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- ArticleAugust 2004
DISCO: acquisition of translucent objects
Translucent objects are characterized by diffuse light scattering beneath the object's surface. Light enters and leaves an object at possibly distinct surface locations. This paper presents the first method to acquire this transport behavior for ...
- ArticleAugust 2004
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partition the model. Each tetrahedral cell ...
- ArticleAugust 2004Seminal Paper
High dynamic range display systems
- Helge Seetzen,
- Wolfgang Heidrich,
- Wolfgang Stuerzlinger,
- Greg Ward,
- Lorne Whitehead,
- Matthew Trentacoste,
- Abhijeet Ghosh,
- Andrejs Vorozcovs
The dynamic range of many real-world environments exceeds the capabilities of current display technology by several orders of magnitude. In this paper we discuss the design of two different display systems that are capable of displaying images with a ...
- ArticleAugust 2004
Supra-threshold control of peripheral LOD
Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold -- the conditions in which a stimulus first becomes perceivable. Yet most LOD manipulations are quite ...
- ArticleAugust 2004
Perception-motivated high dynamic range video encoding
Due to rapid technological progress in high dynamic range (HDR) video capture and display, the efficient storage and transmission of such data is crucial for the completeness of any HDR imaging pipeline. We propose a new approach for inter-frame ...
- ArticleAugust 2004
High-quality video view interpolation using a layered representation
The ability to interactively control viewpoint while watching a video is an exciting application of image-based rendering. The goal of our work is to render dynamic scenes with interactive viewpoint control using a relatively small number of video ...
- ArticleAugust 2004
Fast hierarchical importance sampling with blue noise properties
This paper presents a novel method for efficiently generating a good sampling pattern given an importance density over a 2D domain. A Penrose tiling is hierarchically subdivided creating a sufficiently large number of sample points. These points are ...
- ArticleAugust 2004
Triple product wavelet integrals for all-frequency relighting
This paper focuses on efficient rendering based on pre-computed light transport, with realistic materials and shadows under all-frequency direct lighting such an environment maps. The basic difficulty is representation and computation in the 6D space of ...
- ArticleAugust 2004
An approximate global illumination system for computer generated films
Lighting models used in the production of computer generated feature animation have to be flexible, easy to control, and efficient to compute. Global illumination techniques do not lend themselves easily to flexibility, ease of use, or speed, and have ...
- ArticleAugust 2004
Flow-based video synthesis and editing
This paper presents a novel algorithm for synthesizing and editing video of natural phenomena that exhibit continuous flow patterns. The algorithm analyzes the motion of textured particles in the input video along user-specified flow lines, and ...
- ArticleAugust 2004
TensorTextures: multilinear image-based rendering
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectional texture function (BTF) from observational data. Given an ensemble of ...
- ArticleAugust 2004
Stereological techniques for solid textures
We describe the use of traditional stereological methods to synthesize 3D solid textures from 2D images of existing materials. We first illustrate our approach for aggregate materials of spherical particles, and then extend the technique to apply to ...
- ArticleAugust 2004Seminal Paper
"GrabCut": interactive foreground extraction using iterated graph cuts
The problem of efficient, interactive foreground/background segmentation in still images is of great practical importance in image editing. Classical image segmentation tools use either texture (colour) information, e.g. Magic Wand, or edge (contrast) ...