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- ArticleJuly 1994
- ArticleJuly 1994
- ArticleJuly 1994
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 459–472https://doi.org/10.1145/192161.192286This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most ...
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- ArticleJuly 1994
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 451–458https://doi.org/10.1145/192161.192283Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but distorted image, and a 2D warp to form an undistorted final image. We ...
- ArticleJuly 1994
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 381–394https://doi.org/10.1145/192161.192262This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal design goal is to allow application developers to more easily obtain ...
- ArticleJuly 1994
Method of displaying optical effects within water using accumulation buffer
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 373–379https://doi.org/10.1145/192161.192261A precise shading model is required to display realistic images. Recently research on global illumination has been widespread. In global illumination, problems of diffuse reflection have been solved fairly well, but some optical problems after specular ...
- ArticleJuly 1994
Synthetic topiary
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 351–358https://doi.org/10.1145/192161.192254The paper extends Lindenmayer systems in a manner suitable for simulating the interaction between a developing plant and its environment. The formalism is illustrated by modeling the response of trees to pruning, which yields synthetic images of ...
- ArticleJuly 1994
The irradiance Jacobian for partially occluded polyhedral sources
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 343–350https://doi.org/10.1145/192161.192250The irradiance at a point on a surface due to a polyhedral source of uniform brightness is given by a well-known analytic formula. In this paper we derive the corresponding analytic expression for the irradiance Jacobian, the derivative of the vector ...
- ArticleJuly 1994
Low cost illumination computation using an approximation of light wavefronts
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 335–342https://doi.org/10.1145/192161.192248We present an efficient method to simulate the propagation of wavefronts and approximate the behavior of light in an environment of freeform surfaces. The proposed method can emulate the behavior of a wavefront emanating from a point or spherical light ...
- ArticleJuly 1994
Zippered polygon meshes from range images
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 311–318https://doi.org/10.1145/192161.192241Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection ...
- ArticleJuly 1994
Generalization of Lambert's reflectance model
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 239–246https://doi.org/10.1145/192161.192213Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-world objects, however, Lambert's model can prove to be a very inaccurate ...
- ArticleJuly 1994
Polarization and birefringency considerations in rendering
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 221–222https://doi.org/10.1145/192161.192204In this work we render non-opaque anisotropic media. A mathematical formalism is described in which polarization effects resulting from light/material interactions are represented as transformation matrices.
When applying the matrices a skewing is ...
- ArticleJuly 1994
Wavelength dependent reflectance functions
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 213–220https://doi.org/10.1145/192161.192202A wavelength based bidirectional reflectance function is developed for use in realistic image synthesis. A geodesic sphere is employed to represent the BRDF, and a novel data structure is used to store this description and to recall it for rendering ...
- ArticleJuly 1994
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 197–204https://doi.org/10.1145/192161.192199In Augmented Reality, see-through HMDs superimpose virtual 3D objects on the real world. This technology has the potential to enhance a user's perception and interaction with the real world. However, many Augmented Reality applications will not be ...
- ArticleJuly 1994
Accelerated MPEG compression of dynamic polygonal scenes
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 193–196https://doi.org/10.1145/192161.192198This paper describes a methodology for using the matrix-vector multiply and scan conversion hardware present in many graphics workstations to rapidly approximate the optical flow in a scene. The optical flow is a 2-dimensional vector field describing ...
- ArticleJuly 1994
FBRAM: a new form of memory optimized for 3D graphics
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 167–174https://doi.org/10.1145/192161.192194FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. The first is to convert the read-modify-write Z-buffer compare and RGBα ...
- ArticleJuly 1994
A model for efficient and flexible image computing
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 147–154https://doi.org/10.1145/192161.192191As common as imaging operations are, the literature contains little about how to build systems for image computation. This paper presents a system which addresses the major issues of image computing. The system includes an algorithm for performing ...
- ArticleJuly 1994
Spreadsheets for images
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesPages 139–146https://doi.org/10.1145/192161.192190We describe a data visualization system based on spreadsheets. Cells in our spreadsheet contain graphical objects such as images, volumes, or movies. Cells may also contain widgets such as buttons, sliders, or curve editors. Objects are displayed in ...