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- extended-abstractMay 2017
Strategic Reasoning in Digital Zero-Sum Games
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 1863–1864Digital zero-sum games are a challenging domain for artificial intelligence techniques. In such games, human players often resort to strategies, i.e., memorized sequences of low-level actions that guide their behavior. In this research we model this way ...
- extended-abstractMay 2017
Curriculum Design for Machine Learners in Sequential Decision Tasks
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 1682–1684Existing machine-learning work has shown that algorithms can benefit from curricula---learning first on simple examples before moving to more difficult examples. While most existing work on curriculum learning focuses on developing automatic methods to ...
- extended-abstractMay 2017
Generalised Discount Functions applied to a Monte-Carlo AI u Implementation
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 1589–1591In recent years, work has been done to develop the theory of General Reinforcement Learning (GRL). However, there are no examples demonstrating the known results regarding generalised discounting. We have added to the GRL simulation platform (AIXIjs) ...
- extended-abstractMay 2017
Learning to Assemble Objects with a Robot Swarm
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 1547–1549Nature provides us with a multitude of examples that show how swarms of simple agents are much richer in their abilities than a single individual. This insight is a main principle that swarm robotics tries to exploit. In the last years, large swarms of ...
- research-articleMay 2017
Inverse Reinforcement Learning in Swarm Systems
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 1413–1421Inverse reinforcement learning (IRL) has become a useful tool for learning behavioral models from demonstration data. However, IRL remains mostly unexplored for multi-agent systems. In this paper, we show how the principle of IRL can be extended to ...
- research-articleMay 2017
Reinforcement Learning for Multi-Step Expert Advice
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 962–971Complex tasks for heterogeneous data sources, such as finding and linking named entities in text documents or detecting objects in images, often require multiple steps to be solved in a processing pipeline. In most of the cases, there exist numerous, ...
- research-articleMay 2017
A Restricted Markov Tree Model for Inference and Generation in Social Choice with Incomplete Preferences
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 893–901We introduce a probabilistic graphical model of ranked preferences for social choice based on a restricted version of a kth-order Markov tree. The system is similar to Plackett's model, and is based on the intuition that, in some domains, an agent's ...
- research-articleMay 2017
Asynchronous Data Aggregation for Training End to End Visual Control Networks
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 530–537Robust training of deep neural networks requires a large amount of data. However gathering and labeling this data can be expensive and determining which distribution of features are needed for training is not a trivial problem. This is compounded when ...
- research-articleMay 2017
Multi-agent Reinforcement Learning in Sequential Social Dilemmas
AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent SystemsPages 464–473Matrix games like Prisoner's Dilemma have guided research on social dilemmas for decades. However, they necessarily treat the choice to cooperate or defect as an atomic action. In real-world social dilemmas these choices are temporally extended. ...