of their states several times before escaping, resulting in costly solutions. ...
- ArticleNovember 2010
Escaping Heuristic Hollows in Real-Time Search without Learning
SCCC '10: Proceedings of the 2010 XXIX International Conference of the Chilean Computer Science SocietyPages 172–177https://doi.org/10.1109/SCCC.2010.16Real-time search is a standard approach to solving search problems in which agents have limited sensing capabilities and must act quickly. It is well known that real-time search algorithms like LRTA* and RTA* perform poorly in regions of the search ...
- ArticleSeptember 2009
Improving planning performance using low-conflict relaxed plans
The FF relaxed plan heuristic is one of the most effective techniques in domain-independent satisficing planning and is used by many state-of-the-art heuristic-search planners. However, it may sometimes provide quite inaccurate information, since its ...
- articleApril 2009
A heuristic search approach to planning with temporally extended preferences
Artificial Intelligence (ARTI), Volume 173, Issue 5-6Pages 593–618https://doi.org/10.1016/j.artint.2008.11.011Planning with preferences involves not only finding a plan that achieves the goal, it requires finding a preferred plan that achieves the goal, where preferences over plans are specified as part of the planner's input. In this paper we provide a ...
- ArticleJanuary 2007
A heuristic search approach to planning with temporally extended preferences
IJCAI'07: Proceedings of the 20th international joint conference on Artifical intelligencePages 1808–1815In this paper we propose a suite of techniques for planning with temporally extended preferences (TEPs). To this end, we propose a method for compiling TEP planning problems into simpler domains containing only final-state (simple) preferences and ...
- ArticleJuly 2006
Planning with first-order temporally extended goals using heuristic search
AAAI'06: Proceedings of the 21st national conference on Artificial intelligence - Volume 1Pages 788–795Temporally extended goals (TEGs) refer to properties that must hold over intermediate and/or final states of a plan. The problem of planning with TEGs is of renewed interest because it is at the core of planning with temporal preferences. Currently, the ...