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- ArticleJune 2006
Bidirectional instant radiosity
This paper presents a new sampling strategy to achieve interactive global illumination on one commodity computer. The goal is to propose an efficient numerical stochastic scheme which can be well adapted to a fast rendering algorithm. As we want to ...
- ArticleJune 2006
Painting with texture
We present an interactive texture painting system that allows the user to author digital images by painting with a palette of input textures. At the core of our system is an interactive texture synthesis algorithm that generates textures with natural-...
- ArticleJune 2006
Ardeco: automatic region detection and conversion
We present Ardeco, a new algorithm for image abstraction and conversion from bitmap images into vector graphics. Given a bitmap image, our algorithm automatically computes the set of vector primitives and gradients that best approximates the image. In ...
- ArticleJune 2006
A novel method for fast and high-quality rendering of hair
This paper proposes a new rendering approach for hair. The model we use incorporates semantics-related information directly in the appearance modeling function which we call a Semantics-Aware Texture Function (SATF). This new appearance modeling ...
- ArticleJune 2006
Interactive screen-space accurate photon tracing on GPUs
Recent advances in algorithms and graphics hardware have opened the possibility to render caustics at interactive rates on commodity PCs. This paper extends on this work in that it presents a new method to directly render caustics on complex objects, to ...
- ArticleJune 2006
Spatio-angular resolution tradeoffs in integral photography
An integral camera samples the 4D light field of a scene within a single photograph. This paper explores the fundamental tradeoff between spatial resolution and angular resolution that is inherent to integral photography. Based on our analysis we divide ...
- ArticleJune 2006
Symmetric photography: exploiting data-sparseness in reflectance fields
We present a novel technique called symmetric photography to capture real world reflectance fields. The technique models the 8D reflectance field as a transport matrix between the 4D incident light field and the 4D exitant light field. It is a ...
- ArticleJune 2006
Near optimal hierarchical culling: performance driven use of hardware occlusion queries
The most efficient general occlusion culling techniques are based on hardware accelerated occlusion queries. Although in many cases these techniques can considerably improve performance, they may still reduce efficiency compared to simple view frustum ...
- ArticleJune 2006
Automatic multiperspective images
Multiperspective images generated from a collection of photographs or a videostream can be used to effectively summarize long, roughly planar scenes such as city streets. The final image will span a larger field of view than any single input image. ...
- ArticleJune 2006
Tomographic reconstruction of transparent objects
The scanning of 3D geometry has become a popular way of capturing the shape of real-world objects. Transparent objects, however, pose problems for traditional scanning methods. We present a visible light tomographic reconstruction method for recovering ...